Bandits (Mudshock): Difference between revisions

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The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers [[Tenth Doctor|the Doctor]] (with [[Ben McGill]]'s help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using [[The Doctor's TARDIS|the TARDIS]]. ([[DWA]]: ''[[Mudshock]]'')
The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers the [[Tenth Doctor]] (with [[Ben McGill]]'s help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using [[The Doctor's TARDIS|the TARDIS]]. ([[DWA]]: ''[[Mudshock]]'')
[[Category:Crystalline species]]
[[Category:Crystalline species]]
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