Wonder Chase (video game): Difference between revisions

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* Due to ability progression being shared across all levels, the first level a player explores will be more tightly linear in terms of gameplay (i.e. they must collect [[sticker (Wonder Chase)|sticker]]s in the opening area to gain the abilities to explore the rest of the zone). Once a player gains all movement abilities by collecting a level's stickers, other levels can be approached more openly and quickly.
* Due to ability progression being shared across all levels, the first level a player explores will be more tightly linear in terms of gameplay (i.e. they must collect [[sticker (Wonder Chase)|sticker]]s in the opening area to gain the abilities to explore the rest of the zone). Once a player gains all movement abilities by collecting a level's stickers, other levels can be approached more openly and quickly.
* The [[Weeping Angel]]s move when out of a player's view, alternating between three positions.
* The [[Weeping Angel]]s move when out of a player's view, alternating between three positions.
* This game features several series, both fiction and non-fiction, which [[crossover]] with each other the course of the game, whether through physical characters and locations, or through [[sticker (Wonder Chase)|sticker]]s:
* This game features several series, both fiction and non-fiction, which [[crossover]] with each other through the course of the game, whether through physical characters and locations, or through [[sticker (Wonder Chase)|sticker]]s:
** ''[[Doctor Who]]''
** ''[[Doctor Who]]''
** ''[[Match of the Day (series)|Match of the Day]]''
** ''[[Match of the Day (series)|Match of the Day]]''
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