Junk-Yard Demon (comic story): Difference between revisions
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{{real world}} | {{real world}} | ||
{{ImageLinkComics}} | {{ImageLinkComics}} | ||
{{Infobox Story | {{Infobox Story SMW | ||
|range = DWM comic stories{{!}}DWM Comics | |range = DWM comic stories{{!}}DWM Comics | ||
|number in range = 16 | |number in range = 16 | ||
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|enemy= [[Cyberman (Junk-Yard Demon)|CyberMondan]] | |enemy= [[Cyberman (Junk-Yard Demon)|CyberMondan]] | ||
|setting= | |setting= | ||
|writer= | |writer= Steve Parkhouse | ||
|artist= [[Mike McMahon]] / [[Adolfo Buylla]] | |artist= [[Mike McMahon]] / [[Adolfo Buylla]] | ||
|editor= | |editor= | ||
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|letterer= | |letterer= | ||
|publication= [[DWM 58]]-[[DWM 59|59]] | |publication= [[DWM 58]]-[[DWM 59|59]] | ||
|release date= | |release date= 8 October - 12 November 1981 | ||
|publisher= Marvel Comics | |publisher= Marvel Comics | ||
|reprint=DW84 13 | |reprint=DW84 13 |
Revision as of 20:29, 26 January 2024
Junk-Yard Demon was a Fourth Doctor comic strip released in Doctor Who Magazine.
Summary
Interstellar scrap dealers have a lucrative business reprogramming dormant Cybermen into domestic servants, until one prematurely awakens and steals the Doctor's TARDIS.
Plot
While the Fourth Doctor meditates, the free-floating TARDIS is scooped up by a junk-collecting spaceship, Drifter, piloted by scrap merchants Flotsam and Jetsam and their windmill-powered robot, Dutch, who tries unsuccessfully to break down the TARDIS for scrap. The Doctor is woken by the noise of a drill and emerges peeved at the disturbance, and annoyed to find a dormant Cyberman amongst their collection of galactic scrap.
Flotsam and Jetsam have a lucrative side business collecting inert Cybermen, reprogramming them and selling them as butlers to rich folk all over the galaxy. The Doctor accidentally re-activates the Cyberman, who steals the TARDIS with Jetsam inside. As the Doctor, Flotsam and Dutch track the TARDIS in the Drifter, the Cyberman pilots the TARDIS to remote planet AS4, at the site of the wrecked command ship of a long-lost Cyberfleet.
The Cyberman orders Jetsam to restore his long-inactive leader Zogron to function, with the ambition of rebuilding a Cyber-army that would rule time and space via the TARDIS. Jetsam does what he does best, reactivating Zogron, who then infuriates the Cyberman by offering him either a before-dinner sherry or a gin and tonic. The Drifter lands nearby, and Dutch destroys the Cyberman by coating it in quick-setting polymer paint. As Flotsam and Jetsam eagerly ponder the plunder available in the wrecked Cyberships, the Doctor leaves in the TARDIS, hoping they never find any Daleks...
Characters
Worldbuilding
- The Cyberman has the ability to absorb blasts of energy weapons and re-direct them back at the attacker.
Notes
- The Cyberman is drawn with a combination of design elements from their first televised appearances, with the headpiece and flexible face from The Tenth Planet and the chest unit and sleeve hosing from The Moonbase and The Tomb of the Cybermen.
Original print details
- (Publication with page count and closing captions)
Continuity
to be added
External links
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