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Entering the dimly-lit ship, the individual quietly tells your group that the Dalek seems to still be inactive and that the Doctor will be in touch after they leave you there, as well as warning you all about the short amount of time - only an hour - that you will have to deal with the situation. They then leave via the door, after wishing you luck, and it slides shut. | Entering the dimly-lit ship, the individual quietly tells your group that the Dalek seems to still be inactive and that the Doctor will be in touch after they leave you there, as well as warning you all about the short amount of time - only an hour - that you will have to deal with the situation. They then leave via the door, after wishing you luck, and it slides shut. | ||
The Dalek shifts slightly, sluggishly uttering "Exterminate" before falling silent again. Over the ship's communication system, the Doctor gets in touch - delighted that you've made it onto the ship at last, and explaining that the Dalek is waking up. Detailing | The Dalek shifts slightly, sluggishly uttering "Exterminate" before falling silent again. Over the ship's communication system, the Doctor gets in touch - delighted that you've made it onto the ship at last, and explaining that the Dalek is waking up. Detailing the need for your group to get the Dalek back to sleep again before it exterminates everyone onboard, she also explains that The Future is capable of terraforming inhospitable planets into ones that can support human life. The Doctor's plan is for you to use that terraforming technology on The Future itself, but to do so, you need to disconnect the five key life support systems from the ship's power core and make them self-sufficient before it will be safe to surge power through the core to kill the Dalek. | ||
The Dalek then recognises that the Doctor is speaking, and warns your group that - as humans - you are inferior and will be unable to defeat the Daleks. Another more robotic voice comes in over the intercom, and tells your group to move to action stations: scanning your handprints on scanners located around the room. Taking action stations, the Doctor then warns your group to stay still as the Dalek scans the room for lifeforms. Due to its diminished functionality, it is unable to recognise lifeforms without relying on their movement. | |||
After a few brief moments, the Dalek stops scanning and the Doctor tells you that you all must set about the task at hand. The robotic voice returns - introducing itself as [[Helix (A Dalek Awakens)|Helix]], the ship's AI - and explains that the Doctor has reprogrammed it so that it can help assist you in their absence. It goes on to clarify that the Dalek has begun draining power from the ship's power core, and briefly resummarises your mission to isolate the life support systems and surge the core. | |||
''More to be added.'' | ''More to be added.'' | ||
== Puzzle details == | |||
* Circuitboard completion | |||
** ''details to be added.'' | |||
* ''more to be added.'' | |||
* Plankton Feeding puzzle (for water system) | |||
** Operates via a series of vials and asking questions to the Plankton | |||
*** Zygon Salt and Sontaran Moss | |||
== Cast == | == Cast == | ||
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It is unknown who voices the AI system of the ship - [[Helix (A Dalek Awakens)]]. | It is unknown who voices the AI system of the ship - [[Helix (A Dalek Awakens)]]. | ||
''Additionally, the story has also - in later performances/runs - featured a given 'Games Master' at the team's chosen Escape Hunt location and time slot portraying an in-character individual.'' | ''Additionally, the story has also - at least in later performances/runs - featured a given 'Games Master' at the team's chosen Escape Hunt location and time slot portraying an in-character individual.'' | ||
== Worldbuilding == | == Worldbuilding == | ||
* One of the plant samples used for cross-breeding is suggested to be a relative of the [[Rakweed]]. | * One of the plant samples used for cross-breeding is suggested to be a relative of the [[Rakweed]]. | ||
* Samples in the water generation puzzle reference races such as the [[Sontaran]]s, [[Zygon]]s, [[Silurian]]s and [[Silent]]s. | * Samples in the water generation puzzle reference races such as the [[Sontaran]]s, [[Zygon]]s, [[Silurian]]s and [[Silent]]s. | ||
* | * A codeword given at a certain point in the game is BADWOLF. | ||
* The samples in the plankton puzzle include: Silurian Moss, Zygon Salt, Silent Moss, Zygon Pellets, Martian Salt, Adipose Tissue, Silent Salt, Sontaran Moss, Sontaran Gravel, Colano Sand, Martian Gravel, Martian Fibres. | |||
== Notes == | == Notes == |
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