The Night Walkers (comic story)

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Summary

The Doctor, now a celebrity in the early days of his Time Lord-imposed exile on Earth, is a panelist on the game show, Explain My Mystery. One of the contestants describes his mystery, a strange case of scarecrows who can walk at night. The Doctor is unable to provide an explanation, and is therefore intrigued. He asks to go explore the farmer's land at night. When he does, the scarecrows capture the Doctor. They reveal that they have been sent by the Time Lords to begin the second phase of the Doctor's sentence. Grabbing the Doctor, they head for the TARDIS. Once inside they force him to regenerate and set the TARDIS controls to dematerialize. They then leave the TARDIS to land . . . somewhere else on Earth.

Characters

References

The depiction of the Doctor in this story can't really be fully appreciated without reading the stories from TVC: Action in Exile through to U.F.O.. Also required is a viewing of DW: The War Games.

Notes

This story features ordinary scarecrows animated by the Time Lords. It is possible that they were the inspiration for the scarecrows present in the televised adaptation of Human Nature.

Continuity

The Night Walkers, published exactly six weeks before DW: Spearhead from Space aired, is significant for being the only published comic strip to depict the actual moment of regeneration for a televised Doctor. Part Three of this story, published 22 November 1969, not only showed the end of the Second Doctor's life but also brought to a close the "third phase" of Second Doctor comic strips. Begun in TVC: Action in Exile, the era had given readers tales of a companion-less Second Doctor enjoying his exile on Earth. Rather than living in UNIT obscurity, as the Third Doctor's televised exile appeared, the Second Doctor's comic exile was one of fame and luxury in the Carlton Grange Hotel.

Timeline

External Links

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