A Dalek Awakens (escape game): Difference between revisions
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{{Infobox Story | {{Infobox Story SMW | ||
|name = ''A Dalek Awakens'' | |||
|image = Doctor Who Escape Hunt 2.jpg | |image = Doctor Who Escape Hunt 2.jpg | ||
|doctor = Thirteenth Doctor | |doctor = Thirteenth Doctor | ||
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|producer = | |producer = | ||
|premiere venue = [[Reading]] | |premiere venue = [[Reading]] | ||
|opening date = [[Reading]] | |opening date = 9 March 2020 ([[Reading]]) | ||
|opening date2 = 11 March 2020 ([[Birmingham]]) | |||
|opening date3 = 7 December 2020 ([[Norwich]]) | |||
|developer = [[Escape Hunt]] | |developer = [[Escape Hunt]] | ||
|publisher = BBC Multimedia | |publisher = BBC Multimedia | ||
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|prev = Worlds Collide (escape game) | |prev = Worlds Collide (escape game) | ||
|next = The Hollow Planet (escape game) | |next = The Hollow Planet (escape game) | ||
|series2 = ''[[Time Lord Victorious (series)|Time Lord Victorious]]'' | |||
|next2 = The Hollow Planet (escape game) | |||
|trailer = | |trailer = | ||
|bts = | |bts = | ||
}}{{game stub}} | }}{{game stub}} | ||
'''''A Dalek Awakens''''' was the second ''[[Doctor Who]]''-themed "[[escape room]]" game developed by [[Escape Hunt]].<ref>https://escapehunt.com/doctorwho/</ref> It was later revealed to be part of ''[[Time Lord Victorious (series)|Time Lord Victorious]]''. | '''''A Dalek Awakens''''' was the second ''[[Doctor Who]]''-themed "[[escape room]]" game developed by [[Escape Hunt]].<ref>https://escapehunt.com/doctorwho/</ref> It was later revealed to be the first story released as part of the ''[[Time Lord Victorious (series)|Time Lord Victorious]]'' event. It operated in [[Reading]], [[Birmingham]], [[Norwich]], [[Cheltenham]] and [[London]]. | ||
== Synopsis == | == Synopsis == | ||
'''The Doctor needs you: A rogue Dalek, a spaceship on the verge of destruction and an impossible choice…''' | '''The Doctor needs you: A rogue Dalek, a spaceship on the verge of destruction and an impossible choice…''' | ||
Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the | Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the Doctor's most feared enemy be successful, it will exterminate all in its path. | ||
You, the | You, the Doctor's friends, must prevent this catastrophe. Shutting down the ship's power core will ensure the Dalek cannot activate its weapons. However, the ship's life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers. | ||
You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination! | You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination! | ||
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2-6 crew members board the ship, where they are faced with [[Dalek (A Dalek Awakens)|a Dalek]], seemingly damaged and rebuilding. They are contacted by the [[Thirteenth Doctor]], who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up. | 2-6 crew members board the ship, where they are faced with [[Dalek (A Dalek Awakens)|a Dalek]], seemingly damaged and rebuilding. They are contacted by the [[Thirteenth Doctor]], who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up. | ||
After staying stationary to avoid the Dalek's motion-activated vision, the crew set about re-engaging the ship's systems such as oxygen generators, navigation, water producers and artificial gravity. These are achieved by attaching power cores, cross-breeding plants, mixing compatible biological samples, charging a magnetic core and navigating the craft through space. | After staying stationary to avoid the Dalek's motion-activated vision, the crew set about re-engaging the ship's systems such as oxygen generators, navigation, water producers and artificial gravity. These are achieved by attaching power cores, cross-breeding plants, mixing compatible biological samples, charging a magnetic core and navigating the craft through space. | ||
Ultimately, once the teleportation systems are online, the Doctor uses them to send a [[fez]] at first, mistakenly, and then her [[sonic screwdriver]]. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's | Ultimately, once the teleportation systems are online, the Doctor uses them to send a [[fez]] at first, mistakenly, and then her [[sonic screwdriver]]. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's defence mechanisms, the crew members defeat the Dalek once and for all. | ||
== Cast == | == Cast == | ||
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* [[Nicholas Briggs]] - [[Dalek (A Dalek Awakens)|The Dalek]] | * [[Nicholas Briggs]] - [[Dalek (A Dalek Awakens)|The Dalek]] | ||
== | == Worldbuilding == | ||
* One of the plant samples used for cross-breeding is suggested to be a relative of the [[Rakweed]]. | * One of the plant samples used for cross-breeding is suggested to be a relative of the [[Rakweed]]. | ||
* Samples in the water generation puzzle reference races such as the [[Sontaran]]s, [[Zygon]]s, and [[ | * Samples in the water generation puzzle reference races such as the [[Sontaran]]s, [[Zygon]]s, [[Silurian]]s and [[Silent]]s. | ||
* One password for the puzzles is BADWOLF. | |||
== Notes == | == Notes == | ||
''to be added'' | ''to be added'' | ||
== Continuity == | |||
* The print and play escape room ''[[The Hollow Planet (escape game)|The Hollow Planet]]'' serves as a prequel to ''The Dalek Awakens''. | |||
* The audio drama ''[[Genetics of the Daleks (audio story)|Genetics of the Daleks]]'' explains how the Dalek arrived on the ''Starship Future'' after the events of ''Time Lord Victorious''. | |||
== Footnotes == | == Footnotes == | ||
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{{TitleSort}} | {{TitleSort}} | ||
{{TLV}} | {{TLV}} | ||
[[Category: | |||
[[Category:Sources released in 2020]] | |||
[[Category:Time Lord Victorious stories]] | [[Category:Time Lord Victorious stories]] | ||
[[Category:Doctor Who escape games]] | [[Category:Doctor Who escape games]] |
Revision as of 13:16, 22 April 2024
A Dalek Awakens was the second Doctor Who-themed "escape room" game developed by Escape Hunt.[1] It was later revealed to be the first story released as part of the Time Lord Victorious event. It operated in Reading, Birmingham, Norwich, Cheltenham and London.
Synopsis
The Doctor needs you: A rogue Dalek, a spaceship on the verge of destruction and an impossible choice…
Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the Doctor's most feared enemy be successful, it will exterminate all in its path.
You, the Doctor's friends, must prevent this catastrophe. Shutting down the ship's power core will ensure the Dalek cannot activate its weapons. However, the ship's life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers.
You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!
Plot
2-6 crew members board the ship, where they are faced with a Dalek, seemingly damaged and rebuilding. They are contacted by the Thirteenth Doctor, who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up.
After staying stationary to avoid the Dalek's motion-activated vision, the crew set about re-engaging the ship's systems such as oxygen generators, navigation, water producers and artificial gravity. These are achieved by attaching power cores, cross-breeding plants, mixing compatible biological samples, charging a magnetic core and navigating the craft through space.
Ultimately, once the teleportation systems are online, the Doctor uses them to send a fez at first, mistakenly, and then her sonic screwdriver. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's defence mechanisms, the crew members defeat the Dalek once and for all.
Cast
Worldbuilding
- One of the plant samples used for cross-breeding is suggested to be a relative of the Rakweed.
- Samples in the water generation puzzle reference races such as the Sontarans, Zygons, Silurians and Silents.
- One password for the puzzles is BADWOLF.
Notes
to be added
Continuity
- The print and play escape room The Hollow Planet serves as a prequel to The Dalek Awakens.
- The audio drama Genetics of the Daleks explains how the Dalek arrived on the Starship Future after the events of Time Lord Victorious.
Footnotes
|