765,429
edits
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m (enforcing T:CLEAN CODE) |
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{{Infobox Species | {{Infobox Species | ||
|image=[[ | |image=[[File:DWA CS156 bandits.jpg|250px]]| | ||
|Species name = "Bandits" | |Species name = "Bandits" | ||
|aka = | |aka = | ||
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The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers the [[Tenth Doctor]] (with [[Ben McGill]]'s help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using [[The Doctor's TARDIS|the TARDIS]]. ([[DWA]]: ''[[Mudshock]]'') | The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers the [[Tenth Doctor]] (with [[Ben McGill]]'s help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using [[The Doctor's TARDIS|the TARDIS]]. ([[DWA]]: ''[[Mudshock]]'') | ||
[[Category:Crystalline species]] | [[Category:Crystalline species]] |