Four-dimensional chess: Difference between revisions
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== Nature == | == Nature == | ||
The game shared the basic rules of Earth chess, ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) including the use of [[chess piece]]s such as [[King (chess)|Kings]], ([[PROSE]]: {{cs|Games (short story)|page=22}}) but could be played on "multiple levels" ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) or on an ever-increasingly fast translucent [[sphere]] whose [[Chessboard|board]] [[pattern]] changed over the course of the game, which resulted in the "[[structure]] of the [[conflict]]" being rearranged every time. ([[PROSE]]: {{cs|Games (short story)|page=22}}) The pieces were capable of [[time travel]], ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}, [[PROSE]]: {{cs|Games (short story)|page=22}}) being able to dematerialise from the board and materialise elsewhere on later turns of the games, ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) as well as moves occurring the [[future]] being twist back on themselves to affect moves made in the [[present]]. The pieces also increased in number over the course of a game. ([[PROSE]]: {{cs|Games (short story)|page=22}}) | The game shared the basic rules of Earth chess, ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) including the use of [[chess piece]]s such as [[King (chess)|Kings]], ([[PROSE]]: {{cs|Games (short story)|page=22}}) but could be played on "multiple levels" ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) or on an ever-increasingly fast translucent [[sphere]] whose [[Chessboard|board]] [[pattern]] changed over the course of the game, which resulted in the "[[structure]] of the [[conflict]]" being rearranged every time. ([[PROSE]]: {{cs|Games (short story)|page=22}}) The pieces were capable of [[time travel]], ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}, [[PROSE]]: {{cs|Games (short story)|page=22}}) being able to dematerialise from the board and materialise elsewhere on later turns of the games, ([[GAME]]: {{cs|The Iytean Menace (game)|namedpart=Skill Explanations}}) as well as moves occurring in the [[future]] being twist back on themselves to affect moves made in the [[present]]. The pieces also increased in number over the course of a game. ([[PROSE]]: {{cs|Games (short story)|page=22}}) | ||
== Known challenges == | == Known challenges == |
Revision as of 10:09, 22 December 2023
Four-dimensional chess, or 4-D chess, was a Time Lord variant of the Earthly game of chess which was "very popular" on Gallifrey. (GAME: "Skill Explanations" [+]Part of The Iytean Menace, Loading...{"namedpart":"Skill Explanations","1":"The Iytean Menace (game)"})
Rollo was a skilled 4-D chess player. (GAME: "Player Characters" [+]Part of The Iytean Menace, Loading...{"namedpart":"Player Characters","1":"The Iytean Menace (game)"})
The Entity considered four dimensional chess to be an "elegantly simple" game. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})
Nature
The game shared the basic rules of Earth chess, (GAME: "Skill Explanations" [+]Part of The Iytean Menace, Loading...{"namedpart":"Skill Explanations","1":"The Iytean Menace (game)"}) including the use of chess pieces such as Kings, (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"}) but could be played on "multiple levels" (GAME: "Skill Explanations" [+]Part of The Iytean Menace, Loading...{"namedpart":"Skill Explanations","1":"The Iytean Menace (game)"}) or on an ever-increasingly fast translucent sphere whose board pattern changed over the course of the game, which resulted in the "structure of the conflict" being rearranged every time. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"}) The pieces were capable of time travel, (GAME: "Skill Explanations" [+]Part of The Iytean Menace, Loading...{"namedpart":"Skill Explanations","1":"The Iytean Menace (game)"}, PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"}) being able to dematerialise from the board and materialise elsewhere on later turns of the games, (GAME: "Skill Explanations" [+]Part of The Iytean Menace, Loading...{"namedpart":"Skill Explanations","1":"The Iytean Menace (game)"}) as well as moves occurring in the future being twist back on themselves to affect moves made in the present. The pieces also increased in number over the course of a game. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})
Known challenges
The Mandarin and the Entity once played a match in the non-world where the Entity was banished. The game was played until the Mandarin began to lose, so he strategically manoeuvred the game to result in a stalemate. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})