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OttselSpy25 (talk | contribs) Tag: 2017 source edit |
OttselSpy25 (talk | contribs) (→Plot) Tag: 2017 source edit |
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== Plot == | == Plot == | ||
=== Marker | === Marker 0 === | ||
You were visiting the [[Natural History Museum]], in the year [[2056]]. There, a [[Guard (Search for the Doctor)|guard]] brought you to an obscure part of the archive. In the corner is a gray-flecked fibreglass crate. The crate reads ''Property of [[Sarah Jane Smith]]. Not for Exhibition.'' The guard asked you if Smith was a friend of yours, and you respond she was a family friend that you never knew. You signed for the crate, thus beginning the greatest adventure of your life. | You were visiting the [[Natural History Museum]], in the year [[2056]]. There, a [[Guard (Search for the Doctor)|guard]] brought you to an obscure part of the archive. In the corner is a gray-flecked fibreglass crate. The crate reads ''Property of [[Sarah Jane Smith]]. Not for Exhibition.'' The guard asked you if Smith was a friend of yours, and you respond she was a family friend that you never knew. You signed for the crate, thus beginning the greatest adventure of your life. | ||
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: ''If you take the money, go to Five. If you decline it, go to Two''. | : ''If you take the money, go to Five. If you decline it, go to Two''. | ||
=== Marker | === Marker 5 === | ||
After Drax leaves with the crate, you study the money left behind. €30,000. You ask the [[Hotel receptionist (Search for the Doctor)|hotel receptionist]] to help you store the five gold plaques in the hotel safe, and convert the sixth into street currency. As you walk out of the hotel lobby, the receptionist makes a call... | After Drax leaves with the crate, you study the money left behind. €30,000. You ask the [[Hotel receptionist (Search for the Doctor)|hotel receptionist]] to help you store the five gold plaques in the hotel safe, and convert the sixth into street currency. As you walk out of the hotel lobby, the receptionist makes a call... | ||
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: ''If not, go to 13.'' | : ''If not, go to 13.'' | ||
=== Marker | === Marker 8 === | ||
You follow the youth down into the underground garage. There, you see a figure rush through the shadows. You feel a blow hit the back of your head. | You follow the youth down into the underground garage. There, you see a figure rush through the shadows. You feel a blow hit the back of your head. | ||
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:''For you, the adventure is over - this time. Next time you start, be more careful. To try again, go back to 2.'' | :''For you, the adventure is over - this time. Next time you start, be more careful. To try again, go back to 2.'' | ||
=== Marker | === Marker 13 === | ||
You suddenly realise that the youth scares you. You run, hearing him follow behind you with increasing speed. As you reach Park Lane, you realise you've escaped the youth's grasp. | You suddenly realise that the youth scares you. You run, hearing him follow behind you with increasing speed. As you reach Park Lane, you realise you've escaped the youth's grasp. | ||
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: ''To see how you get on, go back to 2'' | : ''To see how you get on, go back to 2'' | ||
=== Marker | === Marker 2 === | ||
You decide not to give in to Drax's offer. He ups his offer to €50,000, then €100,000, but you continue to turn him down. Finally, Drax asks what you want. You tell Drax that you refuse to barter until you see what's in the crate, and you have a hunch that Drax knows how to open it. Drax agrees to help you see what's inside, and hits the crate with a hammer. This reveals a number pad, which Drax suspects is set up only for your use. You press your hands against the pad, which releases the container, revealing a robot shaped like a Doctor. A letter is included from Sarah Jane, identifying this as [[K9 Mark III]]. Sarah Jane tells you that K9 will connect with a [[Gallifrey]] databank as soon as he is activated. | You decide not to give in to Drax's offer. He ups his offer to €50,000, then €100,000, but you continue to turn him down. Finally, Drax asks what you want. You tell Drax that you refuse to barter until you see what's in the crate, and you have a hunch that Drax knows how to open it. Drax agrees to help you see what's inside, and hits the crate with a hammer. This reveals a number pad, which Drax suspects is set up only for your use. You press your hands against the pad, which releases the container, revealing a robot shaped like a Doctor. A letter is included from Sarah Jane, identifying this as [[K9 Mark III]]. Sarah Jane tells you that K9 will connect with a [[Gallifrey]] databank as soon as he is activated. | ||
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: ''If you want to see what has happened to the Doctor, go to 10.'' | : ''If you want to see what has happened to the Doctor, go to 10.'' | ||
=== Marker | === Marker 17 === | ||
You follow K9's advice, and leave in Drax's TARDIS without him. You find yourself at a military base in [[Mojave Desert]] in the 1950s. A sharp whistling sound is heard, and K9 identifies that the TARDIS has brought you two a [[Nuclear bomb]] test site. He insists that dematerialisation is essential. Before you can even reach for the key, the bomb lands. You and K9 are killed instantly. | You follow K9's advice, and leave in Drax's TARDIS without him. You find yourself at a military base in [[Mojave Desert]] in the 1950s. A sharp whistling sound is heard, and K9 identifies that the TARDIS has brought you two a [[Nuclear bomb]] test site. He insists that dematerialisation is essential. Before you can even reach for the key, the bomb lands. You and K9 are killed instantly. | ||
: ''More haste, less speed! Try again from 6.'' | : ''More haste, less speed! Try again from 6.'' | ||
=== Marker | === Marker 6 === | ||
Drax soon returns, and recounts that he found two men working on a [[Skyrider Crane]]. He helped them fix it, and they will be over in a few minutes. Drax asks how the repairs are going, and K9 states that interfacing with the [[Type 40|Model 40]] TARDIS is difficult, in spite of K9 claiming the TARDIS was functional minutes before. | Drax soon returns, and recounts that he found two men working on a [[Skyrider Crane]]. He helped them fix it, and they will be over in a few minutes. Drax asks how the repairs are going, and K9 states that interfacing with the [[Type 40|Model 40]] TARDIS is difficult, in spite of K9 claiming the TARDIS was functional minutes before. | ||
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: ''Roll two dice. Score 6 and up to stay in orbit and go to 7. Five and below the story's over. | : ''Roll two dice. Score 6 and up to stay in orbit and go to 7. Five and below the story's over. | ||
=== Marker | === Marker 7 === | ||
=== Marker | === Marker 1 === | ||
The Doctor continues to face [[Omega]], and decides that [[the TARDIS]] is only a machine, and not worth the weight of a single human life. He agrees to give in to Omega's powers and demands. Taking him to the TARDIS, he reveals to Omega the secrets of the vortices of time. | The Doctor continues to face [[Omega]], and decides that [[the TARDIS]] is only a machine, and not worth the weight of a single human life. He agrees to give in to Omega's powers and demands. Taking him to the TARDIS, he reveals to Omega the secrets of the vortices of time. | ||