Visual effects

From Tardis Wiki, the free Doctor Who reference
(Redirected from Visual Effects)
RealWorld.png

Visual effects — often abbreviated as VFX — are those elements of a shot which cannot be achieved exclusively by practical means during principal photography. They can be accomplished with the varying techniques of CGI, model work and other techniques. Even practical effects can be used as an element in a "visual effects shot", as when specially filmed flame or lava effects are composited into a scene.

For the most part, the starting "canvass" for a VFX is a blue or green screen placed behind actors during principal photography. This solid patch of colour can then be removed and replaced with another image. During much of the original series, this was achieved through a process known as colour separation overlay, whereby a blue screen would be fed images during the live recording of the shot. Since the TV movie, most of the VFX seen on Doctor Who have been achieved through the use of CGI, a more nuanced approach which allows elements rendered on a computer to be composited into a shot captured during principal photography. As contrasted with CSO and other optical/analogue effects, CGI work is completed exclusively in post-production. As real-time pre-visualisation technology in filmmaking developed in the 2010s and 2020s, with Doctor Who previs work during the second Russell T Davies era involving real-time graphics traditionally used on live programming like Strictly Come Dancing,[1] the lines between special and visual effects became increasingly blurred.

The term describes both the title of the work and the work itself. Thus The Mill provided VFX and were given the title of "Visual Effects" in the credits of Doctor Who from 2005 until 2013. From The Day of the Doctor, Milk filled this role instead. DNEG held this role throughout the Chris Chibnall era.

For the second Russell T Davies era there were multiple visual effects studios from the get-go. Untold Studios did work on The Star Beast, while Realtime Visualisation worked on Wild Blue Yonder, and Automatik VFX worked on The Giggle, all from 2023.


Footnotes[[edit] | [edit source]]

  1. DWM 598, page 52