The Greatest Gamble (comic story): Difference between revisions

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|artist        = [[Mike McMahon]]  
|artist        = [[Mike McMahon]]  
|colourist      =  
|colourist      =  
|letterer      =
|letterer      =  
|publication    = [[DWM 56]]
|publication    = [[DWM 56]]
|reprint        = DW84 20
|reprint        = DW84 20
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However, Gaylord is not lead to a cabin, but, as the mysterious man confesses, to [[Celestial Toyroom|his Toyroom]]. They pass a group of frozen people, which the man merely claims are his toys, and enter into another room to sit down to play. Gaylord blindly enters the game of cards without caring what is at stake, although becomes uneasy as an audience appears around them, though his feelings are quickly overcome by the desire to best his opponent, to win. Before long, Gaylord's [[luck]] begins to turn bad despite still being ahead of the man, so after a few more [[hour]]s, they agree on a halt, and the Toymaker leaves the room.
However, Gaylord is not lead to a cabin, but, as the mysterious man confesses, to [[Celestial Toyroom|his Toyroom]]. They pass a group of frozen people, which the man merely claims are his toys, and enter into another room to sit down to play. Gaylord blindly enters the game of cards without caring what is at stake, although becomes uneasy as an audience appears around them, though his feelings are quickly overcome by the desire to best his opponent, to win. Before long, Gaylord's [[luck]] begins to turn bad despite still being ahead of the man, so after a few more [[hour]]s, they agree on a halt, and the Toymaker leaves the room.


Gaylord attempts to mark the cards to provide himself with an advantage, but unbeknownst to him, the Toymaker is fully aware of his actions and alters the cards to disrupt his illegitimate tactics. Some further hours later, the duo resumes the game, but Gaylord's arrogance is immediately depleted when he discovers his hand contains four [[joker (playing card)|jokers]]. He draws his [[revolver]] on the Toymaker and fires, enraged that he had been cheated yet the [[bullet]] merely falls to the table; the Toymaker controls this domain — [[gravity]] included — and proclaims that the game is [[forfeit]] and that he must pay.
Gaylord attempts to mark the cards to provide himself with an advantage, but unbeknownst to him, the Toymaker is fully aware of his actions and alters the cards to disrupt his illegitimate tactics. Some further hours later, the duo resumes the game, but Gaylord's arrogance is immediately depleted when he discovers his hand contains four [[joker (playing card)|jokers]]. He draws his [[revolver]] on the Toymaker and fires, enraged that he had been cheated yet the [[bullet]] merely falls to the table; the Toymaker controls this domain — [[gravity]] included — and proclaims that the game is [[forfeit]] and Gaylord must pay.


An unknown amount of time passes in the Toyroom. The Toymaker leads [[Roman soldier (The Greatest Gamble)|a Roman soldier]] towards a new game, passing Gaylord, now a toy among many.
An unknown amount of time passes in the Toyroom. The Toymaker leads [[Roman soldier (The Greatest Gamble)|a Roman soldier]] towards a new game, passing Gaylord, now a toy among many.
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