Forum:Doctor Who: Worlds in Time: Difference between revisions

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Well this how canocity usually works in regards to MMOs. For starters, all the quests are clearly canon and aren't in anyway differed by the outcome. As for the players involvement, seeing as their gender and race is changaable, they can be simply referred to as 'an unknown traveller', 'spacer', 'unidentified companion' etc. which you can see acknowledges they exist but doesn't describe their appearance. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 01:42, March 4, 2012 (UTC)
Well this how canocity usually works in regards to MMOs. For starters, all the quests are clearly canon and aren't in anyway differed by the outcome. As for the players involvement, seeing as their gender and race is changaable, they can be simply referred to as 'an unknown traveller', 'spacer', 'unidentified companion' etc. which you can see acknowledges they exist but doesn't describe their appearance. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 01:42, March 4, 2012 (UTC)
:::As this is the first DW MMO, there is no "usually".  And we, as a community, kinda avoided the issue when we were first confronted with it on ''[[Attack of the Graske]]'', the first new game following the creation of the wiki.  We've never ''really'' settled the question of how games "work" as narratives.  Sure, we can have pages about games ''as products''.  But given that different outcomes are possible, games don't quite work the same way that non-interactive narratives do. The problem is compounded, it seems to me, by an MMO, since you've got other players interacting with you, subtly changing the way that you experience the narrative.  And, if it's like other MMos, you're probably not ''forced'' to do certain quests, so do all quests count, or only the ones necessary to advancing the plot? 
:::I remember, too, that one big problem of ''Graske'', that surely applies to this MMO, is that they have straight-up first person perspectives.  I'm not sure about a lot of things having to do with games, but one thing I'm ''absolutely'' sure about is that the player cannot be considered a part of the DWU.  For instance, in ''Star Wars: The Old Republic'' (that is, the original Xbox game), the player was playing ''a character'' within the GFFA.  That's fine.  We can write about that character.  But in ''Graske'', you're blatantly, explicitly playing yourself.  The Doctor is talking ''to you'', not a character you're controlling.  I don't know how it works in DW:WIT, but if you're playing yourself (that is, if you get to actually name your character) then writing about the game is going to be very difficult, if not impossible.  Your solutions of "unknown traveller", "spacer", "unidentified companion" are far too flimsy a disguise for the word "me", and don't work, as far as I'm concerned.  The editors of this wiki are not resident in the DWU. {{user:CzechOut/Sig}}&nbsp;<span style="{{User:CzechOut/TimeFormat}}">02:24: Sun&nbsp;04 Mar 2012&nbsp;</span>
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