Battle for the Universe (game): Difference between revisions

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=== Set Up ===
=== Set Up ===
Each player rolls the die - the highest scorer becomes The Doctor, and takes the character card of The Doctor and places it in front of them. The other players, in order of score, select one of the main characters. The Doctor takes the four white counters - these represent his four regenerations, or lives. The other players take the appropriate colored counters. The Master - black, Davros - red, etc. Place the silver counter on the ring at the top of the board. (The ring of weapons and devices) on the space marked by the Magic Recorder. The Doctor can then place ONE of his white counters on any one of the Tardis spaces on the three main movement rings on the board. The other players can now place their counters on any of the Hyperspace squares on the board, though not on the same space as another player. The other character cards are left in the box for easy access during the game.
Each player rolls the die - the highest scorer becomes The Doctor, and takes the character card of The Doctor and places it in front of them. The other players, in order of score, select one of the main characters. The Doctor takes the four white counters - these represent his four regenerations, or lives. The other players take the appropriate coloured counters. The Master - black, Davros - red, etc. Place the silver counter on the ring at the top of the board. (The ring of weapons and devices) on the space marked by the Magic Recorder. The Doctor can then place ONE of his white counters on any one of the Tardis spaces on the three main movement rings on the board. The other players can now place their counters on any of the Hyperspace squares on the board, though not on the same space as another player. The other character cards are left in the box for easy access during the game.
Movement (always clockwise) is determined by rolling the die. You can move from one ring to another as long as it does not involve an anti-clockwise movement. You land on spaces that allow you to take certain actions: collect a character, hyperspace to any other hyperspace square, Battle Zone 1, 2, or 3. You select a character for battle and the silver counter is moved based upon a die roll, thus selecting your weapon for the battle.
Movement (always clockwise) is determined by rolling the die. You can move from one ring to another as long as it does not involve an anti-clockwise movement. You land on spaces that allow you to take certain actions: collect a character, hyperspace to any other hyperspace square, Battle Zone 1, 2, or 3. You select a character for battle and the silver counter is moved based upon a die roll, thus selecting your weapon for the battle.


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