Destiny of the Doctors (video game): Difference between revisions

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{{Infobox Video Game
{{Infobox Story SMW
|name= Destiny of the Doctors
|image       = Graak.jpg
|image= Destiny_of_the_Doctors.jpg
|main character      = [[The Graak]]
|doctor = {{bp|[[First Doctor]]|[[Second Doctor]]|[[Third Doctor]]|[[Fourth Doctor]]|[[Fifth Doctor]]|[[Sixth Doctor]]|[[Seventh Doctor]]}}
|featuring    = First Doctor
|companions = {{il|[[The Graak]]|[[Alistair Gordon Lethbridge-Stewart]]}}
|featuring2  = Second Doctor
|enemy= {{il|[[The Master]]|[[Auton]]s|[[Dalek]]s|[[Cyberman (Mondas)|Cybermen]]|[[Cybermat]]s|[[Ice Warrior]]s|[[Quark]]s|[[Sea Devil]]s|[[Silurian]]s|[[Sontaran]]s|[[Zygon]]s|[[Raston Warrior Robot]]}} |
|featuring3  = Third Doctor
|setting = {{il|[[Siralos]]|[[The Doctor's TARDIS]]|[[The Master's TARDIS]]|The [[Fourth Doctor]]'s [[brain]]}}
|featuring4  = Fourth Doctor
|developer= [[BBC Multimedia]] and [[Studio Fish]]
|featuring5  = Fifth Doctor
|publisher= [[BBC Multimedia]]
|featuring6  = Sixth Doctor
|platform= {{w|Personal computer|PC}}
|featuring7  = Seventh Doctor
|genre= action<br />strategy<br />puzzle<br />trivia
|companions   =  
|release date= [[5 December]] [[1997]]
|enemy       = The [[Tremas Master]]
}}
|setting     = [[Siralos]]
{{you may|Destiny of the Doctor|n1=the Destiny of the Doctor audio series}}
|writer      = Hannah Redler, Gary Russell, Terrance Dicks, Andy Russell
'''''Doctor Who: Destiny of the Doctors''''' was a computer game based on ''[[Doctor Who]]'' released in [[1997]] in the United Kingdom, Ireland, Australia and some European countries. It featured specially recorded audio by [[Tom Baker]], [[Peter Davison]], [[Colin Baker]], [[Sylvester McCoy]], and [[Nicholas Courtney]] and specially recorded audio and video with [[Anthony Ainley]] reprising his role as [[the Master]].
|director    = Nick Holden
|producer    = [[Dave Anderson]]
|designer    = Jason White
|developer   = [[Studio Fish]]
|publisher   = BBC Multimedia
|platform    = [[PC]]
|genre        = {{il|Action}}
|release date = 5 December 1997
}}{{you may|Destiny of the Doctor|n1=the Destiny of the Doctor audio series|Destiny of the Doctors (home video)|n2 = the episodic adaptation of this video game}}
'''''Doctor Who: Destiny of the Doctors''''' was a [[1997 (releases)|1997]] action video game developed by [[Studio Fish]] and published by [[BBC Multimedia]]. It featured specially recorded audio by [[Tom Baker]], [[Peter Davison]], [[Colin Baker]], [[Sylvester McCoy]], and [[Nicholas Courtney]]. It also featured specifically recorded cut scenes with [[Anthony Ainley]] reprising his role as {{Ainley}}, in what would be his final performance in the role before his passing in 2004.
 
According to writer [[Gary Russell]], it was his intention that the game was a direct prequel to [[1996 (releases)|1996]]'s ''[[Doctor Who (TV story)|Doctor Who]]'' TV movie. The game ends with the [[Tremas Master]] being locked up by "monsters", implicitly one of the species featured in the game, with the Master telling the Doctor: "you know what these monsters will do to me." The intention, to Russell, was that these monsters were the [[Dalek]]s, and that this story would lead directly into the Master being [[The Master's trial (Doctor Who)|executed]] on [[Skaro]].[https://groups.google.com/g/rec.arts.drwho/c/SKPqdYfXk3s/m/vBNXDqW4cWgJ] This explains the absence of the [[Eighth Doctor]], and makes this story one of ''several'' intended to lead directly to the 1996 film.


== Publisher's Summary ==
== Publisher's summary ==
The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena.
The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena.


He must be challenged
He must be challenged.


You are the challenger - [[the Graak]] - an electo-telepathic entity created by the Doctor. Succeed, and the tables are turned on the Master. Fail and the Doctors, and Graak, are removed from space and time forever.
You are the challenger [[the Graak]] an electo-telepathic entity created by the Doctor. Succeed, and the tables are turned on the Master. Fail and the Doctors, and Graak, are removed from space and time forever.


Features:
Features:
* real-time VR environment
* real-time VR environment
* [[Dalek]]s, [[Cybermen]], [[Sea Devil]]s, [[Zygon]]s and more...
* [[Dalek]]s, [[Cyberman|Cybermen]], [[Sea Devil]]s, [[Zygon]]s and more...
* City of Thoughts database - 600 entries with text, stills, audio and video
* City of Thoughts database - 600 entries with text, stills, audio and video
* original video of all seven past BBC Doctors
* original video of all seven past BBC Doctors
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== Plot ==
== Plot ==
=== Intro ===
=== Intro ===
{{Ainley|c}} is on the planet [[Siralos]], a planet of pure psychic energy. Through the use of the planet's energy he has created [[the Determinant]], a realm under his own control, and initiates plans to bend the Universe to his will. To begin, he summons and imprisons the seven complete incarnations of [[The Doctor]]. The Doctors create [[the Graak]], a champion to battle the Master on their behalf. Amused, the Master accepts the Doctors' challenge, declaring the destiny of the Doctors to be in the Graak's hands.
{{Ainley|c}} is on the planet [[Siralos]], a planet of pure psychic energy. Through the use of the planet's energy he has created [[the Determinant]], a realm under his own control, and initiates plans to bend the Universe to his will. To begin, he summons and imprisons the seven complete incarnations of [[the Doctor]]. He recalls each Doctor in reverse order, giving a mocking account of each incarnation. The Doctors create [[the Graak]], a champion to battle the Master on their behalf. Amused, the Master accepts the Doctors' challenge, declaring the destiny of the Doctors to be in the Graak's hands.


The Graak awakens in the [[TARDIS console room|console room]] of the [[Fourth Doctor]]'s [[The Doctor's TARDIS|TARDIS]]. Via [[telepathic contact]] from the [[Fourth Doctor]], the Graak learns of his purpose and begins his task.
The Graak awakens in the [[TARDIS console room|console room]] of the [[Fourth Doctor]]'s [[The Doctor's TARDIS|TARDIS]]. Via [[telepathic contact]] from the [[Fourth Doctor]], the Graak learns of his purpose and begins his task.


=== Freeing the Doctors ===
=== Freeing the Doctors ===
The Doctors' levels can be initiated, visited, and completed in different orders, depending upon the actions of the player. Each timeline begins in the [[TARDIS console room|console room]] of [[the Doctor's TARDIS|the Doctor in question's TARDIS]], where the player has chosen to send the Graak via use of the TARDIS console. After the first six times the Graak frees one of the trapped Doctors, he is transported back to the console room to proceed to another level and continue his task. After the final Doctor is freed and the last level is completed, the game ends.
The Doctors' levels can be initiated, visited, and completed in different orders, depending upon the actions of the player. Each timeline begins in the [[TARDIS console room|console room]] of [[the Doctor's TARDIS|the Doctor in question's TARDIS]], where the player has chosen to send the Graak via use of the TARDIS console. After the first six times the Graak frees one of the trapped Doctors, he is transported back to the console room to proceed to another level and continue his task. After the final Doctor is freed and the last level is completed, the game ends.


==== First Doctor ====
==== First Doctor ====
Leaving the console room of the [[First Doctor]]'s TARDIS, the Graak finds the corridors patrolled by [[Cyberman (Mondas)|Cybermen]].
Leaving the console room of the [[First Doctor]]'s TARDIS, the Graak finds the corridors patrolled by [[Cyberman|Cybermen]].


The Graak returns to the Great Divide, where the Master gives him the task of retrieving the [[First Doctor]]'s [[Key of Rassilon|key]] to [[the Matrix]].
The Graak arrives at the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.


[[File:Destiny_of_the_Doctors_screenshot.jpg|thumb|A Dalek, and Graak's energy level counter.]]
''To be added''
The Graak is transported deep in the TARDIS, where [[Dalek]]s now patrol the halls. Eventually, the Graak finds the Doctor's key under a sofa. The Graak gives the key to the Master, who thanks Graak, and takes him once more into his domain.


Inside the Determinant, the Master is stacking [[playing card]]s. He shows the Graak a small box, which he implies was taken from [[the Celestial Toymaker]], and orders the Graak inside.
[[File:Destiny_of_the_Doctors_screenshot.jpg|thumb|left|A Dalek, and Graak's energy level counter.]]
Inside the Determinant, the Master is stacking [[playing card]]s. He shows the Graak a small box, which he implies was taken from the [[Celestial Toymaker]], and orders the Graak inside.


Inside the box, the Graak is attacked by [[Quark]]s. Eventually the Graak finds and frees the First Doctor.
Inside the box, the Graak is attacked by [[Quark]]s. Eventually the Graak finds and frees the First Doctor.
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The Graak is in the [[Second Doctor]]'s TARDIS. [[Robot Yeti|Yeti]] patrol the corridors.
The Graak is in the [[Second Doctor]]'s TARDIS. [[Robot Yeti|Yeti]] patrol the corridors.


The Graak goes to the Great Divide. The Master sends him to fetch the Second Doctor's [[Stattenheim remote control]].
The Graak arrives at the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.


The Graak finds himself deep within the TARDIS. More Yeti patrol the corridors. The Graak makes his way to a room with markings on the floor. He finds that when the markings are stepped on, they make a musical tone, and that he has to activate them in a certain order to receive the Remote. (The correct pattern plays an exceerpt of the [[Doctor Who theme|''Doctor Who'' theme]].) After he unlocks the correct code, the Graak finds the remote and returns to the Great Divide. Upon receiving the remote the Master states that it will be the pride of his collection. The Graak enters the Master's Domain.
''To be added''


The Master is sitting behind an Underground ticket booth and makes a ticket for the Graak that reads "NO RETURN." The Graak is transported aboard a twisted version of the London Underground, during which he has to avoid more Yeti, roadblocks, and the Master's train ahead of him. At the end of the Track, the Second Doctor is Freed.
The Master is sitting behind an Underground ticket booth and makes a ticket for the Graak that reads "NO RETURN." The Graak is transported aboard a twisted version of the London Underground, during which he has to avoid more Yeti, roadblocks, and the Master's train ahead of him. At the end of the Track, the Second Doctor is Freed.
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The Graak is in the [[Third Doctor]]'s TARDIS. The Doctor has informed the Graak that the Third Doctor's TARDIS workshop contains his old radio. With this, the Graak can contact [[Alistair Gordon Lethbridge-Stewart|Brigadier Lethbridge-Stewart]].
The Graak is in the [[Third Doctor]]'s TARDIS. The Doctor has informed the Graak that the Third Doctor's TARDIS workshop contains his old radio. With this, the Graak can contact [[Alistair Gordon Lethbridge-Stewart|Brigadier Lethbridge-Stewart]].


After retrieving the radio, the Graak is contacted by The Brigadier. The Brigadier tells the Graak that he can use the radio to contact [[UNIT]], and that the Doctor has somehow linked the TARDIS' security cameras to the UNIT surveillance System; in this way, the Brigadier can follow the Graak's progress.
After retrieving the radio, the Graak is contacted by the Brigadier. The Brigadier tells the Graak that he can use the radio to contact [[UNIT]], and that the Doctor has somehow linked the TARDIS's security cameras to the UNIT surveillance system; in this way, the Brigadier can follow the Graak's progress.


The Graak manoeuvres through the TARDIS, with Autons patrolling the corridors. He eventually finds his way to the Great Divide, where the Master appears. The Graak is given the task of stealing the [[Third Doctor]]'s [[Metebelis Crystal]].
The Graak manoeuvres through the TARDIS, with Autons patrolling the corridors. He eventually finds his way to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.


The Graak awakens in The TARDIS, with [[Sontaran]]s patrolling the floor. Manoeuvring farther into the TARDIS, the Graak eventually finds the Metebelis Crystal. He returns to the Great Divide to give the Master the Crystal. The Master thanks the Graak, and asks him to come into his domain, where he is promised great rewards.
''To be added''


The next the Graak sees is the Master behind the controls of a spacecraft. He orders for the countdown to begin, and a [[Dalek]] begins counting down from five, ending in "blast off!"
The next the Graak sees is the Master behind the controls of a spacecraft. He orders for the countdown to begin, and a [[Dalek]] begins counting down from five, ending in "Blast off!"


The Graak follows the Master in another craft and manages to shoot it down. After he disables the Master's craft, the Third Doctor is shown to be freed from the Master's trap.
The Graak follows the Master in another craft and manages to shoot it down. After he disables the Master's craft, the Third Doctor is shown to be freed from the Master's trap.


The Master is seen in his cockpit, where alarms are ringing. A Dalek voice can be heard saying "evacuate, evacuate..." The Master calmly looks at the Graak, says "bad move Graak, bad move," and sends him away.
The Master is seen in his cockpit, where alarms are ringing. A Dalek voice can be heard saying "Evacuate, evacuate..." The Master calmly looks at the Graak, says "Bad move, Graak, bad move," and sends him away.


==== Fourth Doctor ====
==== Fourth Doctor ====
[[File:Destiny_of_raston_warrior_robot.jpg|thumb|The Graak is attacked by a [[Raston Warrior Robot]] in the Doctor's brain.]]
[[File:Destiny_of_raston_warrior_robot.jpg|thumb|left|The Graak is attacked by a [[Raston Warrior Robot]] in the Doctor's brain.]]
The Graak finds himself in the fourth Doctor's TARDIS, where he can hear the Fourth Doctor telepathically calling for help. Leaving the console room, the Graak finds the corridors patrolled by [[Cyberman (Mondas)|Cybermen]].
The Graak finds himself in the fourth Doctor's TARDIS, where he can hear the Fourth Doctor telepathically calling for help. Leaving the console room, the Graak finds the corridors patrolled by [[Cyberman (Mondas)|Cybermen]].


The Graak returns to the Great Divide, where the Master gives him the task of retrieving a [[mushroom]] from the [[Zygon]]s. The Graak makes his way to a Zygon chamber where he finds the Zygons' red mushroom, and makes his way back into the Great Divide.
The Graak returns to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.
 
''To be added''


Inside the Determinant, the Master attempts to hypnotise the Graak into giving up on saving the Doctor. The Graak is teleported inside the Fourth Doctor's brain. The Fourth Doctor attempts to telepathically guide the Grakk toward him.
Inside the Determinant, the Master attempts to hypnotise the Graak into giving up on saving the Doctor. The Graak is teleported inside the Fourth Doctor's brain. The Fourth Doctor attempts to telepathically guide the Grakk toward him.
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==== Fifth Doctor ====
==== Fifth Doctor ====
The Graak is aboard the [[Fifth Doctor]]'s TARDIS. [[Silurian]]s patrol the corridors. The Graak returns to the Great Divide. There, the Master tells the Graak to steal one of the Silurians' ancient relics.
The Graak is aboard the [[Fifth Doctor]]'s TARDIS. [[Silurian]]s patrol the corridors. The Graak returns to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.


The Graak makes his way to a Silurian cave, where he finds a skull; the relic he was sent for. The Graak returns to the Great Divide to give it to the Master.
''To be added''


The Master is dressed as a king at a mediaeval court. "Let the proceedings commence," he declares, opening a curtain and sending the Graak through.
The Master is dressed as a king at a medieval court. "Let the proceedings commence," he declares, opening a curtain and sending the Graak through.


The Graak finds himself in a joust against a Sontaran. Via his telepathic contact the Fifth Doctor tells Graak of Sontarans, their history, and their one weakness. The Graak defeats the Sontaran, and the Fifth Doctor is freed.
The Graak finds himself in a joust against a Sontaran. Via his telepathic contact the Fifth Doctor tells Graak of Sontarans, their history, and their one weakness. The Graak defeats the Sontaran, and the Fifth Doctor is freed.


==== Sixth Doctor ====
==== Sixth Doctor ====
[[File:Graak.png|thumb|[[The Graak]] in the [[Sixth Doctor]]'s [[The Doctor's TARDIS|TARDIS]].]]
The Graak finds himself in the [[Sixth Doctor]]'s TARDIS. [[Ice Warrior]]s patrol the corridors, and the Graak has to avoid them in order to return to the Great Divide.
The Graak finds himself in the [[Sixth Doctor]]'s TARDIS. [[Ice Warrior]]s patrol the corridors, and the Graak has to avoid them in order to return to the Great Divide.


Once inside the Great Divide, he is informed by the Master that his mission is to steal a [[Cybermat]] from the [[Cybermen]].
Once inside the Great Divide, the Master gives him a choice of five Symbols to get into the Determinant.


[[File:Cyber_Tomb.jpg|thumb|The cyber Tomb, with a Cybermat patrolling to the right.]]
''To be added''
The Graak finds himself in a large room, and encounters a large metal wall with a Cyberman emblem on it. Entering, he finds himself in a [[Cyber-tomb]] with a Cybermat patrolling it. The Graak takes the Cybermat back to the Master at the Great Divide.


The Master is standing in a room, and is looking out the window where beautiful springtime images appear. The Master states that it's not for him, and decides to turn back the clock, so that everything freezes. The Graak then has to manoevre through a maze of ice, and collect a series of yellow stars. At the end, he finds and frees the Sixth Doctor.
[[File:Cyber_Tomb.jpg|thumb|The Cyber Tomb, with a Cyberman patrolling to the right.]]
The Master is standing in a room, and is looking out the window where beautiful springtime images appear. The Master states that it's not for him, and decides to turn back the clock so that everything freezes. The Graak then has to manoevre through a maze of ice, and collect a series of yellow stars. At the end, he finds and frees the Sixth Doctor.


The Graak returns to the Master's room, which is now in a state of disarray with snow all over the place and lightning in the background. The Master tells the Graak that he has incurred his wrath, and will receive no mercy, and sends him away.
The Graak returns to the Master's room, which is now in a state of disarray with snow all over the place and lightning in the background. The Master tells the Graak that he has incurred his wrath, and will receive no mercy, and sends him away.
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The Graak finds himself in the [[Seventh Doctor]]'s TARDIS. Daleks patrol the corridors.
The Graak finds himself in the [[Seventh Doctor]]'s TARDIS. Daleks patrol the corridors.


Graak returns to the Great Divide, where the Master is waiting. He tells the Graak to go after [[Excalibur]], which he calls "the Doctor's most prized possession."
Graak returns to the Great Divide, where the Master is waiting. He gives him a choice of five Symbols to get into the Determinant.


The Graak finds himself by the TARDIS swimming pool. [[Sea Devil]]s and [[Silurian]]s patrol the TARDIS, which can be incapacitated with [[Hexachromite gas]].
''To be added''


[[File:Destiny_of_the_sea_devil.jpg|thumb|A [[Sea Devil]].]]
[[File:Destiny_of_the_sea_devil.jpg|thumb|left|A [[Sea Devil]].]]
In a fountain near a cycling rubber ducky, the Graak discovers a trap door underneath which [[Sea Devil]]s lie. The Graak finds Excalibur in the Sea Devils' tank, and returns to the Great Divide to deliver it to the Master.
The Master drives up to the Graak in a small red car. He laughs and asks the Graak, "Where's your sense of humour? I look no more ridiculous in this then the Doctor does in his beloved [[Bessie]]." He then starts his car and begins driving, taunting the Graak. The Seventh Doctor then asks "Is that Bessie I hear?"


The Master drives up to the Graak in a small red car. He laughs and asks Graak, "where's your sense of humour? I look no more ridiculous in this then the Doctor does in his beloved [[Bessie]]." He then starts his car and begins driving, taunting the Graak. The Seventh Doctor then asks "is that Bessie I hear?"
The Graak finds himself driving Bessie in a road race against the Master, avoiding the Autons which block the road. The Graak wins the race, and the Seventh Doctor is freed.
 
The Graak finds himself driving Bessie in a road race against the Master, avoiding the Autons which block the road. The Graak wins the Race, and the Seventh Doctor is freed.


The Master driving the car is revealed to be an Auton duplicate. The genuine Master approaches the car, berating the "incompetent dummy" for losing the race.
The Master driving the car is revealed to be an Auton duplicate. The genuine Master approaches the car, berating the "incompetent dummy" for losing the race.
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The Graak finds himself deep within the TARDIS, where the Sea Devils were earlier, the Cloister Bell continuing to sound. The Graak works his way toward a room with blue diamonds on the floor and, at the top of a ramp, four large square stones. The Graak uses a portion of his life force (the player's energy counter) to activate the light, and the Doctor appears. The Graak continues activating all of the other stones until he has no more remaining life force, sacrificing himself to save the Doctors.
The Graak finds himself deep within the TARDIS, where the Sea Devils were earlier, the Cloister Bell continuing to sound. The Graak works his way toward a room with blue diamonds on the floor and, at the top of a ramp, four large square stones. The Graak uses a portion of his life force (the player's energy counter) to activate the light, and the Doctor appears. The Graak continues activating all of the other stones until he has no more remaining life force, sacrificing himself to save the Doctors.


In a black void, the Master is staring off worriedly into the distance. He begins to run, but a green light appears and he is transported away.
In a black void, the Master is staring off worriedly into the distance. He begins to quickly walk away, but a green light appears and he is transported away.


The Master finds himself trapped in a jail cell. He pleads for the Doctor and the Graak to summon the energies of Siralos and free him, insisting that the entire battle was just meant as a stimulating intellectual challenge and he always played it by the rules. Fearful of what "those monsters" will do to him now they've got him, the Master continues begging for the Doctor's help as he is taken off into the distance by his unidentified captors.
The Master finds himself trapped in a jail cell. He pleads for the Doctor and the Graak to summon the energies of Siralos and free him, insisting that the entire battle was just meant as a stimulating intellectual challenge and he always played it by the rules. Fearful of what "those monsters" will do to him now they've got him, the Master continues begging for the Doctor's help as he is taken off into the distance by his unidentified captors.
== Details ==
The game was released in a standard computer game box with a single PC CD-ROM disc inside a standard CD case, in set in the centre of the box. The CD case contained a 16 page colour instruction booklet.
== Game Features ==
* The City of Thoughts database and the TARDIS database are two of the more notable features of the game, allowing the player to access 600 entries from the BBC archives, included is detailed information on much of the TV stories, monsters and other characters, many containing video clips some which hadn't been released at that point.
* Anthony Ainley recorded video footage as [[the Master]] for this game, which would be the final time he reprised the role before his death. Many of these videos were included as a special feature on the DVD release of ''[[Survival]]'', Ainley's last television story appearance as the Master; an outtake from these sessions was also added to the end of part 4 of the 2007 DVD release of ''[[The Keeper of Traken]]'', as a tribute to Ainley.
* Most of the action takes place in the Doctor's TARDIS.


== Characters ==
== Characters ==
=== Major characters ===
=== Major characters ===
* [[The Graak]] - voice actor unknown
* [[The Graak]] - [[David Coker]]
* [[Seventh Doctor]] - [[Sylvester McCoy]]
* [[Seventh Doctor]] - [[Sylvester McCoy]]
* [[Sixth Doctor]] - [[Colin Baker]]
* [[Sixth Doctor]] - [[Colin Baker]]
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* [[Fourth Doctor]] - [[Tom Baker]]
* [[Fourth Doctor]] - [[Tom Baker]]
* [[Third Doctor]] - represented solely by archive video and audio of [[Jon Pertwee]] from the TV series
* [[Third Doctor]] - represented solely by archive video and audio of [[Jon Pertwee]] from the TV series
* [[Second Doctor]] - represented by archive video and audio of [[Patrick Troughton]] from the TV series, and an unknown voice actor for original dialogue
* [[Second Doctor]] - represented by archive video and audio of [[Patrick Troughton]] from the TV series, and [[David Coker]] for original dialogue
* [[First Doctor]] - represented by archive video and audio of [[William Hartnell]] from the TV series, and an unknown voice actor for original dialogue
* [[First Doctor]] - represented by archive video and audio of [[William Hartnell]] from the TV series, and [[David Coker]] for original dialogue
* [[The Master]] - [[Anthony Ainley]]
* [[The Master]] - [[Anthony Ainley]]
* [[Alistair Gordon Lethbridge-Stewart|The Brigadier]] - [[Nicholas Courtney]]
* [[Alistair Gordon Lethbridge-Stewart|The Brigadier]] - [[Nicholas Courtney]]


=== Monsters ===
=== Monsters ===
All monsters voiced by archive audio from the TV series and/or an unknown voice actor.
All monsters voiced by archive audio from the TV series and/or [[David Coker]].
* [[Auton]]
* [[Auton]]
* [[Cyberman (Mondas)|Cybermen]]
* [[Cyberman|Cybermen]]
* [[Cybermat]]
* [[Cybermat]]
* [[Dalek]]s
* [[Dalek]]s
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* [[Zygon]]s
* [[Zygon]]s


== References ==
== Crew ==
=== [[:Category:The Doctor's items|The Doctor's items]] ===
* [[Writer]] - Hannah Redler
* The Master sends Graak out for many of the Doctor's Items, including; a [[Key of Rassilon|Key to the Matrix]], his [[Stattenheim remote control]], his [[Metebelis Crystal]], and [[Excalibur]].  
* City of Thoughts and Monster Databases written by [[Gary Russell]]
* Doctors Voice Script - Gary Russell
* Brigadier and Master Voice Scripts - [[Terrance Dicks]]
* Master's Video Script - [[Andy Russell]], Terrance Dicks, Gary Russell
* Creative director - Nick Holden
* [[Executive producer]] - [[Dave Anderson]]
* [[Developer]] - [[Studio Fish]]
* [[Publisher]] - [[BBC Multimedia]]
 
== Details ==
The game was released in a standard computer game box with a single PC CD-ROM disc inside a standard CD case, in set in the centre of the box. The CD case contained a 16 page colour instruction booklet.
 
== Game features ==
* The City of Thoughts database and the TARDIS database are two of the more notable features of the game, allowing the player to access 600 entries from the BBC archives, including detailed information on many TV stories, monsters and other characters. This includes many video clips of which this was the first release.


=== [[:Category:Species|Species]] ===
== Worldbuilding ==
* The [[Auton]]s could have their control signals scrambled by the Doctor's radio.
* The [[Auton]]s can have their control signals scrambled by the Doctor's radio.
* The Zygons could be easily hypnotised by clocks by the swinging pendulum.
* The Master has Graak steal a [[Cybermat]], an ancient [[Silurian]] artefact and the [[Zygon]]s' mushroom.
* The [[Dalek]]s are vulnerable to [[Dalekanium bomb|Dalekanium grenades]].
* The [[Cloister Bell]] is heard many times in the TARDIS.
* The Master has Graak steal a [[Cybermat]], an ancient [[Silurian]] artefact, and the [[Zygon]]s' mushroom.
* A [[Raston Warrior Robot]] appears in the Fourth Doctor's brain.


== Notes ==
== Notes ==
* The [[1997]] release date of this game follows the release of ''[[Doctor Who (1996)|Doctor Who]]'' starring [[Paul McGann]]. This is noted by the use of the TV movie logo on the packaging and the Master's reference to the "seven complete incarnations of the Doctor" suggesting that at the time of this story, the Seventh Doctor had already regenerated. However, no reference is made to the [[Eighth Doctor]] and the appearance of Anthony Ainley as the Master clearly places this story prior to the TV movie. Also notable is that the City of Thoughts entry for the Seventh Doctor ends without mentioning his regeneration. Therefore, a possible interpretation of the Master's statement about the "complete incarnations" may be that this story takes place near the end of the Seventh Doctor's life at some point before the TV movie. This theory would seem to be supported by the fact that the back of the game box contains a publicity image of the Seventh Doctor in his updated outfit from the TV Movie, though in-game footage and images of the Seventh Doctor do not feature the TV Movie outfit. Also, the TARDIS console room, along with the rest of the TARDIS exhibits the design featured in the TV show instead of the elaborate Victorian style of the TV movie.
* The [[1997 (releases)|1997]] release date of this game followed the release of the 1996 TV movie ''[[Doctor Who (TV story)|Doctor Who]]'' starring [[Paul McGann]], set in [[1999]].
* One possible interpretation of the end of this game in relation to the beginning of the TV movie is that the Master's trial on Skaro was in response to his actions in this game, given that he had kidnapped numerous creatures, as well as Daleks.
* The Master makes reference to the seven "complete" incarnations of the Doctor as opposed to the "seven past incarnations" or just "the seven incarnations". This makes it ambiguous as to when this takes place. Given that the Master is portrayed by Anthony Ainley, this would imply that the Seventh Doctor is nearing the end of his incarnation, as stated in [[TV]]: ''[[Doctor Who (TV story)|Doctor Who]]''. Although the game packaging uses the logo for the 1996 TV movie, the [[Eighth Doctor]] is neither seen nor mentioned anywhere in the game. While the [[City of Thoughts]] database entry on the Seventh Doctor falls short of mentioning his regeneration, it does state that his "spirit of curiosity and adventure will carry him into his next incarnation". Although this game was released a year after the TV movie, development began before the TV movie aired and anything was known about a new incarnation of the Doctor.
* [[Gary Russell]], credited in the game not only as a writer for the aforementioned City of Thoughts but also for "subject matter expertise", had close links to the TV Movie’s production from having written [[The Novel of the Film (novelisation)|its novelisation]] in February 1996. (''[[Doctor Who: Regeneration]]'') Russell later confirmed that he "deliberately had the Master taken away by the Daleks at the end of DotD to lead into the TVM (thus also explaining why there was no McGann)."<ref>https://groups.google.com/g/rec.arts.drwho/c/SKPqdYfXk3s/m/vBNXDqW4cWgJ</ref>
* Russell noted that this controversially does not take into-account the [[The Master (First Frontier)|''First Frontier'' Master]]. Russell also wrote [[PROSE]]: ''[[The Novel of the Film (novelisation)|The Novel of the Film]]'', which name dropped the [[Tzun]] from ''First Frontier'', and [[AUDIO]]: ''[[Dust Breeding (audio story)|Dust Breeding]]'', where the Tremas Master was reverted from his [[Traken]] body to his [[Decayed Master|Decayed Thirteenth incarnation]]. All three stories contradict each other.
* [[Ian Levine]] began an unlicensed fan project to expand ''Destiny of the Doctors'' into an actual episode of ''Doctor Who'' featuring [[Sylvester McCoy]] as the Seventh Doctor, with himself appearing as a [[Time Lord]].


== Continuity ==
== Continuity ==
* The [[Cloister Bell]] is heard.
* The Master sends Graak out for many of the Doctor's items, including a [[Key of Rassilon|Key to the Matrix]], ([[TV]]: ''[[The Ultimate Foe (TV story)|The Ultimate Foe]]'') his [[Stattenheim remote control]], ([[TV]]: ''[[The Two Doctors (TV story)|The Two Doctors]]'') his [[Metebelis crystal]], ([[TV]]: ''[[The Green Death (TV story)|The Green Death]]'', ''[[Planet of the Spiders (TV story)|Planet of the Spiders]]'') and [[Excalibur]]. ([[TV]]: ''[[Battlefield (TV story)|Battlefield]]'')
* The [[Dalek]]s are vulnerable to [[Dalekanium bomb|Dalekanium grenades]]. ([[TV]]: ''[[Day of the Daleks (TV story)|Day of the Daleks]]'')
 
== Modern availability ==
== Modern availability ==
''Destiny of the Doctors'' is currently out-of-print. The game was made for computers running {{w|Windows 95}}; due to changes in Windows operating systems over the years, the video segments of ''Destiny of the Doctors'' are not likely to function under current Windows systems such as Vista or Windows 7. There has been no indication of any plans to release it in an updated edition, or port it to non-Windows-95 systems. Both developers involved in the game's production, [[BBC Multimedia]] and [[Studio Fish]], have since shut down, decreasing the likelihood of any rereleases.
[[File:Destiny of the Doctors.jpg|thumb|''Destiny of the Doctors'' cover]]
''Destiny of the Doctors'' is currently out-of-print. The game was made for computers running {{w|Windows 95}}; due to changes in Windows operating systems over the years, the video segments of ''Destiny of the Doctors'' are not likely to function under modern Windows systems (though some degree of success might be found by modern Windows users.) There has been no indication of any plans to release the game in an updated edition, or port it to non-Windows-95 systems. Both developers involved in the game's production, [[BBC Multimedia]] and [[Studio Fish]], have since shut down, decreasing the likelihood of any rereleases.


The video footage of Anthony Ainley as the Master recorded for this game was preserved, and it was released as a bonus feature on the DVD release of ''[[Survival]]''. An outtake from the recording sessions was appended to the DVD release of ''[[The Keeper of Traken]]'' in tribute to Ainley; technically an {{w|Easter egg (media)|Easter egg}}, it is not listed in the menus but is instead viewed by allowing episode 4 to play past the closing credits.
The video footage of Anthony Ainley as the Master recorded for this game was preserved, and most of it was released as a bonus feature on the DVD release of ''[[Survival (TV story)|Survival]]''. An outtake from the recording sessions was appended to the DVD release of ''[[The Keeper of Traken (TV story)|The Keeper of Traken]]'' in tribute to Ainley; technically an {{w|Easter egg (media)|Easter egg}}, it is not listed in the menus but is instead viewed by allowing part four to play past the closing credits.


== External links ==
== External links ==
* {{imdb|title|tt0185274}}
* {{imdb|title|0185274}}


{{DWVG}}{{Master stories}}{{Auton stories}}{{Cyberman stories}}{{Ice Warrior stories}}{{Silurian & Sea Devil stories}}{{Sontaran stories}}
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[[Category:Davros video games]]
[[Category:Brigadier Lethbridge-Stewart video games]]
[[Category:Tremas Master stories]]

Latest revision as of 19:28, 3 November 2024

RealWorld.png

Doctor Who: Destiny of the Doctors was a 1997 action video game developed by Studio Fish and published by BBC Multimedia. It featured specially recorded audio by Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, and Nicholas Courtney. It also featured specifically recorded cut scenes with Anthony Ainley reprising his role as the Tremas Master, in what would be his final performance in the role before his passing in 2004.

According to writer Gary Russell, it was his intention that the game was a direct prequel to 1996's Doctor Who TV movie. The game ends with the Tremas Master being locked up by "monsters", implicitly one of the species featured in the game, with the Master telling the Doctor: "you know what these monsters will do to me." The intention, to Russell, was that these monsters were the Daleks, and that this story would lead directly into the Master being executed on Skaro.[1] This explains the absence of the Eighth Doctor, and makes this story one of several intended to lead directly to the 1996 film.

Publisher's summary[[edit]]

The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena.

He must be challenged.

You are the challenger — the Graak — an electo-telepathic entity created by the Doctor. Succeed, and the tables are turned on the Master. Fail and the Doctors, and Graak, are removed from space and time forever.

Features:

  • real-time VR environment
  • Daleks, Cybermen, Sea Devils, Zygons and more...
  • City of Thoughts database - 600 entries with text, stills, audio and video
  • original video of all seven past BBC Doctors
  • specially shot video and new newly recorded audio
  • 28 mind-bending quests
  • seven action-packed challenges
  • up to 20 hours of play

The more you play, the harder it gets!

There are some corners of the universe that have bred the most terrible things. Things that act against everything that we believe in.

They must be fought — and defeated!

Plot[[edit]]

Intro[[edit]]

The Tremas Master is on the planet Siralos, a planet of pure psychic energy. Through the use of the planet's energy he has created the Determinant, a realm under his own control, and initiates plans to bend the Universe to his will. To begin, he summons and imprisons the seven complete incarnations of the Doctor. He recalls each Doctor in reverse order, giving a mocking account of each incarnation. The Doctors create the Graak, a champion to battle the Master on their behalf. Amused, the Master accepts the Doctors' challenge, declaring the destiny of the Doctors to be in the Graak's hands.

The Graak awakens in the console room of the Fourth Doctor's TARDIS. Via telepathic contact from the Fourth Doctor, the Graak learns of his purpose and begins his task.

Freeing the Doctors[[edit]]

The Doctors' levels can be initiated, visited, and completed in different orders, depending upon the actions of the player. Each timeline begins in the console room of the Doctor in question's TARDIS, where the player has chosen to send the Graak via use of the TARDIS console. After the first six times the Graak frees one of the trapped Doctors, he is transported back to the console room to proceed to another level and continue his task. After the final Doctor is freed and the last level is completed, the game ends.

First Doctor[[edit]]

Leaving the console room of the First Doctor's TARDIS, the Graak finds the corridors patrolled by Cybermen.

The Graak arrives at the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.

To be added

A Dalek, and Graak's energy level counter.

Inside the Determinant, the Master is stacking playing cards. He shows the Graak a small box, which he implies was taken from the Celestial Toymaker, and orders the Graak inside.

Inside the box, the Graak is attacked by Quarks. Eventually the Graak finds and frees the First Doctor.

The Graak is transported back to the Master, who claims to still be toying with the Graak. Telekinetically knocking over his house of cards, the Master threatens the Graak and sends him away.

Second Doctor[[edit]]

The Graak is in the Second Doctor's TARDIS. Yeti patrol the corridors.

The Graak arrives at the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.

To be added

The Master is sitting behind an Underground ticket booth and makes a ticket for the Graak that reads "NO RETURN." The Graak is transported aboard a twisted version of the London Underground, during which he has to avoid more Yeti, roadblocks, and the Master's train ahead of him. At the end of the Track, the Second Doctor is Freed.

Aboard the Master's train, which is emblazoned with a red "M" emblem and the slogan "we'll never get you there," the Master angrily orders the Graak to go away and threatens to change the rules.

Third Doctor[[edit]]

The Master recalls the Earthbound Doctor

The Graak is in the Third Doctor's TARDIS. The Doctor has informed the Graak that the Third Doctor's TARDIS workshop contains his old radio. With this, the Graak can contact Brigadier Lethbridge-Stewart.

After retrieving the radio, the Graak is contacted by the Brigadier. The Brigadier tells the Graak that he can use the radio to contact UNIT, and that the Doctor has somehow linked the TARDIS's security cameras to the UNIT surveillance system; in this way, the Brigadier can follow the Graak's progress.

The Graak manoeuvres through the TARDIS, with Autons patrolling the corridors. He eventually finds his way to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.

To be added

The next the Graak sees is the Master behind the controls of a spacecraft. He orders for the countdown to begin, and a Dalek begins counting down from five, ending in "Blast off!"

The Graak follows the Master in another craft and manages to shoot it down. After he disables the Master's craft, the Third Doctor is shown to be freed from the Master's trap.

The Master is seen in his cockpit, where alarms are ringing. A Dalek voice can be heard saying "Evacuate, evacuate..." The Master calmly looks at the Graak, says "Bad move, Graak, bad move," and sends him away.

Fourth Doctor[[edit]]

The Graak is attacked by a Raston Warrior Robot in the Doctor's brain.

The Graak finds himself in the fourth Doctor's TARDIS, where he can hear the Fourth Doctor telepathically calling for help. Leaving the console room, the Graak finds the corridors patrolled by Cybermen.

The Graak returns to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.

To be added

Inside the Determinant, the Master attempts to hypnotise the Graak into giving up on saving the Doctor. The Graak is teleported inside the Fourth Doctor's brain. The Fourth Doctor attempts to telepathically guide the Grakk toward him.

The decaying Master appears on a wall.

On his way through the Doctor's brain the Graak encounters images of the Master's various incarnations, images of the Doctor himself, and a Raston Warrior Robot. Eventually, The Graak finds and frees the Fourth Doctor.

Fifth Doctor[[edit]]

The Graak is aboard the Fifth Doctor's TARDIS. Silurians patrol the corridors. The Graak returns to the Great Divide, where the Master gives him a choice of five Symbols to get into the Determinant.

To be added

The Master is dressed as a king at a medieval court. "Let the proceedings commence," he declares, opening a curtain and sending the Graak through.

The Graak finds himself in a joust against a Sontaran. Via his telepathic contact the Fifth Doctor tells Graak of Sontarans, their history, and their one weakness. The Graak defeats the Sontaran, and the Fifth Doctor is freed.

Sixth Doctor[[edit]]

The Graak finds himself in the Sixth Doctor's TARDIS. Ice Warriors patrol the corridors, and the Graak has to avoid them in order to return to the Great Divide.

Once inside the Great Divide, the Master gives him a choice of five Symbols to get into the Determinant.

To be added

The Cyber Tomb, with a Cyberman patrolling to the right.

The Master is standing in a room, and is looking out the window where beautiful springtime images appear. The Master states that it's not for him, and decides to turn back the clock so that everything freezes. The Graak then has to manoevre through a maze of ice, and collect a series of yellow stars. At the end, he finds and frees the Sixth Doctor.

The Graak returns to the Master's room, which is now in a state of disarray with snow all over the place and lightning in the background. The Master tells the Graak that he has incurred his wrath, and will receive no mercy, and sends him away.

Seventh Doctor[[edit]]

The Graak finds himself in the Seventh Doctor's TARDIS. Daleks patrol the corridors.

Graak returns to the Great Divide, where the Master is waiting. He gives him a choice of five Symbols to get into the Determinant.

To be added

The Master drives up to the Graak in a small red car. He laughs and asks the Graak, "Where's your sense of humour? I look no more ridiculous in this then the Doctor does in his beloved Bessie." He then starts his car and begins driving, taunting the Graak. The Seventh Doctor then asks "Is that Bessie I hear?"

The Graak finds himself driving Bessie in a road race against the Master, avoiding the Autons which block the road. The Graak wins the race, and the Seventh Doctor is freed.

The Master driving the car is revealed to be an Auton duplicate. The genuine Master approaches the car, berating the "incompetent dummy" for losing the race.

Ending[[edit]]

The Graak finds himself in the Great Divide. The Master appears and taunts him, pointing out that the Doctor is not in the Determinant after all. He explains that, despite all of the Graak's work, the Doctors are still within his possession. The Cloister Bell sounds, signalling that the TARDIS is in distress. The Master states that as soon as he exits the Determinant, the TARDIS will self destruct

(When playing this level, if Graak does not begin with at least 740 points of Energy, then he will die before the entire level plays out. However, this does not change the outcome of the game, it just cuts to the last scene.)

The Graak finds himself deep within the TARDIS, where the Sea Devils were earlier, the Cloister Bell continuing to sound. The Graak works his way toward a room with blue diamonds on the floor and, at the top of a ramp, four large square stones. The Graak uses a portion of his life force (the player's energy counter) to activate the light, and the Doctor appears. The Graak continues activating all of the other stones until he has no more remaining life force, sacrificing himself to save the Doctors.

In a black void, the Master is staring off worriedly into the distance. He begins to quickly walk away, but a green light appears and he is transported away.

The Master finds himself trapped in a jail cell. He pleads for the Doctor and the Graak to summon the energies of Siralos and free him, insisting that the entire battle was just meant as a stimulating intellectual challenge and he always played it by the rules. Fearful of what "those monsters" will do to him now they've got him, the Master continues begging for the Doctor's help as he is taken off into the distance by his unidentified captors.

Characters[[edit]]

Major characters[[edit]]

Monsters[[edit]]

All monsters voiced by archive audio from the TV series and/or David Coker.

Crew[[edit]]

Details[[edit]]

The game was released in a standard computer game box with a single PC CD-ROM disc inside a standard CD case, in set in the centre of the box. The CD case contained a 16 page colour instruction booklet.

Game features[[edit]]

  • The City of Thoughts database and the TARDIS database are two of the more notable features of the game, allowing the player to access 600 entries from the BBC archives, including detailed information on many TV stories, monsters and other characters. This includes many video clips of which this was the first release.

Worldbuilding[[edit]]

  • The Autons can have their control signals scrambled by the Doctor's radio.
  • The Master has Graak steal a Cybermat, an ancient Silurian artefact and the Zygons' mushroom.
  • The Cloister Bell is heard many times in the TARDIS.

Notes[[edit]]

  • The 1997 release date of this game followed the release of the 1996 TV movie Doctor Who starring Paul McGann, set in 1999.
  • The Master makes reference to the seven "complete" incarnations of the Doctor as opposed to the "seven past incarnations" or just "the seven incarnations". This makes it ambiguous as to when this takes place. Given that the Master is portrayed by Anthony Ainley, this would imply that the Seventh Doctor is nearing the end of his incarnation, as stated in TV: Doctor Who. Although the game packaging uses the logo for the 1996 TV movie, the Eighth Doctor is neither seen nor mentioned anywhere in the game. While the City of Thoughts database entry on the Seventh Doctor falls short of mentioning his regeneration, it does state that his "spirit of curiosity and adventure will carry him into his next incarnation". Although this game was released a year after the TV movie, development began before the TV movie aired and anything was known about a new incarnation of the Doctor.
  • Gary Russell, credited in the game not only as a writer for the aforementioned City of Thoughts but also for "subject matter expertise", had close links to the TV Movie’s production from having written its novelisation in February 1996. (Doctor Who: Regeneration) Russell later confirmed that he "deliberately had the Master taken away by the Daleks at the end of DotD to lead into the TVM (thus also explaining why there was no McGann)."[1]
  • Russell noted that this controversially does not take into-account the First Frontier Master. Russell also wrote PROSE: The Novel of the Film, which name dropped the Tzun from First Frontier, and AUDIO: Dust Breeding, where the Tremas Master was reverted from his Traken body to his Decayed Thirteenth incarnation. All three stories contradict each other.
  • Ian Levine began an unlicensed fan project to expand Destiny of the Doctors into an actual episode of Doctor Who featuring Sylvester McCoy as the Seventh Doctor, with himself appearing as a Time Lord.

Continuity[[edit]]

Modern availability[[edit]]

Destiny of the Doctors cover

Destiny of the Doctors is currently out-of-print. The game was made for computers running Windows 95; due to changes in Windows operating systems over the years, the video segments of Destiny of the Doctors are not likely to function under modern Windows systems (though some degree of success might be found by modern Windows users.) There has been no indication of any plans to release the game in an updated edition, or port it to non-Windows-95 systems. Both developers involved in the game's production, BBC Multimedia and Studio Fish, have since shut down, decreasing the likelihood of any rereleases.

The video footage of Anthony Ainley as the Master recorded for this game was preserved, and most of it was released as a bonus feature on the DVD release of Survival. An outtake from the recording sessions was appended to the DVD release of The Keeper of Traken in tribute to Ainley; technically an Easter egg, it is not listed in the menus but is instead viewed by allowing part four to play past the closing credits.

External links[[edit]]