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The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did. | The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did. | ||
Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric]]'') | Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the [[blackboard]] in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric]]'') | ||
[[Category:Theories and concepts]] | [[Category:Theories and concepts]] |
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