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|release date = [[22 December (releases)|22 December]] [[2010 (releases)|2010]] | |release date = [[22 December (releases)|22 December]] [[2010 (releases)|2010]] | ||
}} | }} | ||
'''''Shadows of the Vashta Nerada''''' was the fourth of five adventures in the [[Doctor Who: The Adventure Games|Adventure Games]]. | '''''Shadows of the Vashta Nerada''''' was the fourth of five adventures in the [[Doctor Who: The Adventure Games|Adventure Games]]. At the time of its release, it was marketed as the end of the first "series", but it was ultimately followed by only one other game. | ||
Released as part of the 2010 [[Adventure Calendar]], it was heavily marketed with a [[Christmas]] theme — despite the fact that it had only limited Yuletide content, largely confined to its closing scene. | Released as part of the 2010 [[Adventure Calendar]], it was heavily marketed with a [[Christmas]] theme — despite the fact that it had only limited Yuletide content, largely confined to its closing scene. | ||
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== Crew == | == Crew == | ||
* Writer - [[Phil Ford]] | * Writer - [[Phil Ford]] | ||
* Voice director - [[Gary Russell]] | * Voice director - [[Gary Russell]] | ||
* Executive producer - [[Steven Moffat]], [[Piers Wenger]], [[Beth Willis]], [[Anwen Aspden]], [[Charles Cecil]] | * Executive producer - [[Steven Moffat]], [[Piers Wenger]], [[Beth Willis]], [[Anwen Aspden]], [[Charles Cecil]] | ||
* Interactive producer - [[Richard Jenkins]] | * Interactive producer - [[Richard Jenkins]] | ||
* Senior producer - [[Mat Fidell]] | * Senior producer - [[Mat Fidell]] | ||
* Sound editor | * Sound editor - [[Jamie Talbutt]] | ||
* Sound effects - [[Matthew Cox]] (as Matt Cox) | * Sound effects - [[Matthew Cox]] (as Matt Cox) | ||
* Quality insurer - [[Tom Barker]] | * Quality insurer - [[Tom Barker]] | ||
* Programming lead - [[James Sutherland]] | * Programming lead - [[James Sutherland]] | ||
* Programmers - [[Phil Woods]], [[Carl Dixon]], [[Dan Mallinson]], [[Henry Durrant]], [[Sean Davies]], [[Tom Sedden]] | * Programmers - [[Phil Woods]], [[Carl Dixon]], [[Dan Mallinson]], [[Henry Durrant]], [[Sean Davies]], [[Tom Sedden]] | ||
* Design and Scripting - [[Nana Nielsen]], [[Mike Welsh]], [[Sarah Cook]] | * Design and Scripting - [[Nana Nielsen]], [[Mike Welsh]], [[Sarah Cook]] | ||
* Concepts/Storyboards - [[Richard Jordon]] | * Concepts/Storyboards - [[Richard Jordon]] | ||
* Art Lead - [[Michael Hirst]] (as Mick Hirst) | * Art Lead - [[Michael Hirst]] (as Mick Hirst) | ||
* Artists - [[Chris Pepper]], [[John Hackleton]] | * Artists - [[Chris Pepper]], [[John Hackleton]] | ||
* Animation Lead - [[Ian Dreary]] | * Animation Lead - [[Ian Dreary]] | ||
* Animators - [[Lee Taylor]], [[Phil Hanks]], [[Stephen Thomas]] (as Steve Thomas), [[Shruti Rao]], [[Simon Wottage]], [[Robin Butler]], [[Simon Bradley]] | * Animators - [[Lee Taylor]], [[Phil Hanks]], [[Stephen Thomas]] (as Steve Thomas), [[Shruti Rao]], [[Simon Wottage]], [[Robin Butler]], [[Simon Bradley]] | ||
* Graphic Design Lead - [[Chantal Beaumont]] | * Graphic Design Lead - [[Chantal Beaumont]] | ||
* Creative Director - [[Sean Millard]] | * Creative Director - [[Sean Millard]] | ||
* Core Tech Manager - [[Stephen Robinson]] | * Core Tech Manager - [[Stephen Robinson]] | ||
* Studio Head - [[Paul Porter]] | * Studio Head - [[Paul Porter]] | ||
* European VP - [[Carl Cavers]] | * European VP - [[Carl Cavers]] | ||
* Casting Director - [[Andy Pryor]] | * Casting Director - [[Andy Pryor]] | ||
* Original music by - [[Murray Gold]] | * Original music by - [[Murray Gold]] | ||
''Rest to be added.'' | ''Rest to be added.'' | ||
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* This is the first of the Adventure Games in which the interior of [[The Doctor's TARDIS|the TARDIS]] does not appear. | * This is the first of the Adventure Games in which the interior of [[The Doctor's TARDIS|the TARDIS]] does not appear. | ||
* The [[Vashta Nerada]] in this story seem much weaker than the ones that are faced in the television stories ''[[Silence in the Library]]''/''[[Forest of the Dead]]'', hiding in the shadows rather than ''being'' shadows. | * The [[Vashta Nerada]] in this story seem much weaker than the ones that are faced in the television stories ''[[Silence in the Library]]''/''[[Forest of the Dead]]'', hiding in the shadows rather than ''being'' shadows. | ||
* First-time players of the Adventure Games may find themselves stuck at 48 collectible cards after skimming through the four episodes in one play through. This episode of the Adventure Games contains two more explicitly illusive cards that will appear after clearing all three Acts- the card for [[Mickey Smith]] and the [[Strawberry]] [[Jelly baby]]. They can both be found in Act One. Mickey Smith's card is in Section F of the underwater base in a large room with boxes on the right-hand side of the winding corridors. The Strawberry Jelly baby card resides in Bay F-2, the room directly following the encounter with the Zaralok before exiting Section F, hidden in | * First-time players of the Adventure Games may find themselves stuck at 48 collectible cards after skimming through the four episodes in one play through. This episode of the Adventure Games contains two more explicitly illusive cards that will appear after clearing all three Acts- the card for [[Mickey Smith]] and the [[Strawberry]] [[Jelly baby]]. They can both be found in Act One. Mickey Smith's card is in Section F of the underwater base in a large room with boxes on the right-hand side of the winding corridors. The Strawberry Jelly baby card resides in Bay F-2, the room directly following the encounter with the Zaralok before exiting Section F, hidden in the upper left corner. | ||
=== Promotion === | === Promotion === | ||
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=== Production errors === | === Production errors === | ||
* When Jones states she is releasing the manual override on Poseidon 8, she says the word "now" twice. | * When Jones states she is releasing the manual override on Poseidon 8, she says the word "now" twice. | ||
* One of the textual responses displayed when examining a jug of brine oil calls it "a excellent lubricant." [sic] | * One of the textual responses displayed when examining a jug of brine oil calls it "a excellent lubricant." [sic] | ||
* If you talk to Jones after giving her the ESC chip but before talking to the other humans, her response lacks the computer-generated voice effect of all her other dialogue. | * If you talk to Jones after giving her the ESC chip but before talking to the other humans, her response lacks the computer-generated voice effect of all her other dialogue. |