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==Telekinesis? Really?== | ==Telekinesis? Really?== | ||
Um, sorry if this is dumb, but I don't think it's very accurate to say this game requires telekinesis. [[ | Um, sorry if this is dumb, but I don't think it's very accurate to say this game requires telekinesis. [[PROSE]]:[[Lungbarrow]] chapter 16 was where I got most of the detail for this article (chapter 4 also had a brief game of sepulchasm between two Time Lords, but it wasn't nearly as well described) | ||
Anyway, nothing in the book says that telekinesis is used, and also in that chapter the Doctor's human companion Chris Cwej plays the game. His piece move on their own, and when the board split open they hovered on the own, only falling in when he did nothing to them. Also, while there's certainly a lot of Doctor Who I've never seen/read/heard I've never come across anything to suggest that most or all Time Lords have Telekinesis. However there is a lot of evidence that Time Lords have a level of psychic ability, and I think that was what the game was actually drawing on. | Anyway, nothing in the book says that telekinesis is used, and also in that chapter the Doctor's human companion Chris Cwej plays the game. His piece move on their own, and when the board split open they hovered on the own, only falling in when he did nothing to them. Also, while there's certainly a lot of Doctor Who I've never seen/read/heard I've never come across anything to suggest that most or all Time Lords have Telekinesis. However there is a lot of evidence that Time Lords have a level of psychic ability, and I think that was what the game was actually drawing on. |