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In the depths of the Toyroom, the Toymaker alludes to a time when the Doctor has been here but left before the Toymaker could engage him in competition. The Toymaker explains that he specifically brought the Doctor to his world because he's been bored, and if he can trap the Doctor, he'll have a brilliant mind to play against for all time — unlike Steven and Dodo, who will be kept here as toys if they lose. The game he assigns to the Doctor is called the [[Trilogic game]]. This is a series of 10 triangular blocks piled in ascending order on point A of a triangular board. To win the game, the Doctor has to rearrange them in that exact order on point C, but he can only move one block at a time and cannot put a larger block on top of a smaller one. The Toymaker tells the Doctor he has exactly 1023 moves to complete the game; one wrong move, and he will lose and be kept there forever. He points out a counter on a robot's video screen to keep track of how many moves the Doctor has taken. The Toymaker tells the Doctor that he specifically chose this game as he feels travelling has made his mind old, lazy and weak. When the Doctor argues with this, the Toymaker says it was easy enough to trick him into leaving the TARDIS this time, compared to his last visit. | In the depths of the Toyroom, the Toymaker alludes to a time when the Doctor has been here but left before the Toymaker could engage him in competition. The Toymaker explains that he specifically brought the Doctor to his world because he's been bored, and if he can trap the Doctor, he'll have a brilliant mind to play against for all time — unlike Steven and Dodo, who will be kept here as toys if they lose. The game he assigns to the Doctor is called the [[Trilogic game]]. This is a series of 10 triangular blocks piled in ascending order on point A of a triangular board. To win the game, the Doctor has to rearrange them in that exact order on point C, but he can only move one block at a time and cannot put a larger block on top of a smaller one. The Toymaker tells the Doctor he has exactly 1023 moves to complete the game; one wrong move, and he will lose and be kept there forever. He points out a counter on a robot's video screen to keep track of how many moves the Doctor has taken. The Toymaker tells the Doctor that he specifically chose this game as he feels travelling has made his mind old, lazy and weak. When the Doctor argues with this, the Toymaker says it was easy enough to trick him into leaving the TARDIS this time, compared to his last visit. | ||
Steven and Dodo, meanwhile, are pitted against the two clowns, called Joey and Clara, in "[[Blind man's buff]]". One teammate will move around an obstacle course blindfolded, being guided only by coded buzzes from their partner in a soundproof booth. If the blindfolded person falls over, they lose. The obstacle course consists of a swing, stepping stones, a plank | Steven and Dodo, meanwhile, are pitted against the two clowns, called Joey and Clara, in "[[Blind man's buff]]". One teammate will move around an obstacle course blindfolded, being guided only by coded buzzes from their partner in a soundproof booth. If the blindfolded person falls over, they lose. The obstacle course consists of a swing, stepping stones, a plank and a tube. The Doctor tries to call out to warn Steven and Dodo about the game, but the Toymaker cuts him off, and, as punishment, makes him invisible and intangible once more, except for the Doctor's right hand — bearing his blue-stoned [[the Doctor's signet ring|signet ring]] — so he can still play his game which he then advances to move 152. Joey goes first and effortlessly succeeds. Steven goes next, but has a hard time, especially because Joey has moved some obstacles around. Steven seems to fail and Clara is exultant that they've won. Steven is adamant it was a draw and says they should play again with Joey in the booth. Dodo inspects Joey's discarded blindfold, and finds it's transparent — meaning the clowns have been cheating all along. They demand a re-match, this time with Joey wearing Steven's blindfold, and Joey topples off the plank, while Clara collapses lifelessly over the buzzer in the booth. A TARDIS appears, but it's a fake, containing only a door behind it. Steven and Dodo find a piece of paper with a riddle on it: "''Four legs, no feet; Of arms no lack; It carries no burden on its back; Six deadly sisters, seven for choice; Call the servants without voice.''" They move on through the door, leaving Joey and Clara — who have now reverted to dolls — behind. | ||
=== The Hall of Dolls (2) === | === The Hall of Dolls (2) === | ||
Steven and Dodo move on through the false TARDIS | Steven and Dodo move on through the false TARDIS and come across a strong door which Steven suspects is intended to delay them. They eventually get it open and proceed to the next room which contains different sizes and shapes of chairs in two adjoining rooms — three in one room, four in the other. They [[deduce]] that the first lines of the riddle must correspond to the chairs they see in this room. | ||
The Doctor watches this unfold and, apparently familiar with the Toymaker's games, cries out, "It's chair number —" but he is cut off by the Toymaker before he can give them the answer to the game. The Toymaker takes away the Doctor's ability to speak and commands him to continue his game. He picks up a deck of cards and declares that he will send the Hearts Family to play against Steven and Dodo next. | The Doctor watches this unfold and, apparently familiar with the Toymaker's games, cries out, "It's chair number —" but he is cut off by the Toymaker before he can give them the answer to the game. The Toymaker takes away the Doctor's ability to speak and commands him to continue his game - advancing it to move 444. He acknowledges that Steven and Dodo managed to outwit his clowns and so decides they need more worthy opponents. He picks up a deck of cards and declares that he will send the Hearts Family to play against Steven and Dodo next. | ||
Dodo and Steven are visited by the Toymaker, who informs them how he deals with cheaters by letting them know what state the Doctor is in. Dodo tries to point out the Toymaker's hypocrisy, but he disappears. The pair are joined in the chair room by people dressed as the King, Queen, and Knave of Hearts, as well as the Joker. They realise that the line from the riddle they found earlier, "Six deadly sisters, seven for choice", means one chair is the correct choice and the other six will kill them if they sit on them. The King and the Queen keep interrupting and distracting Dodo and Steven, so they go to the next room, with Steven convinced they are imaginary products conjured up by the Toymaker. | Dodo and Steven are visited by the Toymaker, who informs them how he deals with cheaters by letting them know what state the Doctor is in. Dodo tries to point out the Toymaker's hypocrisy, but he disappears. The pair are joined in the chair room by people dressed as the King, Queen, and Knave of Hearts, as well as the Joker. They realise that the line from the riddle they found earlier, "Six deadly sisters, seven for choice", means one chair is the correct choice and the other six will kill them if they sit on them. The King and the Queen keep interrupting and distracting Dodo and Steven, so they go to the next room, with Steven convinced they are imaginary products conjured up by the Toymaker. | ||
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Steven and Dodo have one chair left in their room, but the extra three dolls are still in the other room where the King and Queen are. Dodo hears the King and Queen coming and plans to sneak out to get them. However, when the King and Queen wake the Joker, Steven sees through their plan and tries to stop them. Steven heads for the other room, and Dodo sits down in the remaining chair. | Steven and Dodo have one chair left in their room, but the extra three dolls are still in the other room where the King and Queen are. Dodo hears the King and Queen coming and plans to sneak out to get them. However, when the King and Queen wake the Joker, Steven sees through their plan and tries to stop them. Steven heads for the other room, and Dodo sits down in the remaining chair. | ||
In the main area of the Toyroom, the Toymaker taunts the Doctor | In the main area of the Toyroom, the Toymaker taunts the Doctor, telling him Dodo has chosen the wrong chair — the "freezing" chair. | ||
Steven notices and rushes to Dodo. She says she suddenly feels cold and cannot move. Steven forces Dodo to concentrate on him and eventually pulls her free from the chair. | Steven notices and rushes to Dodo. She says she suddenly feels cold and cannot move. Steven forces Dodo to concentrate on him and eventually pulls her free from the chair. |
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