The Toymaker
A lot of this page hasn't been updated much since 2007 and is quite inaccurate in places. The chronological ordering is rather conjectural as many of these stories have placements only relevant to The Celestial Toymaker, not to each other; if anything, most accounts contradict each other as they are all different takes on "the Toymaker's rematch with the Doctor post-The Celestial Toymaker". A lot of the contradictory material is altogether unaddressed, and needs to be rectified.
These problems might be so great that the article's factual accuracy has been compromised. Talk about it here or check the revision history or Manual of Style for more information.
- You may be looking for Celestial Puppet Master.
The Toymaker, also known as the Celestial Toymaker or the Mandarin, was a powerful being who ensnared sentient beings in seemingly childish games, with their freedom as the stakes. However, the Toymaker hated to lose and the games were always rigged in his favour.
There were many contradictory accounts of the Toymaker's identity; one equated him with the Chinese trickster-god No Cha, (PROSE: Christmas on a Rational Planet [+]Loading...["Christmas on a Rational Planet (novel)"]) and others claimed that he was one of the Guardians of Time, specifically the Crystal Guardian, (PROSE: The Quantum Archangel [+]Loading...["The Quantum Archangel (novel)"]) or Guardian of Dreams. (PROSE: Divided Loyalties [+]Loading...["Divided Loyalties (novel)"])
Biography
Origins
The First Doctor believed the Toymaker to be native to the same universe as himself, and as having "only" lasted for "thousands of years" by the time of their first encounter. He told Steven Taylor and Dodo Chaplet that "this Toymaker" was "immortal, like all toymakers", explaining that "the urge to create toys that are ultimately destructive [was] unfortunately part of [their] universe", such that the world was full of "destructive toymakers" like him. (PROSE: The Celestial Toymaker)
According to the Twelfth Doctor, the Toymaker was spawned in the chaos before time. (COMIC: Relative Dimensions) The Seventh Doctor similarly described the Toymaker as an Elder God originating from the Old Times at the beginning of the universe. (AUDIO: The Magic Mousetrap, Black and White) In fact, one account equated him with the Chinese trickster-god No Cha, depicting him as one of the magical entities from the chaotic "time before this" who had survived the Time Lords' imposition of reationality upon the universe. Only when rationality's foothold on the universe lessened (as occurred during the reign of the Carnival Queen) was the Toymaker able to descend from his realm outside time and space, and interfere in the physical world once again. (PROSE: Christmas on a Rational Planet [+]Loading...["Christmas on a Rational Planet (novel)"])
In contrast, one account mentioned the "chap" who became "obsessed with games" and took to dressing like a Chinese mandarin as a member of one of the elder races from the original palimpsest universe; in this account, this original state of reality before the Great Houses' interference was one of perfect linearity, and it was only after the introduction of time travel to the universe that various members of the elder races went mad and turned their powers to evil or mischief. (PROSE: Mr Saldaamir [+]Loading...["Mr Saldaamir (short story)"])
The Eighth Doctor claimed the Toymaker originated in "the Dark Places". (COMIC: Endgame (part four) [+]Loading...{"part":"Four","1":"Endgame (DWM comic story)"})
Some accounts claimed that the Toymaker was the crystal-coloured Guardian of Dreams, counterbalancing the other five Guardians of Time, the most powerful Great Old Ones who had survived from an older universe in which they had been the equivalent of Time Lords. (PROSE: Divided Loyalties, The Quantum Archangel) Indeed, according to the Sixth Doctor, he originated in another universe before this one and was hauled into the Doctor's universe by some kind of catastrophe. Because of this, the usual laws of physics didn't apply to him. The Toymaker himself stated that, while he had used his powers for other things in the beginnings of the universe, he eventually got bored of thousands of millennia of pointless creation and pointless destruction, and found a new source of amusement — games. (AUDIO: The Nightmare Fair) Along with his fellow Guardians of Time, the Crystal Guardian was in attendance for the creation of the universe. (PROSE: The Whoniverse)
Whatever he really was, the Celestial Toymaker had a sister named Hecuba, who was known as the Queen of Time. (AUDIO: The Queen of Time)
Creating the Celestial Toyroom
According to the First Doctor, the Toymaker succeeded in creating a universe of his own, "entirely in his own vision", where he would "manipulate people and turn them into his playthings": the Celestial Toyroom. The Toymaker and his games became "notorious throughout the universe" as he spread his influence to attract people into his world and try to make them part of it. (PROSE: The Celestial Toymaker)
The Toymaker frequently challenged humans from across history. (COMIC: The Greatest Gamble) In the 18th century, Hsen Ling told stories of his own abduction by the trickster-god No Cha, who he beat in an unearthly game of cards. (PROSE: Christmas on a Rational Planet)
First encounter with the Doctor
According to one source, the Doctor learned of the Toymaker when he was a youth at the Prydonian Academy. The Time Lords' data banks described him only as a vague legend. Indeed, some of the reports in the Time Lords' data banks claimed there may exist several Toymakers rather than just one. The Doctor and his friends Rallon and Millennia who, like the Doctor, belonged to a clique known as the Deca, investigated the legend, travelling to the Toyroom in a stolen TARDIS.
There, they were able to confirm that the Toymaker was a singular being rather than a species. They found him in a dormant, disembodied state, but on their arrival he possessed Rallon and made Millennia one of his living toys. The Doctor defeated him, with the help of the Dymova, and the Toymaker allowed him to leave, knowing that he would become an even more worthy opponent given time to mature. (PROSE: Divided Loyalties)
Rematch with the Doctor
The Toymaker drew the Doctor's TARDIS back to his realm and made the Doctor and his companions, Steven Taylor and Dodo Chaplet, play his games again. This time the Toymaker arranged things so that even if they won, the Toyroom would vanish completely at their moment of victory, leaving him the only survivor and the Doctor and his companions his subjects forever. The Doctor outwitted the Toymaker again and escaped, leaving his realm in chaos, and so the Doctor believed that since he had won, the Toyroom no longer existed. (TV: The Celestial Toymaker) The Toymaker would later state that he had been banished to the ether for millennia after his defeat. (COMIC: Endgame (part three) [+]Loading...{"part":"Three","1":"Endgame (DWM comic story)"}) According to one account, in which Rallon had been possessed by the Toymaker, he had been able to keep the Toymaker's powers in check since he was first possessed, ensuring the Toymaker abided by the rules of his games to allow the Doctor to escape. (PROSE: Divided Loyalties)
Rebuilding the Toyroom
When the Toyroom became old and began to break down, the Toymaker feared that its contents would break out into the universe. He trapped the Twelfth Doctor and Clara Oswald inside, wanting to steal the Doctor's TARDIS to keep the Toyroom contained. The Doctor allowed him to take the TARDIS, then made his way into the console room and ejected the Toyroom. The Toymaker was then left with a contained Toyroom once more, "A lonely god, drifting through time and space in his magical toy box." (COMIC: Relative Dimensions)
Tricking the Doctor
Information from Murder in the Dark and Trick or Treat needs to be added.
to be added
Leaving the Toyroom
For centuries, the Toymaker spent his time wandering the Earth and sampling its various games. (PROSE: The Nightmare Fair) One particular instance included a visit to a Mississippi steamboat in North America. Onboard, he challenged cardsharp Gaylord LeFevre to a private game in his "cabin". In reality, the Toyroom. The man lost and forfeited his life, becoming another one of the Toymaker's dolls. The Toymaker acquired dozens from a variety of human cultures, including a Roman Centurion, an American GI, and many others. (COMIC: The Greatest Gamble)
In one particular instance, the Toymaker sought out Aboo-Fenran, also known as Fenric, who had been imprisoned by the Doctor in Arabia. (PROSE: The Curse of Fenric) The Toymaker challenged him to four-dimensional chess. He was in danger of losing and instead consolidated his pieces on the board. The end result was a stalemate. A new concept to the Toymaker. He departed Fenric's prison with the realisation that "perhaps winning [wasn't] everything after all." (PROSE: Games)
Testing Loyalties with the Fifth Doctor
The Toymaker discovered that after centuries of existence, Rallon's body was dying. He set out to ensnare the Doctor again and hatched a complex plot to turn his companions against him and absorb the Doctor as a new host. He was thwarted when Rallon forced himself to undergo multiple regenerations consecutively. The trauma expelled the Toymaker from his body. A projection of Rallon's potential future self merged with the Toymaker to ensure that the full powers of the immortal continued to be kept under control. While waiting for his Toyroom to repair itself, the Toymaker decided to take his servant Stefan to Earth to seek amusement. After seeing the idea in Tegan Jovanka's mind, he decided to take him to Blackpool. (PROSE: Divided Loyalties)
Arcade Murder with the Sixth Doctor
Indulging the same impulse that had led to his wanderings, the Toymaker began operating in late 20th-century Blackpool. Using the Space Mountain thrill-ride as his base-of-operations, he instructed his playthings -- Stefan, Yatsumoto, and others -- to begin the development of arcade cabinets. Video games where, once the player failed, they would be killed by an electronic monster projected from the video screen.
On holiday, and goaded by the Toymaker, the Sixth Doctor and Peri Brown were ensnared in a series of traps and games. Both illusory and lethal. During the final test of the prototype arcade cabinet, the Doctor recognised the Toymaker's infinite loneliness as a creature from another Time and Space. Agitated by this discovery, the Toymaker cheated the Doctor of his game and used the video game's murderous monster to try and kill him. An act thwarted by the combined intervention of the Toymaker's surviving prisoners -- Peri, SB5496/74, and a Venusian known as the Mechanic.
To ensure the Toymaker's video games could never be released and harm the people of the Earth, the Doctor imprisoned him in a trap of his own devising. An impenetrable force-field sustained by its prisoner's own mental energy. At the time, the Doctor considered it inescapable. He departed, reluctantly, to resume his holiday with Peri. (AUDIO: The Nightmare Fair)
Battles with the Eighth Doctor
According to one account, the Toymaker hadn't encountered the Doctor in the millennia since his banishment to the ether, after the Doctor bested him in a game; this banishment gave him the opportunity to search for a way to defeat the Doctor, finding that the Imagineum would be able to create a version of the Doctor under his bidding that was more powerful than the original. As the Imagineum had been in a spacecraft that crashed on Earth and looted by the Knights Templar, the Toymaker played and won a game of canasta with Marwood — a descendant of the Knights Templar living in the 1990s — placing him under the Toymaker's bidding and the Imagineum in his possession.
The Eighth Doctor arrived in a mirror version of Stockbridge and encountered Maxwell Edison and Izzy S, whom had been entrusted with the Focus — a component of the Imagineum — by Felix, Marwood's former adjutant. Marwood and his fox huntsmen hunted Izzy and Max down to retrieve it from the, and as the trio attempted to flee to the TARDIS, the Toymaker confronted them. While the Doctor and Izzy were able to escape from his clutches, Max was captured. Entering the TARDIS, they planned their rescue of Max and returned to the real Stockbridge, only to find that the Toymaker had encased it inside a Macro-Dimensional Linkage Device which resembled a snowglobe, and thus were left with no other choice but to enter the Celestial Toyroom and face the Toymaker.
Inside, they were soon captured by Marwood and the Toymaker's dolls, and forced to play games of snakes and ladders and hangman before the Toymaker unveiled his possession of the Imagineum. The Toymaker placed Izzy and Max in a game of mousetrap and created his duplicate of the Doctor, placing them in a game of gladiatorial chess. Despite his duplicate being physically superior to the Doctor, he was able to convince his duplicate — who sought freedom — not to fight by explaining that he was merely just another one of the Toymaker's play-things. After seeing the Toymaker murder Marwood after growing bored of him, the duplicate of the Doctor was left with no doubt that he too would eventually befall the same fate, so he turned on the Toymaker, going to kill him, but the Eighth Doctor instead used the Imaginuem to create a duplicate of him, sending the Toymaker and his duplicate to compete in a perpetual stalemate in the Dark Places where the Toymaker originated.
As the Toyroom began to dissipate, the Doctor, Izzy, and Max fled while the Doctor's duplicate remained so he could destroy the Imagineum, and the Doctor restored Stockbridge after Max took the "snowglobe" with him from the Toyroom. (COMIC: Endgame [+]Loading...["Endgame (DWM comic story)"])
The Toymaker later captured the Doctor's TARDIS and took it to his Toyshop. He transformed the Eighth Doctor into a puppet. The Doctor's companion, Charley, was forced by the Toymaker to take part in his riddle, but was tricked by the Toyshop which shrunk to 0% of its original size and the body he was using was destroyed within it. The Toymaker swore that when his new body had formed he would take his revenge upon the Doctor and Charley, who had escaped the Toyshop's destruction. (AUDIO: Solitaire)
The Seventh Doctor's trap
"Stirred up" by Fenric as part of a game among the Elder Gods, (AUDIO: Gods and Monsters, Black and White) the Toymaker somehow regained full control of his powers and lured several people into his domain, including the Seventh Doctor and his companions Ace and Hex. Working under the Doctor's leadership, the group of victims were successful in defeating the Toymaker and imprisoning his essence in a doll (or so it seemed). Each of them ate a piece of the doll, dividing the Toymaker so that he would no longer be capable of using his powers. The Doctor concocted an elaborate plan to keep control over the fragments of the Toymaker in the minds of each member of the group until the Toymaker withered away forever. As this plan involved the Doctor forgetting having made the plan in the first place, he wound up short-circuiting it. In the end, it was revealed that the Toymaker had been in control all along, allowing himself to be absorbed into humanity so that he could "feel what it was like to lose". Finally, one of the people involved, the chessmaster Swapnil Khan, managed to trap the Toymaker in a perpetual stalemate in his own dimension, but not before the Toymaker had reduced everyone except the Doctor, Ace, Hex, and Khan's daughter Queenie Glasscock to wooden dolls. (AUDIO: The Magic Mousetrap)
Return
The Toymaker, now taking on a new appearance, was the subject of the Fourteenth Doctor's request of a human to figure out the differences between two versions of reality following a rupture in time by examining two pictures. (GAME: Double Danger [+]Loading...{"page":"44","1":"Double Danger (game)"})
Undated events
- Romana II once recalled an incident in which the Celestial Toymaker took over the BBC's Light Entertainment Department, greatly harming humanity but boosting sales figures. In order for her and the Fourth Doctor to defeat the Toymaker, Romana had to work at the BBC and produce a radio drama about cow owners. (PROSE: Doctor Who and the Krikkitmen)
- For an indefinitely long period, the Fourth Doctor and Romana II were trapped in a hazy and simplistic reality in which they went on endless frivolous adventures, only occasionally having flashes of their true personalities. The Doctor once realised that he and Romana were dolls being played with until they fell apart, in the process seeing an "exquisitely carved Chinese mandarin doll" which he sensed was greatly important. (PROSE: Playing with Toys)
References
On another occasion, the Tremas Master presented "what was once the Celestial Toymaker's favourite toy" and trapped the Graak inside it. (GAME: Destiny of the Doctors)
While trapping the Thirteenth Doctor aboard a space platform, Zellin told the Doctor that her dimension was like a board game for him of which "the Toymaker would approve". (TV: Can You Hear Me?)
Other realities
In one of the infinite parallel universes of "possible space", (COMIC: Fire and Brimstone) the Doctor once encountered "the Toymaker", described as an "evil force dominating a fantasy world", in 2525. Barusa discovered that this Toymaker was actually under the control of the Master. (PROSE: The Chronicles of Doctor Who?)
Appearance
The Toymaker, in the form first encountered by the Doctor, was a tall and imposing man with deep set, glittering eyes. He dressed as a Chinese mandarin, wearing a round black hat with gold thread and a silver, red and blue collar over a dragon-patterned black robe encrusted with rubies, emeralds, diamonds and pearls. (PROSE: The Celestial Toymaker)
In his new form, encountered by the Fourteenth Doctor, the Toymaker appeared as a blonde man who wore a tuxedo and a top hat. (GAME: Double Danger [+]Loading...{"page":"44","1":"Double Danger (game)"})
Nature and powers
Within his realm, the Celestial Toyroom, the Toymaker commanded immense powers, but they were limited by the rules he set for any particular game, although he could bend these rules or "forget" to mention them to his opponents if he so chose. He himself was immortal and invulnerable, and appeared capable of space and time travel at will.
During the course of a game, one of the players might die outright or they might lose, in which case, the Toymaker would have total control over their life and personality, perpetually. (TV: The Celestial Toymaker) Apart from these children's games, the Toymaker sometimes played in person against his "guests", most often games of chance such as cards or dice. There is evidence to suggest that if he was fairly beaten in such a game, the other player was allowed to go free, but if his opponent lost or tried to cheat, they became another exhibit in the Toyroom. Such opponents included Gaylord Lefevre, a professional gambler from the American west, and a Roman soldier — though it is unclear if the latter played fairly and therefore gained his freedom. (COMIC: The Greatest Gamble)
However, by some accounts, the Toymaker feared the outer-universe so badly that he feared the very idea of being forced to leave his toyroom. In this account, the Twelfth Doctor helped create a new one for him, leaving him drifting through time and space. (COMIC: Relative Dimensions)
Behind the scenes
As a Time Lord
According to Donald Tosh, (BBC DVD: The Time Meddler) the commissioning script editor and (uncredited) co-author of The Celestial Toymaker, the intention was that the Toymaker was, like the Monk who had predated him, a member of the Doctor's own race.
In the novelisation of The Celestial Toymaker, which was based in part on concepts for the original TV story which had to be abandoned due to a rushed production, the Doctor describes the Celestial Toymaker as native to the universe and several thousands of years old. Additionally, the Toymaker wields a sapphire ring which he uses when altering elements of his realm, such as shrinking toys to human size or making a wall vanish; this is reminiscent of the Doctor's signet ring.
However, this fact has not explicitly been followed upon in any narratives featuring the Toymaker to this day, with other accounts instead positing the Toymaker was something quite different from a human or Time Lord (as the 1960s era was generally unclear about what exactly the Doctor's species was). Notably, however, the audio story Faustian described the Time Lords as "a celestial race".
As a Guardian of Time
Divided Loyalties, a novel by Gary Russell, retconned the Toymaker into being a Great Old One and Guardian of Time, a notion originating in Craig Hinton's extensive cosmology of the Doctor Who universe. However, it followed Hinton's notion that the Guardians, like the other Great Old Ones, were survivors of an "earlier race of Time Lords", having been the "upper echelons" of the Time Lords who ruled the previous universe.
Notes explaining Hinton's view of the matter were written as part of the preparatory work for The Quantum Archangel, and later printed in the charity anthology Shelf Life. Therein, Hinton explained that in his theory:
The High Council of the Old Time Lords were all linked to the Matrix when the universe ended. They became the Guardians – sentient life forms that acted as the vessels or conduits through which the fundamental essence of the Universe could act.
The Crystal Guardian, dubbed "the Guardian of Thought in Time, the Guardian of Dreams, He Who Walks in Dreams", was therein stated to have been the Keeper of the Matrix in his former life.
Other matters
- The Toymaker appears on the cover of Prisoners of Time #8 with the Eighth Doctor, despite not appearing in the story The Body Politic.
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