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TARDIS (video game)

From Tardis Wiki, the free Doctor Who reference
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TARDIS was the third episode of the video game Doctor Who: The Adventure Games. The player had the ability to play as the Eleventh Doctor and Amy Pond.

Set mostly inside the TARDIS, it gave players a chance to explore the ship in a way not previously offered by any other Doctor Who video game. Nevertheless, it was by far the shortest of the five episodes of The Adventure Games. It was also the only episode not written by Phil Ford, though he received a story credit. Instead, writing chores were handled by James Moran.

Synopsis[[edit] | [edit source]]

With the TARDIS caught in a time riptide, it's up to Amy to save the day or leave the Eleventh Doctor trapped in the void forever. Meanwhile, a dangerous entity is roaming the TARDIS corridors and it hasn't been fed for a very long time...

Plot[[edit] | [edit source]]

The Doctor and Amy are inside the TARDIS, discussing where they should go next for a more peaceful outing - which Amy cynically declares nearly impossible, considering the Doctor's long track record of holidays failing miserably. However, the TARDIS suddenly enters a "space riptide", and the Doctor is launched through the doors, out into space. After the TARDIS steadies itself, Amy looks outside and sees the Doctor hovering, still conscious and surrounded by a number of strange blue worms, a short distance away.

 
The Entity escapes.

Through sign language, he manages to tell Amy that he is slowly suffocating, and she can save him by resetting the TARDIS air shell by using the red levers. Amy does so and the Doctor uses an earpiece to properly contact her through the scanner, telling her to use the tractor beam] to retrieve him. The console needs an outside power source for that, so the Doctor sends Amy to his drawing room to retrieve a power source for the beam.

Searching through the many knick-knacks in the Doctor's drawing room, Amy is, at first, unsuccessful in finding anything useful for powering the tractor beam. Another riptide strikes the TARDIS, and the interior shaking causes one of the clocks to move, revealing a safe. Amy finds the Saxon Master's laser screwdriver inside, but accidentally knocks over a glass vase next to it. Thinking she can just replace it and blaming the Doctor for her own mistake, Amy hurries back to the control room. Unbeknownst to her, a orange glow escapes the shattered pieces of vase and follows quickly after...

After informing the Doctor via the scanner that she has found the laser screwdriver, the Doctor instructs her to insert it in the console. Doing so activates the tractor beam and the Doctor is pulled back into the TARDIS.

The Doctor explains that the blue worms that had been pestering him are known as Chronomites, somewhat harmless parasites, but they can make you "very itchy". Unfortunately, the Entity, an old enemy of the Doctor that survives by draining years from others, has arrived in the control room. The presence of the Entity, along with another space riptide, causes the TARDIS to send Amy away.

Amy is now in a future TARDIS with the Entity. Realising that Amy is in the TARDIS 1,000 years into the future, the Doctor sets about scavenging parts from the present TARDIS in order to create a tachyon feedback loop which will reunite Amy with him. The Doctor manages to scavenge three items from his drawing room: his biodata module fob watch, an oscillator from the distress beacon he picked up in the GSO Arctic Drilling Station, and the Kontron crystal used to make a chronal blocker on Skaro. Using these, the Doctor is able to successfully make the feedback loop.

In the future TARDIS, the Entity begins attacking Amy, feeding on her time. A time-activated recording of the Doctor appears on the scanner, telling Amy that she needs to answer some trivia questions in order to prove that she's herself; then she can access and use the tachyon feedback loop to get back to her proper timeline. Amy answers the questions correctly and completes the loop on her end, allowing the Doctor to pull her back into the present TARDIS.

Once the pair are reunited, the Doctor threatens the Entity - telling it to either restore Amy's time or be imprisoned again (permanently) after it has finished her off. The Entity retreats into another vase that the Doctor takes out, and the Doctor proposes a deal: he will release the Entity into the timestream, where it can feed off of the limitless supply of Chronomites - but only if it restores Amy's time. The Entity finds this to be acceptable and gives Amy her time back; the Doctor then releases it from the TARDIS to fulfil his side of the bargain. Amy tells the Doctor that he forgot to mention that the Chronomites cause itchiness, but the Doctor simply says that he forgot (possibly meaning that he wished to punish the Entity for its past deeds).

The Doctor performs some checks on the central console, then sets course for Poseidon 8, built in London's previous location, following the great flood of the 23rd century. Exiting the TARDIS, Amy is amazed by the underwater base that they have materialised inside. However, her amazement is quickly replaced by fear, as the pair notice a gigantic alien shark attacking the base and heading towards them....

Cast[[edit] | [edit source]]

Crew[[edit] | [edit source]]

Collectables[[edit] | [edit source]]

Please note that this section contains spoilers for the locations of collectables within the game. Please skip this section if you don't want to know this information.

Facts[[edit] | [edit source]]

Fact Location Image
Dalek Eye Stalk Act one/Act two/Act three:
In the TARDIS drawing room, on first bookcase on the left upon entering. Interact with the Dalek eyestalk.
Book of Weeping Angels Act one/Act two/Act three:
In the TARDIS drawing room, on first bookcase on the left upon entering. Interact with the Book of the Weeping Angels.
Recorder Act one/Act two/Act three:
In the TARDIS drawing room, on first bookcase on the left upon entering. Interact with the Doctor's recorder.
Chronon Blocker Act one/Act two/Act three:
In the TARDIS drawing room, on first bookcase on the left upon entering. Interact with the Chronon Blocker.
Map of Medieval Venice Act one/Act two/Act three:
In the TARDIS drawing room, on second bookcase on the left upon entering. Interact with the rolled up map.
Liz Ten's Facemask Act one/Act two/Act three:
In the TARDIS drawing room, on second bookcase on the left upon entering. Interact with the ornate mask.
Distress Beacon Act one:
In the TARDIS drawing room, on second bookcase on the left upon entering. Interact with the distress beacon.
Ood Translator Act one/Act two/Act three:
In the TARDIS drawing room, on second bookcase on the left upon entering. Interact with the Ood translation sphere.
Cyberman Chestpiece Act one/Act two/Act three:
In the TARDIS drawing room, to the left of the fireplace. Interact with the Cyberman chestpiece.
Fob Watch Act one:
In the TARDIS drawing room, on the mantlepiece. Interact with the fob watch.
Time Lord Staff Act one/Act two/Act three:
In the TARDIS drawing room, to the right of the fireplace. Interact with the staff.
Time Act one/Act two/Act three:
In the TARDIS drawing room, on the wall in the far right corner. Interact with the clock from behind which Amy takes the laser screwdriver.
Sycorax Staff Act one/Act two/Act three:
In the TARDIS drawing room, on the wall in the far right corner. Interact with the Sycorax staff.
Journal of Impossible Things Act one/Act two/Act three:
In the TARDIS drawing room, at the far end of the bookcase on the right upon entering. Interact with the Journal of Impossible Things.
Sonic Blaster Act one/Act two/Act three:
In the TARDIS drawing room, in the middle of the bookcase on the right upon entering. Interact with the sonic blaster.
Cricket Ball Act one/Act two/Act three:
In the TARDIS drawing room, at the near end of the bookcase on the right upon entering. Interact with the cricket ball.
Gramophone Act one/Act two/Act three:
In the TARDIS drawing room, in the near right corner. Interact with the gramophone.
The Fourth Doctor's Scarf Act one/Act two/Act three:
In the TARDIS drawing room, in the near right corner on the coat stand. Interact with the scarf.

Cards[[edit] | [edit source]]

Card Location Image
The First Doctor Act one:
In the TARDIS control room, right of the main door, under the stairs.
The Master Act one:
In the TARDIS control room, along the wall to the left of the main door, in one of the roundels.
Liquorice Act one:
In the TARDIS control room, on the lower deck, at the bottom of the stairs.
Nasreen Chaudhry Act one:
In the TARDIS drawing room, on the right upon entering, under the gramophone.
Captain Jack Harkness Act one:
In the TARDIS drawing room, in the far left corner of the room, between the bookcase and the clock.

Worldbuilding[[edit] | [edit source]]

Story notes[[edit] | [edit source]]

Promotion[[edit] | [edit source]]

  • In a video posted on the BBC Doctor Who website, Karen Gillan promoted the game and announced the alien was called the Entity.

Production errors[[edit] | [edit source]]

If you'd like to talk about narrative problems with this story — like plot holes and things that seem to contradict other stories — please go to this episode's discontinuity discussion.
  • The Doctor says "press red," but Amy pulls two red levers.
  • The promotional image shows the front TARDIS doors, but does not show the "St John's Ambulance" sticker on the right-side door which the Eleventh Doctor's TARDIS exterior regained after its self-repair (in The Eleventh Hour).

Continuity[[edit] | [edit source]]

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