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I know I have not edited in ages, but I started playing Doctor Who; Worlds in Time, after seeing it advertised in Doctor Who Magazine, I typed in on google Doctor Who WIT (Short for WorldsInTime). I began an account and started playing, it is a really good game. I decided to do a search on here, but found an article had not been made, It is a really good game, in the game, you can play as a male or female and any of these four species, Human, Silurian, Catkind and Forest of Cheem member. You start of in earth and battle the Autons, then Ember and fight the Clockwork droids (Ember featured, in A Christmas Carol in 2010), New New York where you save ood from being sold and Mars where the Judoon try to find you guilty of messing with the time line. I also have not reached starship UK, but that is also featured. Hope you can help Catkind121 23:29, February 18, 2012 (UTC) | I know I have not edited in ages, but I started playing Doctor Who; Worlds in Time, after seeing it advertised in Doctor Who Magazine, I typed in on google Doctor Who WIT (Short for WorldsInTime). I began an account and started playing, it is a really good game. I decided to do a search on here, but found an article had not been made, It is a really good game, in the game, you can play as a male or female and any of these four species, Human, Silurian, Catkind and Forest of Cheem member. You start of in earth and battle the Autons, then Ember and fight the Clockwork droids (Ember featured, in A Christmas Carol in 2010), New New York where you save ood from being sold and Mars where the Judoon try to find you guilty of messing with the time line. I also have not reached starship UK, but that is also featured. Hope you can help Catkind121 23:29, February 18, 2012 (UTC) | ||
:The reason there's no article is that it's not been [[T:OFF REL|officially released]]. As far as we can tell, you're playing a ''beta'' or preview version, which means the game is therefore ineligible for an article. See [[Forum:When using information from Doctor Who: Worlds in Time|this thread]] for more. {{user:CzechOut/Sig}} | :The reason there's no article is that it's not been [[T:OFF REL|officially released]]. As far as we can tell, you're playing a ''beta'' or preview version, which means the game is therefore ineligible for an article. See [[Forum:When using information from Doctor Who: Worlds in Time|this thread]] for more. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}14:54: Tue 21 Feb 2012 </span> | ||
::And just to confirm that they're still in beta, here's [http://twitter.com/#!/DoctorWhoWIT/status/167327925601959937a twitter exchange]: | ::And just to confirm that they're still in beta, here's [http://twitter.com/#!/DoctorWhoWIT/status/167327925601959937a twitter exchange]: | ||
:::Michael French @Michael_French | :::Michael French @Michael_French | ||
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:I understand the frustration with ''this particular'' video game story — because you probably think of it as being ''effectively'' released — but wiki administration is simply easier if we have clear rules and we follow them. | :I understand the frustration with ''this particular'' video game story — because you probably think of it as being ''effectively'' released — but wiki administration is simply easier if we have clear rules and we follow them. | ||
:We're going to need to have a discussion on what "counts" in this game and what doesn't, anyway. We've never had to deal with an MMORPG, and it brings up a number of issues over what parts of the story happen canonically and which don't. Obviously, different players will have different experiences in such a game. So does your run through the game reveal the canonical "truth" of the game? It's an interesting question that Wookieepedia have to deal with on a regular basis, but which our particular fandom never has. {{user:CzechOut/Sig}} | :We're going to need to have a discussion on what "counts" in this game and what doesn't, anyway. We've never had to deal with an MMORPG, and it brings up a number of issues over what parts of the story happen canonically and which don't. Obviously, different players will have different experiences in such a game. So does your run through the game reveal the canonical "truth" of the game? It's an interesting question that Wookieepedia have to deal with on a regular basis, but which our particular fandom never has. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}02:41: Thu 23 Feb 2012 </span> | ||
[http://www.doctorwhonews.net/2012/03/dwn120312210008-doctor-who-worlds-in.html It has now been officially launched]. Can we have the article recreated? [[Special:Contributions/87.105.191.40|87.105.191.40]]<sup>[[User talk:87.105.191.40#top|talk to me]]</sup> 00:25, March 13, 2012 (UTC) | [http://www.doctorwhonews.net/2012/03/dwn120312210008-doctor-who-worlds-in.html It has now been officially launched]. Can we have the article recreated? [[Special:Contributions/87.105.191.40|87.105.191.40]]<sup>[[User talk:87.105.191.40#top|talk to me]]</sup> 00:25, March 13, 2012 (UTC) | ||
:Yes, indeedy. Restored to the point of the last substantive edit. {{user:CzechOut/Sig}} | :Yes, indeedy. Restored to the point of the last substantive edit. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}22:14: Wed 14 Mar 2012 </span> | ||
== What about this game will we cover? == | == What about this game will we cover? == | ||
Well this how canocity usually works in regards to MMOs. For starters, all the quests are clearly canon and aren't in anyway differed by the outcome. As for the players involvement, seeing as their gender and race is changaable, they can be simply referred to as 'an unknown traveller', 'spacer', 'unidentified companion' etc. which you can see acknowledges they exist but doesn't describe their appearance. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 01:42, March 4, 2012 (UTC) | Well this how canocity usually works in regards to MMOs. For starters, all the quests are clearly canon and aren't in anyway differed by the outcome. As for the players involvement, seeing as their gender and race is changaable, they can be simply referred to as 'an unknown traveller', 'spacer', 'unidentified companion' etc. which you can see acknowledges they exist but doesn't describe their appearance. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 01:42, March 4, 2012 (UTC) | ||
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:::As this is the first DW MMO, there is no "usually". And we, as a community, kinda avoided the issue when we were first confronted with it on ''[[Attack of the Graske (video game)|Attack of the Graske]]'', the first new game following the creation of the wiki. We've never ''really'' settled the question of how games "work" as narratives. Sure, we can have pages about games ''as products''. But given that different outcomes are possible, games don't quite work the same way that non-interactive narratives do. The problem is compounded, it seems to me, by an MMO, since you've got other players interacting with you, subtly changing the way that you experience the narrative. And, if it's like other MMos, you're probably not ''forced'' to do certain quests, so do all quests count, or only the ones necessary to advancing the plot? | :::As this is the first DW MMO, there is no "usually". And we, as a community, kinda avoided the issue when we were first confronted with it on ''[[Attack of the Graske (video game)|Attack of the Graske]]'', the first new game following the creation of the wiki. We've never ''really'' settled the question of how games "work" as narratives. Sure, we can have pages about games ''as products''. But given that different outcomes are possible, games don't quite work the same way that non-interactive narratives do. The problem is compounded, it seems to me, by an MMO, since you've got other players interacting with you, subtly changing the way that you experience the narrative. And, if it's like other MMos, you're probably not ''forced'' to do certain quests, so do all quests count, or only the ones necessary to advancing the plot? | ||
:::I remember, too, that one big problem of ''Graske'', that surely applies to this MMO, is that they have straight-up first person perspectives. I'm not sure about a lot of things having to do with games, but one thing I'm ''absolutely'' sure about is that the player cannot be considered a part of the DWU. For instance, in ''Star Wars: The Old Republic'' (that is, the original Xbox game), the player was playing ''a character'' within the GFFA. That's fine. We can write about that character. But in ''Graske'', you're blatantly, explicitly playing yourself. The Doctor is talking ''to you'', not a character you're controlling. I don't know how it works in DW:WIT, but if you're playing yourself (that is, if you get to actually name your character) then writing about the game is going to be very difficult, if not impossible. Your solutions of "unknown traveller", "spacer", "unidentified companion" are far too flimsy a disguise for the word "me", and don't work, as far as I'm concerned. The editors of this wiki are not resident in the DWU. {{user:CzechOut/Sig}} | :::I remember, too, that one big problem of ''Graske'', that surely applies to this MMO, is that they have straight-up first person perspectives. I'm not sure about a lot of things having to do with games, but one thing I'm ''absolutely'' sure about is that the player cannot be considered a part of the DWU. For instance, in ''Star Wars: The Old Republic'' (that is, the original Xbox game), the player was playing ''a character'' within the GFFA. That's fine. We can write about that character. But in ''Graske'', you're blatantly, explicitly playing yourself. The Doctor is talking ''to you'', not a character you're controlling. I don't know how it works in DW:WIT, but if you're playing yourself (that is, if you get to actually name your character) then writing about the game is going to be very difficult, if not impossible. Your solutions of "unknown traveller", "spacer", "unidentified companion" are far too flimsy a disguise for the word "me", and don't work, as far as I'm concerned. The editors of this wiki are not resident in the DWU. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}02:24: Sun 04 Mar 2012 </span> | ||
::::Well then for the time being, we can simply accept that the NPCs, locations, races and worlds exist. Although if you've noticed, the quests in the game are unlocked in order of completeion which include a small narrative. Like mentioned, each quest's story doesn't change pending on the player's choices, it's just experienced differently depending on how the user plays it. For example in The Adventure Games, the narrative is the same it just depends on how the player experiences it or what actions they take with no alteration to the narrative. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 03:39, March 4, 2012 (UTC) | ::::Well then for the time being, we can simply accept that the NPCs, locations, races and worlds exist. Although if you've noticed, the quests in the game are unlocked in order of completeion which include a small narrative. Like mentioned, each quest's story doesn't change pending on the player's choices, it's just experienced differently depending on how the user plays it. For example in The Adventure Games, the narrative is the same it just depends on how the player experiences it or what actions they take with no alteration to the narrative. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 03:39, March 4, 2012 (UTC) | ||
:::::Not sure how that would work. Let's say there's an Ice Warrior in the game. How would we talk about the Ice Warrior without describing his opposition (you)? What does the Ice Warrior do in the game, if not oppose you? What happens to him, if not that which you do to him? {{user:CzechOut/Sig}} | :::::Not sure how that would work. Let's say there's an Ice Warrior in the game. How would we talk about the Ice Warrior without describing his opposition (you)? What does the Ice Warrior do in the game, if not oppose you? What happens to him, if not that which you do to him? {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}13:59: Sun 04 Mar 2012 </span> | ||
Well I suppose we can just talk about the background of the encounter or appearance. For example, (here's a spoiler so be warned) there's a mission where the Vespiform have invaded Sardicktown which happens to be located on the planet Ember. Here's how the article entry could look like: | Well I suppose we can just talk about the background of the encounter or appearance. For example, (here's a spoiler so be warned) there's a mission where the Vespiform have invaded Sardicktown which happens to be located on the planet Ember. Here's how the article entry could look like: | ||
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::*Nope, won't be linking to this wiki from the front page. The front page links are reserved for ''Wikia'' wikis only. Of course, you ''may'' link to it in the "External links" sections of articles, provided that it can be viewed without being signed in. (I haven't actually checked this, since I've been signed in when I've visited.) | ::*Nope, won't be linking to this wiki from the front page. The front page links are reserved for ''Wikia'' wikis only. Of course, you ''may'' link to it in the "External links" sections of articles, provided that it can be viewed without being signed in. (I haven't actually checked this, since I've been signed in when I've visited.) | ||
::*WITpedia is in no meaningful sense "official". Yes, it's hosted on the BBC Online servers, but it's not a closed wiki edited by the staff. Were that the case, I'd call it "official". Instead, it's open to anyone to edit, which means it's no more official than this wiki. | ::*WITpedia is in no meaningful sense "official". Yes, it's hosted on the BBC Online servers, but it's not a closed wiki edited by the staff. Were that the case, I'd call it "official". Instead, it's open to anyone to edit, which means it's no more official than this wiki. | ||
::*[[Companion (Worlds in Time)]] has been deleted. That doesn't even rise to the level of discussion, I don't think, since that's just another way of saying "you", and "you" aren't a part of the DWU. Moreover, the multiplayer aspect absolutely complicates the writing of the article to an essentially unworkable degree. In order for the narrative of this game to work at all on this wiki, it has to be relatable from the point of view of the Doctor. Which means, fo course, that this game really can't be written up on this wiki. I don't see how you tell any of the story without referring to the player, and the player isn't playing — as is the case in many ''Star Wars'' and ''Star Trek'' games, or even ''[[The Adventure Games]]'' — a named, established character in the fictional universe. Every player is playing ''a different'' character that they have themselves named. That just doesn't work for us narratively. {{user:CzechOut/Sig}} | ::*[[Companion (Worlds in Time)]] has been deleted. That doesn't even rise to the level of discussion, I don't think, since that's just another way of saying "you", and "you" aren't a part of the DWU. Moreover, the multiplayer aspect absolutely complicates the writing of the article to an essentially unworkable degree. In order for the narrative of this game to work at all on this wiki, it has to be relatable from the point of view of the Doctor. Which means, fo course, that this game really can't be written up on this wiki. I don't see how you tell any of the story without referring to the player, and the player isn't playing — as is the case in many ''Star Wars'' and ''Star Trek'' games, or even ''[[The Adventure Games]]'' — a named, established character in the fictional universe. Every player is playing ''a different'' character that they have themselves named. That just doesn't work for us narratively. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}16:45: Fri 23 Mar 2012 </span> | ||
== Characters == | == Characters == | ||
===Nomenclature=== | ===Nomenclature=== | ||
For dabed names, would you create [[Person (Worlds in Time)]] or [[Person (Doctor Who: Worlds in Time)]]. Which is "correct"? -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 21:26, March 17, 2012 (UTC) | For dabed names, would you create [[Person (Worlds in Time)]] or [[Person (Doctor Who: Worlds in Time)]]. Which is "correct"? -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 21:26, March 17, 2012 (UTC) | ||
:Name (Worlds in Time). We probably need to have a broader discussion about consistent use of the term "Doctor Who" when it's naming something in its franchise. Sometimes, it seems, we want to put "Doctor Who: <name>" and sometimes we don't. I've never particularly understood why we ''ever'' do so. The whole article should probably be at just ''Worlds in Time (video game)'', but maybe someone has a compelling argument for keeping the ''Doctor Who:'' on the front? For the purposes of disambiguation, though, there's absolutely no use in the prepending ''Doctor Who:'' {{user:CzechOut/Sig}} | :Name (Worlds in Time). We probably need to have a broader discussion about consistent use of the term "Doctor Who" when it's naming something in its franchise. Sometimes, it seems, we want to put "Doctor Who: <name>" and sometimes we don't. I've never particularly understood why we ''ever'' do so. The whole article should probably be at just ''Worlds in Time (video game)'', but maybe someone has a compelling argument for keeping the ''Doctor Who:'' on the front? For the purposes of disambiguation, though, there's absolutely no use in the prepending ''Doctor Who:'' {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}21:59: Sun 18 Mar 2012 </span> | ||
===General approach=== | ===General approach=== | ||
So, some articles have started to appear on these little NPC characters that can accompany you on missions, people like [[Darren (Worlds in Time)]] and [[Gethin (Worlds in Time)]]. As written, they're being declared as "companions of the Eleventh Doctor". Really? I don't know if I'd go so far as to call a random sprite — I've never gotten Gethin when I've played, for instance — a full-on ''companion'' of the Doctor. And really, in terms of game mechanics, they're ''your'' companion, not the Doctor's. I don't know if these totally insignificant characters deserve any kind of article at all. They don't add anything to the plot of the game. They might not even show up when you yourself are playing. Therefore to even give a broad overview of their "lives" is a bit dubious. When I've been playing, as far as I know, Gethin has ''not'' accompanied the Eleventh Doctor to London, for instance. Are we even sure that these names are consistently applied to the same character, or are they just randomly generated? I mean, is Mal ''always'' Catkind, Talia ''always'' Tree and Gethin ''always'' human? Or is that just what happened on the instance that [[user:OttselSpy25|OttselSpy25]] took the screenshot? | So, some articles have started to appear on these little NPC characters that can accompany you on missions, people like [[Darren (Worlds in Time)]] and [[Gethin (Worlds in Time)]]. As written, they're being declared as "companions of the Eleventh Doctor". Really? I don't know if I'd go so far as to call a random sprite — I've never gotten Gethin when I've played, for instance — a full-on ''companion'' of the Doctor. And really, in terms of game mechanics, they're ''your'' companion, not the Doctor's. I don't know if these totally insignificant characters deserve any kind of article at all. They don't add anything to the plot of the game. They might not even show up when you yourself are playing. Therefore to even give a broad overview of their "lives" is a bit dubious. When I've been playing, as far as I know, Gethin has ''not'' accompanied the Eleventh Doctor to London, for instance. Are we even sure that these names are consistently applied to the same character, or are they just randomly generated? I mean, is Mal ''always'' Catkind, Talia ''always'' Tree and Gethin ''always'' human? Or is that just what happened on the instance that [[user:OttselSpy25|OttselSpy25]] took the screenshot? | ||
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I think we should resist the urge to start creating a ton of pages before the game has been played more and we really understand things about its mechanics. I also strongly feel that '''none''' of the PC or NPC characters seen in this game are in any way [[companion]]s. They're tools in the game; they have no in-universe significance. | I think we should resist the urge to start creating a ton of pages before the game has been played more and we really understand things about its mechanics. I also strongly feel that '''none''' of the PC or NPC characters seen in this game are in any way [[companion]]s. They're tools in the game; they have no in-universe significance. | ||
At the present moment, I think it advisable to simply create a real world list called [[List of NPCs in Worlds in Time]] and chart the information there. I really don't think we should be treating any of them as legitimately in-universe. {{user:CzechOut/Sig}} | At the present moment, I think it advisable to simply create a real world list called [[List of NPCs in Worlds in Time]] and chart the information there. I really don't think we should be treating any of them as legitimately in-universe. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}15:39: Fri 23 Mar 2012 </span> | ||
:Well, yes, they are always such that you mention. [http://wiki.doctorwhowit.com/Assistants their official WITpedia page lists their gender, race and names.] You can also note a repitition of charactors in the images I posted. [[:File:Noma Meera Silas.jpg]], [[:File:Noma Mal Talia.jpg]], and [[:File:Steven Noma Nneka.jpg]] all show "Noma" to be a female [[Silurian]] in a red coat, for instance. | :Well, yes, they are always such that you mention. [http://wiki.doctorwhowit.com/Assistants their official WITpedia page lists their gender, race and names.] You can also note a repitition of charactors in the images I posted. [[:File:Noma Meera Silas.jpg]], [[:File:Noma Mal Talia.jpg]], and [[:File:Steven Noma Nneka.jpg]] all show "Noma" to be a female [[Silurian]] in a red coat, for instance. | ||
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::::Because narrative happens to a particular character. What happened to Jo in ''[[The Mind of Evil]]'' did not ''also'' happen to Sarah Jane in ''[[The Brain of Morbius]]''. Or in gaming terms, what happens to Samus in ''Metroid Prime'' doesn't happen Sonic the Hedgehog or <insert name here> in <insert game here>. It doesn't happen to millions of ''different'' characters. Your approach and success with ''Worlds in Time'' is going to be different to mine. I might invite people to play with me, and thereby kick "Darren the Silurian" — which must surely rank as one of the stupidest names ever — out of the narrative. We might face basically the same mission, but it's going to transpire differently, if for no other reason than that I have real players on my side and you have NPCs. For you, the story might be, "The [[Companion (Worlds in Time)]] tried to defeat an Auton, but was repulsed several times until he finally overcame the pesky plastic creature on the tenth attempt." For me, it might be, "the three [[Companion (Worlds in Time)|Companion]]s easily overwhelmed the Autons and saved London in the blink of an eye." Which is right? They both are. Which is why this doesn't work. There's no ''character'' to the companion. There's no way to describe them except in terms of what obstacles they overcame. | ::::Because narrative happens to a particular character. What happened to Jo in ''[[The Mind of Evil]]'' did not ''also'' happen to Sarah Jane in ''[[The Brain of Morbius]]''. Or in gaming terms, what happens to Samus in ''Metroid Prime'' doesn't happen Sonic the Hedgehog or <insert name here> in <insert game here>. It doesn't happen to millions of ''different'' characters. Your approach and success with ''Worlds in Time'' is going to be different to mine. I might invite people to play with me, and thereby kick "Darren the Silurian" — which must surely rank as one of the stupidest names ever — out of the narrative. We might face basically the same mission, but it's going to transpire differently, if for no other reason than that I have real players on my side and you have NPCs. For you, the story might be, "The [[Companion (Worlds in Time)]] tried to defeat an Auton, but was repulsed several times until he finally overcame the pesky plastic creature on the tenth attempt." For me, it might be, "the three [[Companion (Worlds in Time)|Companion]]s easily overwhelmed the Autons and saved London in the blink of an eye." Which is right? They both are. Which is why this doesn't work. There's no ''character'' to the companion. There's no way to describe them except in terms of what obstacles they overcame. | ||
::::And then there's the vexed question of describing their relationship to the Doctor. Or, worse, what their room aboard the TARDIS looks like. It's an ''awfully'' important part of WIT, that room, yet it'll be as individualised as the person playing the game. Because, again, "the companion" is ''you''. It has no back story, no life prior to or after this game, no relationships of any kind. The Doctor merely welcomes it — ''you'' — on board and starts telling you what to do. There's no narrative there, no character, ''nothing'' to write about from an in-universe perspective. {{user:CzechOut/Sig}} | ::::And then there's the vexed question of describing their relationship to the Doctor. Or, worse, what their room aboard the TARDIS looks like. It's an ''awfully'' important part of WIT, that room, yet it'll be as individualised as the person playing the game. Because, again, "the companion" is ''you''. It has no back story, no life prior to or after this game, no relationships of any kind. The Doctor merely welcomes it — ''you'' — on board and starts telling you what to do. There's no narrative there, no character, ''nothing'' to write about from an in-universe perspective. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}17:35: Fri 23 Mar 2012 </span> | ||
So then,how are we to write the pages then? Do we say the same as if there was a page? (See my Zygon quote above, but icnore the link) Or do we icnore the character intirely, claiming it was the Doctor?[[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 17:50, March 23, 2012 (UTC) | So then,how are we to write the pages then? Do we say the same as if there was a page? (See my Zygon quote above, but icnore the link) Or do we icnore the character intirely, claiming it was the Doctor?[[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 17:50, March 23, 2012 (UTC) | ||
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:You know, I was writing up some proposed guidelines at [[User:CzechOut/Video game policy]], when it struck me that we've long had on the books [[Tardis:Canon policy#What is not considered a valid source, and why?]] | :You know, I was writing up some proposed guidelines at [[User:CzechOut/Video game policy]], when it struck me that we've long had on the books [[Tardis:Canon policy#What is not considered a valid source, and why?]] | ||
:''Worlds in Time'' is a role-playing game. Sure it's a ''massive, multiplayer online'' RPG, but it's still an RPG. And RPGs were thrown out ''years'' ago. I don't think we can write up ''anything'' about the game in an in-universe way. [[User:Tangerineduel|Tangerineduel]], is that how you'd interpret that part of [[T:CAN]]? {{user:CzechOut/Sig}} | :''Worlds in Time'' is a role-playing game. Sure it's a ''massive, multiplayer online'' RPG, but it's still an RPG. And RPGs were thrown out ''years'' ago. I don't think we can write up ''anything'' about the game in an in-universe way. [[User:Tangerineduel|Tangerineduel]], is that how you'd interpret that part of [[T:CAN]]? {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}18:49: Fri 23 Mar 2012 </span> | ||
I don't quite see HOW it's a role playing game... It's just as much a role playing game as Final Fantasy VIII is. Sure, you can choose the characters name, but where you go, what you do, and how is basically set out for you. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 19:02, March 23, 2012 (UTC) | I don't quite see HOW it's a role playing game... It's just as much a role playing game as Final Fantasy VIII is. Sure, you can choose the characters name, but where you go, what you do, and how is basically set out for you. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 19:02, March 23, 2012 (UTC) | ||
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::*Since the Doctor doesn't leave the TARDIS, does he actually experience the content of the game? If he doesn't then it's only '''we, the players,''' noticing that "NPC X belonged to organisation Y and lived in City Z". And that doesn't count. | ::*Since the Doctor doesn't leave the TARDIS, does he actually experience the content of the game? If he doesn't then it's only '''we, the players,''' noticing that "NPC X belonged to organisation Y and lived in City Z". And that doesn't count. | ||
::*An RPG is an RPG, whether the computer is throwing the dice and doing the math or you are. As I read [[T:CAN]] it's throwing out the concept of RPGs, not just table-top RPGs. | ::*An RPG is an RPG, whether the computer is throwing the dice and doing the math or you are. As I read [[T:CAN]] it's throwing out the concept of RPGs, not just table-top RPGs. | ||
::*The origin of the ban on the FASA game has eluded me, as well. [[Forum:We need a policy on videogames|I asked for its origins a couple a years ago]] and got nada. Searches lead me nowhere. Nevertheless, I wasn't asking because I disagreed with the ban, only cause I wanted clariy. RPGs ''should'' be banned. Any game which centrally has a character ''you created'' and uses items ''you created'' is fanfic. [[T:NO FANFIC]] therefore applies. {{user:CzechOut/Sig}} | ::*The origin of the ban on the FASA game has eluded me, as well. [[Forum:We need a policy on videogames|I asked for its origins a couple a years ago]] and got nada. Searches lead me nowhere. Nevertheless, I wasn't asking because I disagreed with the ban, only cause I wanted clariy. RPGs ''should'' be banned. Any game which centrally has a character ''you created'' and uses items ''you created'' is fanfic. [[T:NO FANFIC]] therefore applies. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}20:24: Fri 23 Mar 2012 </span> | ||
[/edit conflict] | [/edit conflict] | ||
:::Well, he basically drops you off, tells you he's trying to save the planet, and then buggers off. I still think that qualifies as "visiting the planet" though... And I agree with you. to rebut Czech earlier argument about how things change, there are still very set-in-stone things in the game. FOr instance, the correct way to reference the game would be | :::Well, he basically drops you off, tells you he's trying to save the planet, and then buggers off. I still think that qualifies as "visiting the planet" though... And I agree with you. to rebut Czech earlier argument about how things change, there are still very set-in-stone things in the game. FOr instance, the correct way to reference the game would be | ||
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So despite the fact that [[user:OttselSpy25|OttselSpy25]] has just spent a number of posts seeming to argue that ''WIT'' is not an RPG, we seem agreed that ''WIT'' '''is''' an RPG. So, our question becomes much simpler. '''Are RPGs covered by this wiki?''' | So despite the fact that [[user:OttselSpy25|OttselSpy25]] has just spent a number of posts seeming to argue that ''WIT'' is not an RPG, we seem agreed that ''WIT'' '''is''' an RPG. So, our question becomes much simpler. '''Are RPGs covered by this wiki?''' | ||
I say there's been a ban in place for four years or more, and that this game only confirms the difficulty of considering an RPG as canon. Our lives would simply be easier if we classed RPGs outside our remit entirely, put up an {{tl|notdwu}} flag on ''WIT'' and work on hammering out a video game policy to better establish what's in, what's out, and why. {{user:CzechOut/Sig}} | I say there's been a ban in place for four years or more, and that this game only confirms the difficulty of considering an RPG as canon. Our lives would simply be easier if we classed RPGs outside our remit entirely, put up an {{tl|notdwu}} flag on ''WIT'' and work on hammering out a video game policy to better establish what's in, what's out, and why. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}20:53: Fri 23 Mar 2012 </span> | ||
{{Quote|Now, don't get me wrong, I'm not saying it's not a role playing game, I'm saying that it doesn't give a lot of freedom to the player, thus making it very easy to write about the game without including info that the player chooses, like name and such.|Myself, just above.}} | {{Quote|Now, don't get me wrong, I'm not saying it's not a role playing game, I'm saying that it doesn't give a lot of freedom to the player, thus making it very easy to write about the game without including info that the player chooses, like name and such.|Myself, just above.}} | ||
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:::I don't think RPGs are canon, simply because it's '''you''' or a representation of you. Plus to go back to the key element of T:CAN, and my above question, the lack of a narrative. --[[User:Tangerineduel|Tangerineduel]] / '''[[User talk:Tangerineduel|talk]]''' 14:56, March 24, 2012 (UTC) | :::I don't think RPGs are canon, simply because it's '''you''' or a representation of you. Plus to go back to the key element of T:CAN, and my above question, the lack of a narrative. --[[User:Tangerineduel|Tangerineduel]] / '''[[User talk:Tangerineduel|talk]]''' 14:56, March 24, 2012 (UTC) | ||
:::: And I don't understand how the people chased by or chasing aliens that invade planets can be considered a lack of narrative. The player characters and bots ''defeating'' Autons I can see issue with, but not the Autons' invasion and presence on Earth themselves. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 15:53, March 24, 2012 (UTC) | :::: And I don't understand how the people chased by or chasing aliens that invade planets can be considered a lack of narrative. The player characters and bots ''defeating'' Autons I can see issue with, but not the Autons' invasion and presence on Earth themselves. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 15:53, March 24, 2012 (UTC) | ||
:::::::To me, it's more that it's a lack of ''consistent'' narrative. See, if I go into WIT with friends who are roleplayers, we can make a story that isn't there if you just play alone. The fact that you can make your character talk means you will never, ever have the same experience as another player. Imagine that I'm playing a militaristic Silurian and my friend is playing a speciest human. If we're ''really'' roleplaying, as the game allows, we'll be at each other's throats between trying to solve the little puzzles. If I'm alone, the computer may not randomly asssign a human to my party, so that whole narrative element is gone. What I'm saying is that RPGs '''encourage and ''allow for''''' fanfic, which [[T:NO FANFIC|is clearly not allowed]]. But maybe, you say, you can just ignore all the in-game communication. It's a huge part of the game, but fine. Let's throw it out. You're still left with the possibility that if you're playing with someone else, they might ''intentionally'' choose not to help you out, which changes your perception of progress in the game. More than that, you don't have to choose the missions (called rather stupidly "interventions") in a particular order, by and large. Which means for you, the game may progress from intervention a, to intervention d, to invervention c. For someone else, it might go in alphabetical order. Thus your "plot" is scrambled. I think that to include a particular story, i must be a story that progresses in the same way for everyone experiencing it. {{user:CzechOut/Sig}} | :::::::To me, it's more that it's a lack of ''consistent'' narrative. See, if I go into WIT with friends who are roleplayers, we can make a story that isn't there if you just play alone. The fact that you can make your character talk means you will never, ever have the same experience as another player. Imagine that I'm playing a militaristic Silurian and my friend is playing a speciest human. If we're ''really'' roleplaying, as the game allows, we'll be at each other's throats between trying to solve the little puzzles. If I'm alone, the computer may not randomly asssign a human to my party, so that whole narrative element is gone. What I'm saying is that RPGs '''encourage and ''allow for''''' fanfic, which [[T:NO FANFIC|is clearly not allowed]]. But maybe, you say, you can just ignore all the in-game communication. It's a huge part of the game, but fine. Let's throw it out. You're still left with the possibility that if you're playing with someone else, they might ''intentionally'' choose not to help you out, which changes your perception of progress in the game. More than that, you don't have to choose the missions (called rather stupidly "interventions") in a particular order, by and large. Which means for you, the game may progress from intervention a, to intervention d, to invervention c. For someone else, it might go in alphabetical order. Thus your "plot" is scrambled. I think that to include a particular story, i must be a story that progresses in the same way for everyone experiencing it. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}20:04: Thu 29 Mar 2012 </span> | ||
:::::Yes, when you go to the roots, despite the fact that you can design characters, there still is a narration plot. Although you do have a freedom to go where you like, each planet is set into levels that have to be done in a certain order. You can't go wherever you want, you indeed have to go through the order previously set. Each planet has it's own narrative. Earth, for instance, needs the Autons that invaded it removed, and Mars with the Judoon. This is why I compared the game to FF7 above. In Final Fantasy 7, you can change EVERY characters name to your fitting, yet the game is the same. If your name is "Cloud" or "Gaylordsteambass" it doesn't matter because it's still "<Spiky haired character> went to <place>." If "Bob the Silurian" or "Quintus the human" went to Mars, then the statement is still "<companion> went to Mars." Basically, past naming your character, you don't get to choose diddly-squat. Basically what I'm saying is this: It is indeed a previously set up and planned narrative, you just get to add pretty images to it. And we can ignore that quite well. We'v done it in the past, you never see this on a page: | :::::Yes, when you go to the roots, despite the fact that you can design characters, there still is a narration plot. Although you do have a freedom to go where you like, each planet is set into levels that have to be done in a certain order. You can't go wherever you want, you indeed have to go through the order previously set. Each planet has it's own narrative. Earth, for instance, needs the Autons that invaded it removed, and Mars with the Judoon. This is why I compared the game to FF7 above. In Final Fantasy 7, you can change EVERY characters name to your fitting, yet the game is the same. If your name is "Cloud" or "Gaylordsteambass" it doesn't matter because it's still "<Spiky haired character> went to <place>." If "Bob the Silurian" or "Quintus the human" went to Mars, then the statement is still "<companion> went to Mars." Basically, past naming your character, you don't get to choose diddly-squat. Basically what I'm saying is this: It is indeed a previously set up and planned narrative, you just get to add pretty images to it. And we can ignore that quite well. We'v done it in the past, you never see this on a page: | ||
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:Clearly, the current wording at [[T:CAN]] is not the real reason the FASA thing is banned. Narrative contradiction is the rule of the DWU, not the exception, so you can't throw something out just because it doesn't jive with another story. The real reason for the ban must surely be that RPGs are '''internally''' unstable narratives. They don't come out the same each time you play them. So anything which happens differently each time you play it shouldn't be considered a part of our tardis.wikia.com canon, because we don't know which outcome to go with. This would mean things like the [[DYD]] and [[FYF]] books would also be slapped with a {{tl|notdwu}} warning. I don't see anything wrong with saying: | :Clearly, the current wording at [[T:CAN]] is not the real reason the FASA thing is banned. Narrative contradiction is the rule of the DWU, not the exception, so you can't throw something out just because it doesn't jive with another story. The real reason for the ban must surely be that RPGs are '''internally''' unstable narratives. They don't come out the same each time you play them. So anything which happens differently each time you play it shouldn't be considered a part of our tardis.wikia.com canon, because we don't know which outcome to go with. This would mean things like the [[DYD]] and [[FYF]] books would also be slapped with a {{tl|notdwu}} warning. I don't see anything wrong with saying: | ||
::'''Only those narratives with a consistent narrative, experienced in the same way for all those that consume that narrative, may be considered a valid source for the writing of articles.''' {{user:CzechOut/Sig}} | ::'''Only those narratives with a consistent narrative, experienced in the same way for all those that consume that narrative, may be considered a valid source for the writing of articles.''' {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}19:51: Thu 29 Mar 2012 </span> | ||
...is that me, or is that quite possibly excluding any video game apart from the ''really'' rigidly linear ones? Not making judgements (at least not yet), just asking. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 20:07, March 29, 2012 (UTC) | ...is that me, or is that quite possibly excluding any video game apart from the ''really'' rigidly linear ones? Not making judgements (at least not yet), just asking. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 20:07, March 29, 2012 (UTC) | ||
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::We're defining what sources can be used to write in-universe articles on this wiki. That's all. Because of the vast differences in the way that the two franchises are managed by their respective copyright holders, Wookieepedia's stance doesn't help us a whole lot. | ::We're defining what sources can be used to write in-universe articles on this wiki. That's all. Because of the vast differences in the way that the two franchises are managed by their respective copyright holders, Wookieepedia's stance doesn't help us a whole lot. | ||
::'''Moreover, you're totally misrepresenting what's actually happening at WP.''' They don't actually have an article on "a spacer" or "a Jedi Knight". Their article on [[starwars:spacer|spacer]] is talking about the generic term, not its applicability in a particular game. If you look at WP, they don't try to cover the character the player plays in their MMOs, like ''Star Wars Galaxies''. They're a very broad church over there, but even '''they''' don't attempt articles on player-named, player-created characters, as are the norm in MMOs. What they ''do'' have is articles on LucasArts-named characters that the player plays. That's fine. We've got much less of a problem with games like ''City of the Daleks'' where you're playing the Doctor or Amy, and there's a more-or-less set story you're trying to get through. An open-ended MMO, RPG or Decide Your Destiny experience requires greater discussion. How do we know which is supposed to be the course of events that is "correct" and which is "failed"? How do we know whom the events happened to if they happened to millions of different players around the world, all playing unique characters? This is what makes this whole question so difficult. And unfortunately the ''Star Wars'' example doesn't really help us as much as it might appear at first glance. {{user:CzechOut/Sig}} | ::'''Moreover, you're totally misrepresenting what's actually happening at WP.''' They don't actually have an article on "a spacer" or "a Jedi Knight". Their article on [[starwars:spacer|spacer]] is talking about the generic term, not its applicability in a particular game. If you look at WP, they don't try to cover the character the player plays in their MMOs, like ''Star Wars Galaxies''. They're a very broad church over there, but even '''they''' don't attempt articles on player-named, player-created characters, as are the norm in MMOs. What they ''do'' have is articles on LucasArts-named characters that the player plays. That's fine. We've got much less of a problem with games like ''City of the Daleks'' where you're playing the Doctor or Amy, and there's a more-or-less set story you're trying to get through. An open-ended MMO, RPG or Decide Your Destiny experience requires greater discussion. How do we know which is supposed to be the course of events that is "correct" and which is "failed"? How do we know whom the events happened to if they happened to millions of different players around the world, all playing unique characters? This is what makes this whole question so difficult. And unfortunately the ''Star Wars'' example doesn't really help us as much as it might appear at first glance. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}23:31: Thu 29 Mar 2012 </span> | ||
:::Actually, they do cover the characters played by the played in Star Wars: The Old Republic. Each playable class has a character article for it, e.g. [http://starwars.wikia.com/wiki/Unidentified_Havoc_Squad_commander Unidentified Havoc Squad commander] for the Trooper players. [[Special:Contributions/78.8.2.110|78.8.2.110]]<sup>[[User talk:78.8.2.110#top|talk to me]]</sup> 21:30, March 30, 2012 (UTC) | :::Actually, they do cover the characters played by the played in Star Wars: The Old Republic. Each playable class has a character article for it, e.g. [http://starwars.wikia.com/wiki/Unidentified_Havoc_Squad_commander Unidentified Havoc Squad commander] for the Trooper players. [[Special:Contributions/78.8.2.110|78.8.2.110]]<sup>[[User talk:78.8.2.110#top|talk to me]]</sup> 21:30, March 30, 2012 (UTC) | ||
::::They don't ''touch'' the main PC of ''Star Wars Galaxies'', however. That's a ''much'' closer analogy to the player of ''WIT''. And there's a very technical reason for the existence of that article. You need to have [[starwars:Unidentified Havoc Squad commander|Unidentified Havoc Squad commander]] so that you can write about the NPCs in his command, all of whom have a lot of solid canonical information that Wookieepedians want to cover. The player in WIT has ''nothing'' like that kind of narrative importance. Seriously, the WIT player is very, very, ''very'' close to the player in ''Attack of the Graske'', and is about as far removed from a LucasArts character as you can get and still call it a video game. {{user:CzechOut/Sig}} | ::::They don't ''touch'' the main PC of ''Star Wars Galaxies'', however. That's a ''much'' closer analogy to the player of ''WIT''. And there's a very technical reason for the existence of that article. You need to have [[starwars:Unidentified Havoc Squad commander|Unidentified Havoc Squad commander]] so that you can write about the NPCs in his command, all of whom have a lot of solid canonical information that Wookieepedians want to cover. The player in WIT has ''nothing'' like that kind of narrative importance. Seriously, the WIT player is very, very, ''very'' close to the player in ''Attack of the Graske'', and is about as far removed from a LucasArts character as you can get and still call it a video game. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}01:06: Mon 02 Apr 2012 </span> | ||
== Getting back to the question of RPGs == | == Getting back to the question of RPGs == | ||
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*Characters named and created by you, the player, making them for all intents and purposes fan creations, which aren't allowed under [[T:NO FANFIC]] | *Characters named and created by you, the player, making them for all intents and purposes fan creations, which aren't allowed under [[T:NO FANFIC]] | ||
So, again, forgetting any other considerations, without trying to make comparisons with this story or that other franchise, what are the '''merits''' for allowing RPG-based material on the wiki? {{user:CzechOut/Sig}} | So, again, forgetting any other considerations, without trying to make comparisons with this story or that other franchise, what are the '''merits''' for allowing RPG-based material on the wiki? {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}23:56: Thu 29 Mar 2012 </span> | ||
: Okay, what about this: If your actions as the player affect the events of the charactors or events dramatically, then it is non-canonical. I.e. there are two diffrent paths, dramatically diffrent from each other. (Which I would images is so for many of FASA's stuff. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 00:08, March 30, 2012 (UTC) | : Okay, what about this: If your actions as the player affect the events of the charactors or events dramatically, then it is non-canonical. I.e. there are two diffrent paths, dramatically diffrent from each other. (Which I would images is so for many of FASA's stuff. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 00:08, March 30, 2012 (UTC) | ||
::So your rule hinges on various different editors interpreting a vague adverb? Doesn't immediately strike me as the wisest course of action. It's much clearer just to say "no RPGs, no MMOs, no MMORPGs, no [[DYD]], no [[FYF]], no game in which you are playing a character that has no name or one that you have yourself named." {{user:CzechOut/Sig}} | ::So your rule hinges on various different editors interpreting a vague adverb? Doesn't immediately strike me as the wisest course of action. It's much clearer just to say "no RPGs, no MMOs, no MMORPGs, no [[DYD]], no [[FYF]], no game in which you are playing a character that has no name or one that you have yourself named." {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}01:15: Mon 02 Apr 2012 </span> | ||
::: Darn. Knew I shouldn't have brought FYF up... Okay, for starters, let's root out any stories where you LITERALLY are the character. Now, say what you like about WiT, but your not REALLY playing yourself, your playing a chareactor you design. I think we need to mark out ''[[Attack of the Graske]]''... Maybe. | ::: Darn. Knew I shouldn't have brought FYF up... Okay, for starters, let's root out any stories where you LITERALLY are the character. Now, say what you like about WiT, but your not REALLY playing yourself, your playing a chareactor you design. I think we need to mark out ''[[Attack of the Graske]]''... Maybe. | ||
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::::Nah, that's all just too complicated. '''Admin have other things to do''' than go through a five-point check on a game. | ::::Nah, that's all just too complicated. '''Admin have other things to do''' than go through a five-point check on a game. | ||
::::But you've again gone to an argument to try to keep WIT around without answering the first question. We ''first'' need to know, "Do we cover RPGs (and therefore MMOs and MMORPGs) here"? You don't seem prepared to just say "no" to that. Why? What is it about RPGs you're trying to hold on to? {{user:CzechOut/Sig}} | ::::But you've again gone to an argument to try to keep WIT around without answering the first question. We ''first'' need to know, "Do we cover RPGs (and therefore MMOs and MMORPGs) here"? You don't seem prepared to just say "no" to that. Why? What is it about RPGs you're trying to hold on to? {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}14:15: Mon 02 Apr 2012 </span> | ||
:::::Well, frankly, because I think some of them can be well-encore rated into our articles. I brought up FYF because I note that it could and is be well incorporated into pages like [[Omega]] and [[2056]]... So I think we should AT LEAST keep those... I can actually kinda see why you wouldn't like WIT, although I still think that besides the name nothing is changed... But at this point, I think marking WIT as Nc would not be the end of the world. I just think we should keep FYF. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 15:48, April 2, 2012 (UTC) | :::::Well, frankly, because I think some of them can be well-encore rated into our articles. I brought up FYF because I note that it could and is be well incorporated into pages like [[Omega]] and [[2056]]... So I think we should AT LEAST keep those... I can actually kinda see why you wouldn't like WIT, although I still think that besides the name nothing is changed... But at this point, I think marking WIT as Nc would not be the end of the world. I just think we should keep FYF. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 15:48, April 2, 2012 (UTC) |