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The '''prisoner's dilemma''' is a theoretical problem used in game theory, which demonstrates how cooperation, or a lack of it, can affect the outcome of a situation. If two prisoners are separated and each is given the opportunity to betray his accomplice, there are several different outcomes depending on what he decides and what his accomplice does. | The '''prisoner's dilemma''' is a theoretical problem used in game theory, which demonstrates how cooperation, or a lack of it, can affect the outcome of a situation. If two prisoners are separated and each is given the opportunity to betray his accomplice, there are several different outcomes depending on what he decides and what his accomplice does. | ||
Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. [[Seventh | Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[DW]]: ''[[The Curse of Fenric]]'') | ||
[[Category:Theories and concepts]] | [[Category:Theories and concepts]] |