The First Adventure (video game)

From Tardis Wiki, the free Doctor Who reference
Revision as of 01:16, 7 June 2015 by Shambala108 (talk | contribs)
RealWorld.png

The First Adventure was the first officially licensed Doctor Who video game, released in autumn 1983 on the BBC Micro.

Synopsis

The Fifth Doctor makes his way through four different stages, each a Who-themed variation of then-popular arcade games: Pac-Man, Frogger, Space Invaders and Battleship.

The third stage of The First Adventure

Release history

While this was the first licensed Doctor Who video game, it had been beaten to the market by Doctor Who Adventure,[1] a completely unofficial, and therefore technically illegal, game.

BBC Software soon followed up with Doctor Who and the Warlord.

Guide

The following guide and screenshots are taken from the Radio Times Doctor Who 20th Anniversary Special.

Episode one: "The Labyrinth of Death"

The Doctor has to escape from the Labyrinth of Death, whose other inhabitants, the evil Weevils of Ourouborous Vl, are anxious to make a meal of him. But the Doctor must collect the three segments of the Key to Time. And the proximity-worms are wriggling nearer and nearer...

Episode two: "The Prison"

The Doctor has made it out of the Labyrinth, but discovers that his delectable companion has been imprisoned in the awesome Space Citadel, a fortress defended by a moat teeming with monsters. The Doctor knows he must blow the castle up; but the explosive charges must be carried across the moat first...

Episode three: "Terrordactyls"

The Doctor has found the Invasion Plans, the Key to Power, The Tree of Knowledge, the Elixir of Life and the winner of the next Grand National, but he must get back to the TARDIS. In the way is the Great Space-Time Void, domain of the deadly Terrordactyls...

Episode four: "The Box of Tantalus"

If they escape to tell the tale, the Doctor and his companion must cross another part of the galaxy in the trusty TARDIS. On the viewing screen appears the mysterious Box of Tantalus (minor). To end their journey, they must find and destroy the invisible monsters who lurk in the Box; and time, as always, is running out...

Gallery

Footnotes

  1. Howe, David J., Stammers, Mark, Walker, Stephen James, 1997, Doctor Who: The Eighties, Doctor Who Books, an imprint of Virgin Books, London, p.166