Talk:Dalek Attack (video game): Difference between revisions

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::::::Now, isn't that the scenario we have with ''Dalek Attack'': you may choose to play with the Second Doctor, but still it will be the Seventh who will appear to say the lines? [[User:OncomingStorm12th|OncomingStorm12th]] [[User talk:OncomingStorm12th|<span title="Talk to me">☎</span>]] 00:34, October 24, 2019 (UTC)
::::::Now, isn't that the scenario we have with ''Dalek Attack'': you may choose to play with the Second Doctor, but still it will be the Seventh who will appear to say the lines? [[User:OncomingStorm12th|OncomingStorm12th]] [[User talk:OncomingStorm12th|<span title="Talk to me">☎</span>]] 00:34, October 24, 2019 (UTC)
:::::::Not quite. I had underestimated the similarity between ''Legacy'' and ''Dalek Attack'', but there's still a difference: you speak of "the fact that all those characters are meant to be together at once" in ''Legacy''. Which doesn't exist in ''Dalek Attack''. It's not a multi-Doctor story, nor even remotely what you might call a timey-wimey one. At no point is there any in-universe ''possibility'' for another Doctor or companion to be taking over matters. --[[User:Scrooge MacDuck|Scrooge MacDuck]] [[User talk:Scrooge MacDuck|<span title="Talk to me">☎</span>]] 10:27, October 24, 2019 (UTC)
:::::::Not quite. I had underestimated the similarity between ''Legacy'' and ''Dalek Attack'', but there's still a difference: you speak of "the fact that all those characters are meant to be together at once" in ''Legacy''. Which doesn't exist in ''Dalek Attack''. It's not a multi-Doctor story, nor even remotely what you might call a timey-wimey one. At no point is there any in-universe ''possibility'' for another Doctor or companion to be taking over matters. --[[User:Scrooge MacDuck|Scrooge MacDuck]] [[User talk:Scrooge MacDuck|<span title="Talk to me">☎</span>]] 10:27, October 24, 2019 (UTC)
== Different Game Versions ==
In doing research for the purpose of figuring out whether the sewer boss could be more conclusively identified as either a [[Horrorkon]] or a [[Terrorkon]], I found that the game has some version differences that are more significant than just graphical fidelity. While the Amiga, Atari ST, and MS-DOS releases seem broadly identical, those on the Commodore 64 and ZX Spectrum diverge quite a bit. Taking the aforementioned sewer boss as an example: In the [https://youtu.be/oOspYeigT8k?si=dA6uZ5kc2639bx17&t=228 Amiga] version, it is two-headed, on the [https://youtu.be/ZS6VBoKUV7Y?si=kJXODdr2OiJiAKX0&t=200 Commodore 64] it's one-headed, and on the [https://www.youtube.com/watch?v=5gxhOdOGvtA ZX Spectrum] it is absent from the sewer level altogether. While the latter can be ignored for the purposes of the page (and that sewer level as a whole might be different enough from its counterparts to be considered a different event altogether), would the "large vicious mutant" be two-headed in one account and one-headed in another? Would the game have to be split into different pages in order to cite the versions separately? Or does the more graphically advanced version take precedence? [[User:Look-a-troopa|Look-a-troopa]] [[User talk:Look-a-troopa|<span title="Talk to me">☎</span>]] 23:57, 25 May 2024 (UTC)
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