The Toymaker

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This article needs a big cleanup.

A lot of this page hasn't been updated much since 2007 and is quite inaccurate in places. The chronological ordering is rather conjectural as many of these stories have placements only relevant to The Celestial Toymaker, not to each other; if anything, most accounts contradict each other as they are all different takes on "the Toymaker's rematch with the Doctor post-The Celestial Toymaker". A lot of the contradictory material is altogether unaddressed, and needs to be rectified.

These problems might be so great that the article's factual accuracy has been compromised. Talk about it here or check the revision history or Manual of Style for more information.

You may be looking for Celestial Puppet Master or the Gamemaster.

The Toymaker, also known as the Celestial Toymaker, was a powerful being who ensnared sentient beings in seemingly childish games, with their freedom as the stakes. However, the Toymaker hated to lose and the games were always rigged in his favour.

There were many contradictory accounts of the Toymaker's identity; one equated him with the Chinese trickster-god No Cha, (PROSE: Christmas on a Rational Planet [+]Loading...["Christmas on a Rational Planet (novel)"]) and others claimed that he was one of the Guardians of Time, either the Crystal Guardian, (PROSE: The Quantum Archangel [+]Loading...["The Quantum Archangel (novel)"]) or the Guardian of Dreams. (PROSE: Divided Loyalties [+]Loading...["Divided Loyalties (novel)"]) The Sixth Doctor believed the obfuscation of identity was deliberately encouraged on the part of the Toymaker as another game to keep him entertained. (AUDIO: The Nightmare Fair)

Whatever he really was, the Toymaker had a sister named Hecuba, who was known as the Queen of Time. (AUDIO: The Queen of Time)

Biography

Origins

According to the Sixth Doctor, much of the Toymaker's past was up to speculation: not even the Time Lords were able to confirm the Toymaker's true origins, as anyone who researched into him became tired of all the games they had to face along the way in their efforts to understand. (AUDIO: The Nightmare Fair)

The First Doctor believed the Toymaker to be native to the same universe as himself, and as having "only" lasted for "thousands of years" by the time of their first encounter. He told Steven Taylor and Dodo Chaplet that "this Toymaker" was "immortal, like all toymakers", explaining that "the urge to create toys that are ultimately destructive [was] unfortunately part of [their] universe", such that the world was metaphorically full of "destructive toymakers" like him. (PROSE: The Celestial Toymaker)

In contrast, the Sixth Doctor claimed that the Toymaker originated in a universe before his own and was hauled into the primary universe by "some kind of catastrophe", was immune to the usual laws of physics as a result. (AUDIO: The Nightmare Fair) This echoed the Sixth and Seventh Doctors' accounts of the nature of the Great Old Ones; (PROSE: Millennial Rites, All-Consuming Fire) in fact, some accounts claimed that the Toymaker was the crystal-coloured Guardian of Dreams, counterbalancing the other five Guardians of Time, the most powerful Great Old Ones who had survived from an destroyed universe in which they had been an earlier race of Time Lords. (PROSE: Divided Loyalties, The Quantum Archangel) Six Guardians were stated in one account as having been in attendance for the creation of the universe. (PROSE: The Whoniverse)

According to the Eighth Doctor, the Toymaker originated in "the Dark Places", (COMIC: Endgame [+]Loading...["Endgame (DWM comic story)"]) with the Twelfth Doctor similarly claiming that the Toymaker was spawned in the chaos before time. (COMIC: Relative Dimensions) Likewise the Seventh Doctor described the Toymaker as an Elder God originating from the Old Times at the beginning of the universe. (AUDIO: The Magic Mousetrap, Black and White) In fact, one account equated him with the Chinese trickster-god No Cha, depicting him as one of the magical entities from the chaotic "time before this" who had survived the Time Lords' imposition of rationality upon the universe. Only when rationality's foothold on the universe lessened, such as during the reign of the Carnival Queen, was the Toymaker able to descend from his realm outside time and space, and interfere in the physical world once again. (PROSE: Christmas on a Rational Planet [+]Loading...["Christmas on a Rational Planet (novel)"])

In contrast, one account mentioned the "chap" who became "obsessed with games" and took to dressing like a Chinese mandarin as a member of one of the elder races from the original palimpsest universe; in this account, this original state of reality before the Great Houses' interference was one of perfect linearity, and it was only after the introduction of time travel to the universe that various members of the elder races went mad and turned their powers to evil or mischief. (PROSE: Mr Saldaamir [+]Loading...["Mr Saldaamir (short story)"])

Yet another account simply suggested that the Toymaker originated from "outside time and space". (PROSE: Doctor Who Character Encyclopedia: Updated Edition [+]Loading...{"page":"35","1":"Doctor Who Character Encyclopedia: Updated Edition (reference book)"})

Creating the Celestial Toyroom

In a confession to the Sixth Doctor, the Toymaker stated that he eventually got bored of thousands of millennia of pointless creation and destruction after using his powers for other things in the beginnings of the universe, and found a new source of amusement in games. (AUDIO: The Nightmare Fair) According to the First Doctor, the Toymaker succeeded in creating a universe of his own, "entirely in his own vision" called the Celestial Toyroom, where he would "manipulate people and turn them into his playthings". The Toymaker and his games became "notorious throughout the universe" as he spread his influence to attract people into his world and try to make them part of it. (PROSE: The Celestial Toymaker)

The Toymaker challenges Gaylord Lefevre to a game of cards. (COMIC: The Greatest Gamble [+]Loading...{"page":"40","1":"The Greatest Gamble (comic story)"})

Out of boredom, (COMIC: The Greatest Gamble [+]Loading...{"page":"41","1":"The Greatest Gamble (comic story)"}) the Toymaker began spending centuries of his time wandering the Earth and sampling its various games, (PROSE: The Nightmare Fair) frequently challenging humans from across history. He lured people from a variety of cultures to the Toyroom, turning them into toys when they lost his games. On one such occasion, he lured Gaylord Lefevre — a professional gambler from the Old West — from his steamboat in the Mississippi, challenging him to a game of cards; when Gaylord's luck began to sour he attempted to mark the cards to "even the score", but, aware of Gaylord's deception, the Toymaker proclaimed that the game was forfeit and transformed him into one of his many toys after playing along briefly. He later challenged a Roman soldier, leading him past the toy version of Gaylord. (COMIC: The Greatest Gamble [+]Loading...{"page":"39-42","1":"The Greatest Gamble (comic story)"}) In the 18th century, Hsen Ling told stories of his own abduction by the trickster-god No Cha, who he beat in an unearthly game of cards. (PROSE: Christmas on a Rational Planet)

First encounter with the Doctor

The Time Lords' data banks on the Toymaker on Gallifrey during the Doctor's early life described him only as a vague legend, with some reports implying that there existed several Toymakers rather than just one. When the First Doctor investigated the legend with his friends Rallon and Millennia in a stolen TARDIS, they arrived in the Toyroom and found the Toymaker in a dormant, disembodied state. However, he managed to possess Rallon and make Millennia one of his living toys, with the Doctor able to best him with the help of the Dymova. Knowing that he would become an even more worthy opponent given time to mature, the Toymaker allowed the Doctor to leave the Toyroom. (PROSE: Divided Loyalties)

Rematch with the Doctor

The Toymaker has a clever idea. (TV: The Celestial Toymaker)

After compiling a list of games to play, (PROSE: The Traveller From Beyond Time [+]Loading...{"page":"21","1":"The Traveller From Beyond Time (short story)"}) the Toymaker drew the Doctor's TARDIS to his realm, so he could make the Doctor play his games again with his companions, Steven Taylor and Dodo Chaplet, but arranged things so that the Toyroom would vanish completely at their moment of victory, leaving him the only survivor and the Doctor and his companions his subjects forever. (TV: The Celestial Toymaker) However, Rallon was able to keep the Toymaker's powers in check and ensured that he abided by the rules of his games to help the Doctor to escape. (PROSE: Divided Loyalties) The Doctor soon outwitted the Toymaker again and escaped, leaving his realm in chaos, and the Doctor believing that the Toyroom no longer existed, (TV: The Celestial Toymaker) but the Toymaker later stated that he had actually been banished to the ether for millennia after his defeat. (COMIC: Endgame (part three) [+]Loading...{"part":"Three","1":"Endgame (DWM comic story)"})

Further activities

This section's awfully stubby.

Info from Murder in the Dark, & Trick or Treat needs to be added

The Toymaker welcomes the Eighth Doctor to the Celestial Toyroom. (COMIC: Endgame)

Having been banished to the ether in his defeat, the Toymaker spent millennia searching for a way to best the Doctor, eventually finding that the Imagineum would be able to create a version of the Doctor under his bidding that was more powerful than the original. As the Imagineum had been in a spacecraft that crashed on Earth and looted by the Knights Templar, the Toymaker played and won a game of canasta with a descendant of the Templar living in the 1990s named Marwood, placing him under his bidding and the Imagineum in his possession. However, Marwood's adjutant, Felix, stole a component of the Imagineum called the Focus, and entrusted it with Maxwell Edison and Izzy Sinclair, before he was killed by Marwood in a mirror version of Stockbridge the Toymaker made, while keeping the real village in a Macro-Dimensional Linkage Device that resembled a snowglobe.

When the Eighth Doctor arrived in the fake Stockbridge, the Toymaker confronted him when he, Max and Izzy tried to retreat to his TARDIS. While the Doctor and Izzy were able to escape from his clutches, Max was captured, and taken to the Macro-Dimensional Linkage Device that the Toymaker had sealed the real Stockbridge in. When the Doctor and Izzy mounted a rescue from the Toyroom, the Toymaker had Marwood and his dolls capture them, and forced them to play games of snakes and ladders and hangman before the Toymaker unveiled his possession of the Imagineum. The Toymaker placed Izzy and Max in a game of mousetrap and created his duplicate of the Doctor, placing them in a game of gladiatorial chess.

Despite his duplicate being physically superior to him, the Doctor was able to convince his duplicate not to fight by explaining that he was merely just another one of the Toymaker's playthings. After seeing the Toymaker murder Marwood after growing bored of him, the duplicate of the Doctor was left with no doubt that he too would eventually befall the same fate, so he turned on the Toymaker, going to kill him, but the Doctor instead used the Imaginuem to create a duplicate of the Toymaker, sending him and his duplicate to compete in a perpetual stalemate in the Dark Places where the Toymaker originated. As the Toyroom began to dissipate, the Doctor, Izzy, and Max fled, while the Doctor's duplicate remained so he could destroy the Imagineum, and the Doctor restored Stockbridge after Max took the "snowglobe" with him from the Toyroom. (COMIC: Endgame [+]Loading...["Endgame (DWM comic story)"])

The Twelfth Doctor gives the Toymaker his TARDIS. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"])

When the Toyroom began to break down due its ancient age, the Toymaker feared that he would be "loose in a wild, unforgiving universe", thus luring the Twelfth Doctor and Clara Oswald on the pretence of a party hosted by Susan, wanting to steal the Doctor's TARDIS to keep the Toyroom contained. After the toy replicas of some of the Doctor's previous companions failed to capture him, the Toymaker flew a toy biplane towards him and Clara; as the Toymaker's power over the Toyroom was waning, the Doctor was able to take some control, causing the biplane to crash by hitting it with a giant bauble.

The Doctor and the Toymaker then battled with toy armies until he realised they were equally matched, deciding to propose a game of Truth or Dare; it was in this game the Toymaker revealed his fears about the Toyroom's collapse and, thinking he was outsmarting the Doctor, dared him to give the TARDIS to him. As the TARDIS materialised around the Toyroom, the Doctor and Clara travelled to the control room, rebuilding the Toyroom with the Zero Room and ejecting it into space. The Doctor had felt compassion for the Toymaker, for they weren't so dissimilar: "a lonely god, drifting through time and space in his magical toy box." (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"])

The Toymaker toys with the Tenth Doctor. (POEM: The Toymaker [+]Loading...{"page":"32","1":"The Toymaker (poem)"})

The Toymaker attempted to persuade a victim to play the Trilogic Game, while speaking about his toys and their sadness, as he toyed with the Tenth Doctor, the TARDIS, a Cybusman, an Adipose, and some Daleks. (POEM: The Toymaker [+]Loading...{"page":"32-33","1":"The Toymaker (poem)"})

Becoming the Mandarin

"The Mandarin" in Blackpool. (AUDIO: The Nightmare Fair)

When the Toymaker discovered that Rallon's body was dying after centuries of existence, he set out to ensnare the Doctor again and hatched a complex plot to turn his companions against him and absorb the Fifth Doctor as a new host, but was thwarted when Rallon forced himself to undergo multiple regenerations consecutively, with the trauma expelling the Toymaker from his body. A projection of Rallon's potential future self then merged with the Toymaker to ensure that his full powers continued to be kept under control. While waiting for his Toyroom to repair itself, the Toymaker decided to take his servant Stefan to Earth to seek amusement, deciding to go to Blackpool from an idea he had seen in Tegan Jovanka's mind.

By this account, although the Toymaker had meaningfully regenerated, in a way which altered his personality, he kept the same face as before; (PROSE: Divided Loyalties) this tallied with one account of the Doctor's subsequent encounter with the Toymaker in Blackpool, (PROSE: The Nightmare Fair) while another, otherwise-similar account of this event showed that the new Toymaker had adopted a different physical appearance and voice altogether, (AUDIO: The Nightmare Fair) which he would retain during an encounter with the Eighth Doctor. (AUDIO: Solitaire)

At any rate, now calling himself "the Mandarin", the Toymaker began operating in late 20th-century Blackpool, indulging in the same impulse that had led to his wanderings. Using the Space Mountain thrill-ride as his base-of-operations, he instructed Stefan, as well as Yatsumoto and others, to begin the development of arcade cabinets with video games that killed the players that failed with an electronic monster projected from the video screen. The Toymaker goaded the Sixth Doctor and Peri Brown into a series of traps and games while they were on holiday in Blackpool. However, when the Doctor recognised the Toymaker's infinite loneliness, the Toymaker was agitated enough to cheat the Doctor of his game and use the video game's murderous monster to kill him, but he was thwarted by the combined intervention of Peri and his other surviving prisoners. To ensure his video games could never be released to harm the people of Earth, the Doctor imprisoned the Toymaker in an impenetrable force-field sustained by his own mental energy, which he considered inescapable. (PROSE: The Nightmare Fair)

The four dimensional chess match played between the Mandarin and the Entity in his non-world. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})

The Mandarin began tracking the Entity through the Arabian plains, intending to challenge him to a game, but was unable to as the Entity was "hurled" into a non-world, (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"}) the Shadow Dimensions, by the Doctor, (PROSE: The Curse of Fenric [+]Loading...["The Curse of Fenric (novelisation)"]) and so he had to travel to the non-world to challenge him there instead. After agreeing on the stakes — the Mandarin would relinquish his body to the Entity if he lost or the Entity would become the Mandarin's toy if he were to lose instead — the Entity chose four dimensional chess as the game of choice. After playing for an unknowable duration of time, the advantage swaying between them, the Mandarin realised, towards the endgame, that he was going to lose, so, for the first time, he was able to comprehend the concept of a stalemate. After such an event happened, the Entity demanded a rematch, but the Mandarin declined explaining they were equally matched rendering a rematch pointless, and thus left the non-world, thanking the Entity for teaching him that "perhaps winning [wasn't] everything after all." (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})

The Toymaker later captured the Doctor's TARDIS and took it to his Toyshop, where he transformed the Eighth Doctor into a puppet and the Doctor's companion, Charley Pollard, was forced to take part in his riddle, but was tricked by the Toyshop, which shrunk to 0% of its original size and the body the Toymaker was using was destroyed within it. The Toymaker swore that when his new body had formed, he would take his revenge upon the Doctor and Charley, who had escaped before the Toyshop's destruction. (AUDIO: Solitaire)

The Seventh Doctor's trap

"Stirred up" by Fenric as part of a game among the Elder Gods, (AUDIO: Gods and Monsters) the Toymaker somehow regained full control of his powers and lured several people into his domain, including the Seventh Doctor and his companions Ace and Hex. Working under the Doctor's leadership, the group of victims were apparently successful in defeating the Toymaker and imprisoning his essence in a doll. Each of them ate a piece of the doll, dividing the Toymaker so that he would no longer be capable of using his powers. The Doctor concocted an elaborate plan to keep control over the fragments of the Toymaker in the minds of each member of the group until the Toymaker withered away forever. As this plan involved the Doctor forgetting having made the plan in the first place, he wound up short-circuiting it. In the end, it was revealed that the Toymaker had been in control all along, allowing himself to be absorbed into humanity so that he could "feel what it was like to lose". Finally, one of the people involved, the chess master Swapnil Khan, managed to trap the Toymaker in a perpetual stalemate in his own dimension, but not before the Toymaker had reduced everyone except the Doctor, Ace, Hex, and Khan's daughter, Queenie Glasscock, to wooden dolls. (AUDIO: The Magic Mousetrap)

Return

The Toymaker faces the Fourteenth Doctor. (GAME: Double Danger [+]Loading...{"page":"44","1":"Double Danger (game)"})

After the Fourteenth Doctor used the concept of salt to hold back the Not-things while at the edge of the universe, (TV: Wild Blue Yonder [+]Loading...["Wild Blue Yonder (TV story)","Wild Blue Yonder"]) the initiation of a game resulted in the Toymaker being released from his domain and allowed to reign free in the universe. (TV: The Giggle [+]Loading...["The Giggle (TV story)"])

The Toymaker, now taking on a new appearance, was the subject of the Fourteenth Doctor's request of a human to figure out the differences between two versions of reality following a rupture in time by examining two pictures. (GAME: Double Danger [+]Loading...{"page":"44","1":"Double Danger (game)"})

The Toymaker settled on Earth due to believing it and humanity were the "ultimate playground". In 1925, he set up a toy store and manipulated events which resulted in one of his dolls, Stooky Bill, becoming the first image viewed on a television screen. He also trapped Charles Banajee in his domain after the latter lost a game with him, turning him partially into a doll. The Toymaker animated and immortalised the sound of Stooky Bill's laugh to spread insanity in the 21st century, as by then technology and communication had reached a point where the giggle could be heard subliminally across all screens across the planet.

The Toymaker in 1925 soon met the Fourteenth Doctor and Donna, luring them into his domain. He taunted the Doctor with the number of people who had died because of him over the years, which enraged the Doctor enough to challenge him to a game. The Toymaker won, however, he was stopped from claiming his prize when the Doctor pointed out that, as he had beaten the Toymaker once before, this only counted as one all in a best of three. The Toymaker then swiftly disappeared to 2023, crumpling his toyshop into a box, with the Doctor and Donna in hot pursuit.

The Toymaker arrived at UNIT HQ, entirely unthreatened by UNIT as he danced and lip-synced whilst slaughtering anybody who attempted to stop him. He took control of the galvanic beam UNIT had used to destroy the satellite broadcasting the giggle, and fired on the Doctor and his friends. When the Doctor attempted to persuade him to leave Earth and take his games elsewhere, the Toymaker refused, and then shot the Doctor with the beam, stating that the rules of the game state that he should play the final round with the next Doctor. The Toymaker watched in glee as the Doctor began to regenerate, but was dumbfounded when he instead bi-generated.

After causing the Fourteenth Doctor's bi-generation, the Toymaker engaged in an intense game of catch with the Fourteenth and Fifteenth Doctors. Finally, the Toymaker failed to catch a throw from the Fifteenth Doctor, and he was defeated. As his prize, the Fourteenth Doctor banished the Toymaker from existence forever. The Toymaker folded up into a suit that was contained in a box that Mel Bush pushed at him. As he was trapped, the Toymaker warned that "my legions are coming." Kate Lethbridge-Stewart took the box and ordered UNIT to take it to their deepest vault and bind it in salt. The Toymaker's domain lingered for a short time afterwards which allowed the Fifteenth Doctor to cause a bi-generation of the TARDIS itself by claiming it as his own prize for defeating the Toymaker. (TV: The Giggle [+]Loading...["The Giggle (TV story)"])

Undated events

Legacy

This section's awfully stubby.

Information from GAME: The Saviour of Time, AUDIO: The Miniaturist, Black and White and The Widow's Assassin needs to be added.

The Elders, recording the First Doctor's voyages using their instruments and charts, included how the Celestial Toymaker showed the Doctor how gods were most dangerous when they were bored. (PROSE: The Traveller From Beyond Time [+]Loading...{"page":"20-21","1":"The Traveller From Beyond Time (short story)"})

On Siralos, the Tremas Master used "what was once the Celestial Toymaker's favourite toy" to trap the Graak. (GAME: Destiny of the Doctors)

In the city-state Tor-Ka-Nom in 2708, after Izzy Sinclair retorted to the Eighth Doctor to "keep out of trouble", they both began citing trouble they got into, with the Doctor mentioning how she "almost got her neck stretched in a floating noose". (COMIC: By Hook or By Crook (part one) [+]Loading...{"part":"One","1":"By Hook or By Crook (comic story)"})

During the Eighth Doctor's supposed regeneration into a new incarnation, (COMIC: The Final Chapter (part four) [+]Loading...{"part":"Four","1":"The Final Chapter (comic story)"}) secretly the shapeshifting construct Shayde who had switched places with the real Doctor, (COMIC: Wormwood [+]Loading...["Wormwood (comic story)"]) an image of the Celestial Toymaker was seen. (COMIC: The Final Chapter (part four) [+]Loading...{"part":"Four","1":"The Final Chapter (comic story)"})

Upon Izzy's return home to Stockbridge on 19 December 1996, having felt guilty about how she treated her adoptive parents, they asked her about her day and she reminisced to herself about her adventures with the Doctor, including her first with the Toymaker. (COMIC: Oblivion (part six) [+]Loading...{"part":"Six","1":"Oblivion (comic story)"})

In mid-December 2008, upon being reunited with Maxwell Edison in Stockbridge, the Tenth Doctor reminisced about several of his adventures with Max, including how they defeated the Celestial Toymaker. (COMIC: The Stockbridge Child (part one) [+]Loading...{"page":"24","part":"One","1":"The Stockbridge Child (comic story)"})

When the Trylonians attempted to use their Brain Drain machine on the Eleventh Doctor to gain intel on their many enemies, the Celestial Toymaker was one of the individuals in the resulting mental projection who asked the Doctor for his help. (COMIC: The Birthday Boy [+]Loading...["The Birthday Boy (comic story)"])

While trapping the Thirteenth Doctor aboard his space platform, Zellin told the Doctor that her dimension was like a board game for him of which "the Toymaker would approve". (TV: Can You Hear Me? [+]Loading...["Can You Hear Me? (TV story)"])

Other realities

The Celestial Toymaker in Earth-33⅓, receiving a career-changing birthday gift. (COMIC: Doctor Who? 196 [+]Loading...["Doctor Who? (DWM 196 comic story)","''Doctor Who?'' 196"])

In Earth-33⅓, the Celestial Toymaker was a Doctor Who villain. Early in his career, he received an influential birthday present — a Paul Daniel's Magic Set — which he liked to an extent. (COMIC: Doctor Who? 196 [+]Loading...["Doctor Who? (DWM 196 comic story)","''Doctor Who?'' 196"])

In one of the infinite parallel universes of "possible space", (COMIC: Fire and Brimstone [+]Loading...["Fire and Brimstone (comic story)"]) the Doctor once encountered "the Toymaker", described as an "evil force dominating a fantasy world", in 2525. Barusa later discovered that the Toymaker was actually under the control of the Master. (PROSE: The Chronicles of Doctor Who? [+]Loading...["The Chronicles of Doctor Who? (short story)"])

Appearance

While possessing Rallon's body, as one account posited, (PROSE: Divided Loyalties) the Toymaker was a tall and imposing man with deep set, glittering eyes. He dressed as a Chinese mandarin, wearing a round black hat with gold thread and a silver, red and blue collar over a dragon-patterned black robe encrusted with rubies, emeralds, diamonds and pearls. (PROSE: The Celestial Toymaker)

In the form encountered by the Fourteenth Doctor, the Toymaker appeared as a blonde man who wore a tuxedo and a top hat. (GAME: Double Danger [+]Loading...{"page":"44","1":"Double Danger (game)"})

Psychological profile

As the Toymaker was immortal, he would otherwise be incredibly bored if it weren't for his games; (COMIC: The Greatest Gamble [+]Loading...{"page":"41","1":"The Greatest Gamble (comic story)"}, PROSE: The Traveller From Beyond Time [+]Loading...{"page":"21","1":"The Traveller From Beyond Time (short story)"}) he therefore lived for these "times of chance", when both his skill and fortune were challenged, as it made eternity bearable. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"}) As he was isolated for so long, he had become insane; (PROSE: Doctor Who Character Encyclopedia: Updated Edition [+]Loading...{"page":"35","1":"Doctor Who Character Encyclopedia: Updated Edition (reference book)"}) indeed, the Twelfth Doctor was aware that people believed the Toymaker was insane, expressing that they were probably correct. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"]) According to the Sixth Doctor, games were the Toymaker's "meat and drink". (PROSE: Trick or Treat [+]Loading...{"page":"91","1":"Trick or Treat (short story)"})

The Toymaker was also wily, (COMIC: The Greatest Gamble [+]Loading...{"page":"41","1":"The Greatest Gamble (comic story)"}) and he described himself as the "pan-dimensional" equivalent of Walt Disney, Charles Darrow, and Hiroshi Yamauchi. (PROSE: Divided Loyalties [+]Loading...["Divided Loyalties (novel)"])

The Toymaker also only wanted the Doctor's help if he could best him in a game, seemingly too proud to ask him directly. According to this account, the Toymaker was deathly afraid of the universe and could barely conceive the idea of being forced to leave the Toyroom. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"]) However, other accounts indicated he visited the outside universe without such fear. (COMIC: The Greatest Gamble [+]Loading...["The Greatest Gamble (comic story)"], PROSE: Games [+]Loading...["Games (short story)"], etc.) The concepts of evil and, up until a point, a stalemate were beyond his comprehension. (PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})

Powers and abilities

The Toymaker in his realm. (TV: The Celestial Toymaker [+]Loading...["The Celestial Toymaker (TV story)"])

Within the Celestial Toyroom, the Toymaker commanded immense powers, but they were limited by the rules he set for any particular game, although he could bend these rules or "forget" to mention them to his opponents if he so chose. He himself was immortal and invulnerable, and appeared capable of space and time travel at will. (TV: The Celestial Toymaker [+]Loading...["The Celestial Toymaker (TV story)"]) The Toymaker could control the gravity of the Toyroom (COMIC: The Greatest Gamble [+]Loading...{"page":"42","1":"The Greatest Gamble (comic story)"}) was able to fly, (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"]) animate toys and render people invisible. (PROSE: Doctor Who Character Encyclopedia: Updated Edition [+]Loading...{"page":"35","1":"Doctor Who Character Encyclopedia: Updated Edition (reference book)"}) He seemed to be able to travel from the Toyroom to other locations, and back, with ease. (COMIC: The Greatest Gamble [+]Loading...{"page":"40, 42","1":"The Greatest Gamble (comic story)"}, PROSE: Games [+]Loading...{"page":"22","1":"Games (short story)"})

During the course of a game, one of the players might die outright or they might lose, in which case, the Toymaker would have total control over their life and personality, perpetually. (TV: The Celestial Toymaker [+]Loading...["The Celestial Toymaker (TV story)"]) Apart from these children's games, the Toymaker sometimes played in person against his "guests", playing games such as cards. The Toymaker would be aware of if his opponent cheated and would reverse their actions before declaring the game forfeit and would have to pay a hefty price: becoming another one of his many toys within the Toyroom. (COMIC: The Greatest Gamble [+]Loading...["The Greatest Gamble (comic story)"])

Behind the scenes

As a Time Lord

According to Donald Tosh, the commissioning script editor and (uncredited) co-author of The Celestial Toymaker, the intention was that the Toymaker was, like the Monk who had predated him, a member of the Doctor's own race. (BBC DVD: The Time Meddler)

In the novelisation of The Celestial Toymaker, which was based in part on concepts for the original TV story which had to be abandoned due to a rushed production, the Doctor describes the Celestial Toymaker as native to the universe and several thousands of years old. Additionally, the Toymaker wields a sapphire ring reminiscent of the Doctor's signet ring, which he uses when altering elements of his realm, such as shrinking toys to human size or making a wall vanish.

However, this fact has not explicitly been followed upon in any narratives featuring the Toymaker to this day, with other accounts instead positing the Toymaker was something quite different from a human or Time Lord, as the 1960s era was generally unclear about what exactly the Doctor's species was. Notably, however, the audio story Faustian described the Time Lords as "a celestial race".

As a Guardian of Time

Divided Loyalties, a novel by Gary Russell, retconned the Toymaker into being a Great Old One and Guardian of Time, a notion originating in Craig Hinton's extensive cosmology of the Doctor Who universe. However, it followed Hinton's notion that the Guardians, like the other Great Old Ones, were survivors of an "earlier race of Time Lords", having been the "upper echelons" of the Time Lords who ruled the previous universe.

Notes explaining Hinton's view of the matter were written as part of the preparatory work for The Quantum Archangel, and later printed in the charity anthology Shelf Life. Therein, Hinton explained that in his theory:

The High Council of the Old Time Lords were all linked to the Matrix when the universe ended. They became the Guardians – sentient life forms that acted as the vessels or conduits through which the fundamental essence of the Universe could act.Craig Hinton

The Crystal Guardian, dubbed "the Guardian of Thought in Time, the Guardian of Dreams, He Who Walks in Dreams", was therein stated to have been the Keeper of the Matrix in his former life.