Shadows of the Vashta Nerada (video game)

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Shadows of the Vashta Nerada was the fourth episode of the video game Doctor Who: The Adventure Games. The player had the ability to play as the Eleventh Doctor and Amy Pond. It was marketed as the end of the first "series".

Released as part of the 2010 Adventure Calendar, it was heavily marketed with a Christmas theme — despite the fact that it had only limited Yuletide content, largely confined to its closing scene.

Synopsis

London, the 23rd Century: devastated by a plague of biblical proportions, the city has been consumed by Davy Jones' Locker. Now the Doctor and his latest companion, Amy Pond, find themselves in a deep sea base. It is a research station designed to study the ruins and salvage some shrapnel of hope from the wreckage. A swarm of monstrous Vashta Nerada have invaded the facility with plans to feast on the crew. Can the Doctor and Amy survive? Only you can decide...

Plot

Act one

The Doctor and Amy have come under attack by a giant shark-like creature which batters the outside of the transparent conduits that link sections of the undersea base. They are forced to escape and are left with no option but to move on, as their way back to the TARDIS has been destroyed by the massive jaws of the monster. As they traverse the tunnels, they are stalked by the beast which is trying to break through.

Arriving at the main building, Amy and the Doctor find one of the base's personnel, Martin Flanagan. Unfortunately, he is trapped in the area because a sentient computer named Jones will not let him in due to the quarantine. The Doctor manages to convince Jones to let them pass through a compromise after giving it recognition for its hard work (something Jones has long wished for).

Act two

Inside Poseidon 8, they meet Oswald Fox and Dana Tanaka, who begin to explain the situation. The lights go out, and when Oswald and Dana begin to panic, the Doctor realises there is something else attacking Poseidon 8: the Vashta Nerada. When the lights come back on, to the horror of his coworkers, Martin is found to be dead: there's nothing left of him but his diving suit and bones.

The Doctor and Amy decide to go fix the generators so that they may keep the Vashta Nerada at bay, all the while avoiding the shark-like Zaralok that continues to stalk them; it attempts to break through the glass, but it proves strong enough to withstand its blow. They arrive to the generator and are faced with two dead divers reanimated by the Vashta Nerada. They avoid them and the generator is turned back on, expelling the Vashta Nerada from the two bodies when the light is restored. The Doctor takes an environment status chip from one of the divers' suits to have Jones analyse it.

Jones detects that radiation is recorded in the status chip, but is unable to identify what kind it is as it has not records of such radiation. The Doctor deduces that the reason is because it's Vortron radiation, a type of radiation caused by rifts in time that is not ordinarily found on Earth. Deciding to focus on curing the disease caused by the radiation, the Doctor asks Oswald to give them the access codes for parts of the base that are sealed off, to allow them to find the ingredients he needs to create a cure.

Cracking under the stress of the situation, Oswald forbids the Doctor and Amy from doing so due to the danger posed by the Vashta Nerada. Oswald explains he plans to send the crew up to the surface in escape pods. However, this is actually a terribly bad idea: if the survivors are not destroyed by the Zaralok, they'll be fish in barrels for the Vashta Nerada in the darkened pods. However, this thought doesn't occur to Oswald.

The Doctor and Amy convince Dana to give them the codes, letting them out into the corridors to find ingredients. Finding a series of vegetables recently harvested in the corridors, the Doctor concocts an antidote and gives one of the serums to Dana. Dana reveals another piece of information to the mysterious goings on: all these strange occurrences started with a mysterious flash of light.

The Doctor uses the base's scanners to search the area for the source of the chaos, locating a nearby shipwreck - but it's no ordinary shipwreck. It's the famed US supply ship, the USS Eldridge, which was part of an invisibility project. The Time Lords attempted to stop the project, but failed when the ship fell through a wormhole. As an unintended result, the experiment caused the ship to bend the laws of physics and travel through time, the electromagnetic generator now acting as a gateway through time and space that brought both the Shark and the Vashta Nerada to Poseidon 8.

The Doctor also finds that there is an underground tunnel back to the TARDIS and prepares to leave with Amy and Dana to the Eldridge. However, Oswald threatens them into being arrested with a harpoon gun. He ties them up and leaves to launch the escapes pods with Dana. Using an escape trick he learned from Houdini, the Doctor gets untied and unties Amy. They use the secret passage and get back to the TARDIS.

Act three

The Doctor pilots the TARDIS to the USS Eldridge and tells Amy they have to find the controls for the gateway and deactivate them as it is the only way to remove the Vashta Nerada and Zaralok from Poseidon 8 and return them to their own places in time. It's easier said than done as Vashta Nerada are on the Eldridge as well, animating the suits of the crew to go after them again. Too make matters worse, the giant shark has found them and is still trying to find a way in to eat them. Making their way through the ship, the Doctor and Amy outsmart most of the Vashta Nerada by luring them into chambers and flushing them away. Upon reaching the controls for the gateway, the Doctor and Amy find the room is full of half-broken machinery due to the ship's rough trip through time. Managing to navigate their way through a safe path, the Doctor and Amy reach the controls for the gateway. Undoing the damage the gateway has caused is now a race against time; the Zaralok is ramming repeatedly against the glass to break into the ship for a meal. However, Amy and the Doctor throw the switches for the gateway, sending the shark back to whence it came along with the Vashta Nerada, also ending the radiation.

Back on Poseidon 8, Dana and Oswald are thankful for their help, with Oswald apologising for his actions and offering to let the Doctor and Amy join their Christmas feast of sea pumpkins. However, the Doctor and Amy are more than a little unwilling and secretly enter the TARDIS when Dana and Oswald have their backs turned. The sound of the TARDIS dematerialising makes Oswald and Dana turn around to see their saviours are taking off, much to their shock.

Cast

Crew

Collectables

Please note that this section contains spoilers for the locations of collectables within the game. Please skip this section if you don't want to know this information.

Facts

Fact Location Image
Water Pressure Act one:
In Bay F2, interact with the airlock door.
Water Pressure fact (SOTVN).jpg
Underwater Vegetation Act one/Act two:
In the storage rooms between Sector A and Sector B, interact with the sticky mushrooms, sea sprouts or brine oil.
Underwater Vegetation fact (SOTVN).jpg
Nuclear Power Act two:
In the generator room, interact with the safety barrier.
Nuclear Power fact (SOTVN).jpg
Global Warming Act two:
In Poseidon 8, in the main hall, interact with the rock.
Global Warming fact (SOTVN).jpg
Diving Suits Act two:
In Poseidon 8, in the main hall, interact with the skeleton.
Diving Suits fact (SOTVN).jpg
Radiation Act two:
In Poseidon 8, on the upper floor of the main hall, interact with the radiation monitors at either side of the control system.
Radiation fact (SOTVN).jpg
New York Hospital Act two:
In Poseidon 8, upon entering the med bay, interact with the nearest bed on the left.
New York Hospital fact (SOTVN).jpg
Zaralok Act three:
Aboard the USS Eldridge, upon arrival, interact with the porthole next to the TARDIS.
Zaralok fact (SOTVN).jpg
USS Eldridge Act three:
Aboard the USS Eldridge, upon arrival, interact with the plaque down the corridor from the TARDIS.
USS Eldridge fact (SOTVN).jpg

Cards

Card Location Image
Weeping Angels Act one:
Upon starting, turn around, walk down the tunnel and turn right.
Weeping Angels card (SOTVN).jpg
Mickey Smith Act one:
In the window of a storage room in Sector F.
Mickey Smith card (SOTVN).jpg
Strawberry Act one:
In Bay F2, behind a box in the corner of the room.
Strawberry card (SOTVN).jpg
The Ninth Doctor Act one/Act two:
In a storage room between Sector A and Sector B, behind some barrels.
Ninth Doctor card (SOTVN).jpg
Wilfred Mott Act one/Act two:
In a storage room between Sector A and Sector B, behind some boxes.
Wilfred Mott card (SOTVN).jpg
Lemon Act one/Act two:
When leaving Jones to turn the lights back on, head down the first tunnel on the left. It is in the pipes on the left wall.
Lemon card (SOTVN).jpg
Van Gogh Act two:
In Poseidon 8, behind the lockers in the locker room.
Van Gogh card (SOTVN).jpg
Rory Williams Act two:
In Poseidon 8, in the main hall, under one of the tables.
Rory Williams card (SOTVN).jpg
The Third Doctor Act two:
In Poseidon 8, on the upper floor of the main hall, in front of the main window.
Third Doctor card (SOTVN).jpg
The Ood Act two:
In Poseidon 8, in the corner of the lab.
The Ood card (SOTVN).jpg
The Silurians Act two:
In Poseidon 8, on the counter in the med bay.
The Silurians card (SOTVN).jpg
Orange Act three:
Aboard the USS Eldridge, behind the TARDIS.
Orange card (SOTVN).jpg
Vashta Nerada Act three:
Aboard the USS Eldridge, at the end of the first dark corridor.
Vashta Nerada card (SOTVN).jpg
The Second Doctor Act three:
Aboard the USS Eldridge, in the window of the bilge pump room, guarded by the Vashta Nerada.
Second Doctor card (SOTVN).jpg
Winston Churchill Act three:
Aboard the USS Eldridge, in the main control room, on the right upon entering.
Winston Churchill card (SOTVN).jpg
The Autons Act three:
Aboard the USS Eldridge, in the main control room, tucked away along a narrow passage to the right of the stairs.
The Autons card (SOTVN).jpg

Worldbuilding

to be added

Story notes

  • This was released three days before the premiere of A Christmas Carol. Coincidentally, both Christmas specials feature the prominent appearance of an alien shark.
  • The main menu uses the alternate title Shadows of the Deep.
  • This is the first of the Adventure Games in which the interior of the TARDIS does not appear.
  • The Vashta Nerada in this story seem much weaker than the ones that are faced in the television stories Silence in the Library/Forest of the Dead, hiding in the shadows rather than being shadows.
  • First-time players of the Adventure Games may find themselves stuck at 48 collectable cards after skimming through the four episodes in one play through. This episode of the Adventure Games contains two more explicitly illusive cards that will appear after clearing all three Acts- the card for Mickey Smith and the Strawberry Jelly baby. They can both be found in Act One. Mickey Smith's card is in Section F of the underwater base in a large room with boxes on the right-hand side of the winding corridors. The Strawberry Jelly baby card resides in Bay F-2, the room directly following the encounter with the Zaralok before exiting Section F, hidden in the upper left corner.

Promotion

to be added

Production errors

  • When Jones states she is releasing the manual override on Poseidon 8, she says the word "now" twice.
  • One of the textual responses displayed when examining a jug of brine oil calls it "a excellent lubricant." [sic]
  • If you talk to Jones after giving her the ESC chip but before talking to the other humans, her response lacks the computer-generated voice effect of all her other dialogue.

Continuity

External links