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== Plot == | == Plot == | ||
=== Basic overview === | |||
2-6 crew members board the ship, where they are faced with [[Dalek (A Dalek Awakens)|a Dalek]], seemingly damaged and rebuilding. They are contacted by the [[Thirteenth Doctor]], who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up. | 2-6 crew members board the ship, where they are faced with [[Dalek (A Dalek Awakens)|a Dalek]], seemingly damaged and rebuilding. They are contacted by the [[Thirteenth Doctor]], who instructs them of their mission: to make the ship's life support systems independent from the power core, and stop the Dalek fully waking up. | ||
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Ultimately, once the teleportation systems are online, the Doctor uses them to send a [[fez]] at first, mistakenly, and then her [[sonic screwdriver]]. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's defence mechanisms, the crew members defeat the Dalek once and for all. | Ultimately, once the teleportation systems are online, the Doctor uses them to send a [[fez]] at first, mistakenly, and then her [[sonic screwdriver]]. Using this seems to stun the Dalek, until it engages the final phase of its plan. However, by inserting their identity cards into the correct slots in the ship's defence mechanisms, the crew members defeat the Dalek once and for all. | ||
=== Full rundown === | |||
[[The Doctor's friends (A Dalek Awakens)|Your group]] are greeted by [[Individual (A Dalek Awakens)|an individual]], who immediately recognises you all as being the Doctor's friends that they were told to expect. The individual discusses with your group the assignment of roles for being overboard the ship, and hands you all keycards appropriate to your given role. Following this, they also hand over a fez, admitting that "we're not entirely sure why" you'd need it - but the Doctor has given them it to hand over as an important item. Continuing their briefing, they explain that they are about to take you through a door into the ship, and that the ship contains 10,000 lifeforms alongside a Dalek. Insisting that you'll be fine, and that they have confidence in your abilities, they then take you through the door. | |||
Entering the dimly-lit ship, the individual quietly tells your group that the Dalek seems to still be inactive and that the Doctor will be in touch after they leave you there, as well as warning you all about the short amount of time - only an hour - that you will have to deal with the situation. They then leave via the door, after wishing you luck, and it slides shut. | |||
The Dalek shifts slightly, sluggishly uttering "Exterminate" before falling silent again. Over the ship's communication system, the Doctor gets in touch - delighted that you've made it onto the ship at last, and explaining that the Dalek is waking up. Detailing the name of the ship and the need for your group to get the Dalek back to sleep again before it exterminates everyone onboard. | |||
''More to be added.'' | |||
== Cast == | == Cast == |
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