Worlds Collide (escape game): Difference between revisions

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The Doctor's friends locate Montague's lab and the time rift in a hidden lab through a [[bookcase]] in his office. They locate the objects - which include a [[recorder]], a [[dinosaur]] [[claw]], an [[orb]] and a [[crystal]] - and place them into the machine in the order that the machine asks. They press a [[Jammie Dodger]] and the crisis is averted with the time rift closed. The Doctor materialises [[the Doctor's TARDIS|the TARDIS]] into the lab to take her friends home.
The Doctor's friends locate Montague's lab and the time rift in a hidden lab through a [[bookcase]] in his office. They locate the objects - which include a [[recorder]], a [[dinosaur]] [[claw]], an [[orb]] and a [[crystal]] - and place them into the machine in the order that the machine asks. They press a [[Jammie Dodger]] and the crisis is averted with the time rift closed. The Doctor materialises [[the Doctor's TARDIS|the TARDIS]] into the lab to take her friends home.


== References ==
== Worldbuilding ==
''to be added''
''to be added''


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[[Category:Non-DWU games]]
[[Category:Non-DWU games]]
[[Category:Sources released in 2019]]
[[Category:Sources released in 2019]]
[[Category:Doctor Who escape games]]
[[Category:Doctor Who escape games]]

Revision as of 17:25, 6 September 2023

This subject is not a valid source for writing our in-universe articles, and may only be referenced in behind the scenes sections or other invalid-tagged articles.

Worlds Collide, also marketed as the Doctor Who Escape Room, was the first Doctor Who-themed "escape room" game developed by Escape Hunt.[1][2]

Synopsis

The Doctor has enlisted you to help defeat the Cybermen on Earth in the future after they went through a rift caused by a failed attempt by eccentric billionaire Alastair Montague to build a time machine at his company ChronosCorp HQ.

Plot

Friends of the Thirteenth Doctor are escorted into the office of Alastair Montague, who has inadvertently caused a time rift in his attempts to create a time machine. Their attendant receives a call from the Doctor, who informs them that they must locate a number of objects from across time and insert them into a machine to close the rift as otherwise the Cybermen will break through in 60 minutes. She imparts her sonic screwdriver upon her friends.

The Doctor's friends locate Montague's lab and the time rift in a hidden lab through a bookcase in his office. They locate the objects - which include a recorder, a dinosaur claw, an orb and a crystal - and place them into the machine in the order that the machine asks. They press a Jammie Dodger and the crisis is averted with the time rift closed. The Doctor materialises the TARDIS into the lab to take her friends home.

Worldbuilding

to be added

Notes

Footnotes