The Eternity Clock (video game): Difference between revisions

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River uses the sonic to open the door into the Silence complex. Inside she finds them controlling temporal energy somehow and carrying out experiments on stasis field technology. She realises they are drawing the power they need from elsewhere, along conduits leading towards [[St. Paul's Cathedral]]. She makes her way through the facility and steals the stasis field generator they are using. Now done with the Doctor's things, River hides the psychic paper and screwdriver on statues, then enters the church crypt. Disguising the tomb entrance with the perception filter from the Silence base, River activates the stasis field generator, allowing her to wait out the centuries in stasis until the Doctor finds her.
River uses the sonic to open the door into the Silence complex. Inside she finds them controlling temporal energy somehow and carrying out experiments on stasis field technology. She realises they are drawing the power they need from elsewhere, along conduits leading towards [[St. Paul's Cathedral]]. She makes her way through the facility and steals the stasis field generator they are using. Now done with the Doctor's things, River hides the psychic paper and screwdriver on statues, then enters the church crypt. Disguising the tomb entrance with the perception filter from the Silence base, River activates the stasis field generator, allowing her to wait out the centuries in stasis until the Doctor finds her.


In 1892, the Doctor deactivates the stasis field generator, waking River. He sets up the perception filter where he found it in the modern day and they return to the sewers. They work together to access an area sealed with a Silurian door, allowing them to reach transport discs that lead underground. The Doctor grows concerned that time is wrong - the Silurians never attacked the surface world in the 19th century. In the underground Silurian city, the purpose of the pipes becomes clear - they are pumping deadly toxin into the city above and the entire system is being powered by an artefact similar to the one that the Cybermen had. The leader of the Silurian city, Vekkis, confronts them, and the Doctor forms a plan: he will reactivate walkways from the cavern's central column, allowing River to manually divert coolant, rather than toxin, into the pipes to the surface. Working together, they eventually flush all the toxin, then flee through a new time corridor, taking the artefact with them.  
In 1892, the Doctor deactivates the stasis field generator, waking River. He sets up the perception filter where he found it in the modern day and they return to the sewers. They work together to access an area sealed with a Silurian door, allowing them to reach transport discs that lead underground. The Doctor grows concerned that time is wrong - the Silurians never attacked the surface world in the 19th century. In the underground Silurian city, the purpose of the pipes becomes clear - they are pumping deadly toxin into the city above and the entire system is being powered by an artefact similar to the one that the Cybermen had. The leader of the Silurian city, [[Vekkis]], confronts them, and the Doctor forms a plan: he will reactivate walkways from the cavern's central column, allowing River to manually divert coolant, rather than toxin, into the pipes to the surface. Working together, they eventually flush all the toxin, then flee through a new time corridor, taking the artefact with them.  


[[File:River Eternity Clock.JPG|thumb|River reveals a drawing of the Eternity Clock in her [[River Song's diary|diary]].]]
[[File:River Eternity Clock.JPG|thumb|River reveals a drawing of the Eternity Clock in her [[River Song's diary|diary]].]]
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