A Dalek Awakens (escape game): Difference between revisions
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== Plot == | == Plot == | ||
''to | 2-6 crew members board the ship, where they are faced with a [[Dalek]], seemingly damaged and rebuilding. They are contacted by the Doctor who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up. | ||
After staying stationary to avoid the Dalek's motion-activated vision, the crew set about re-engaging the ship's systems such as oxygen generators, navigation, water producers and artificial gravity. These are achieved by attaching power cores, cross-breeding plants, mixing compatible biological samples, charging a magnetic core and navigating the craft through space. | |||
Ultimately, once the teleportation systems are online, the Doctor uses them to send a [[fez]] at first, mistakenly, and then her [[sonic screwdriver]]. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's defense mechanisms, the crew members defeat the Dalek once and for all. | |||
== Cast == | == Cast == | ||
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== References == | == References == | ||
One of the plant samples used for cross-breeding is suggested to be a relative of [[Rakweed]] ([[TV]]: [[The Gift (TV story)|The Gift]]) | |||
Samples in the water generation puzzle reference races such as the [[Sontaran|Sontarans]], [[Zygon|Zygons ]]and [[Silurian|Silurians]]. | |||
== Notes == | == Notes == |