Prisoner's Dilemma: Difference between revisions

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{{you may|The Prisoner's Dilemma (audio story)|n1=the Big Finish audio drama of the same name}}
{{you may|The Prisoner's Dilemma (audio story)|n1=the Big Finish audio drama of the same name}}
The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did.
The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray their accomplice, there were several different outcomes depending on what each decided and what their accomplice did.


Dr [[Judson]] had a logic diagram of the prisoner's dilemma on the [[blackboard]] in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric (TV story)|The Curse of Fenric]]'')
Dr [[Judson]] had a logic diagram of the prisoner's dilemma on the [[blackboard]] in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric (TV story)|The Curse of Fenric]]'')
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