The Sekimeiya: Spun Glass (novel): Difference between revisions
m (Spacing issues) |
m (Per Forum:References into Worldbuilding; cosmetic changes) |
||
Line 56: | Line 56: | ||
=== Special thanks === | === Special thanks === | ||
* [[Hunter O'Connell]] - Supporter | * [[Hunter O'Connell]] - Supporter | ||
* [[ | * [[XxX LORD ULTRA SHADOW DEATH XxX]] - Supporter | ||
* [[Jake H.]] - Scripting, interpreter, testing | * [[Jake H.]] - Scripting, interpreter, testing | ||
* [[Aexis]] - Initial testing | * [[Aexis]] - Initial testing | ||
* [[Ren'Py]] - engine | * [[Ren'Py]] - engine | ||
== | == Worldbuilding == | ||
''to be added'' | ''to be added'' | ||
Line 78: | Line 78: | ||
{{spin-offs}} | {{spin-offs}} | ||
{{TitleSort}} | {{TitleSort}} | ||
[[Category:2021 novels]] | [[Category:2021 novels]] |
Revision as of 17:53, 6 September 2023
The Sekimeiya: Spun Glass was an anime-inspired linear visual novel published by Trinitite Team which featured licensed DWU elements. The story featured Larles, a prominent character in the Arcbeatle Press anthology Down the Middle.[1]
Publisher's summary
In the rural town of Yushibana, the Ashiya family holds much of the wealth. After they discover a rare gemstone, a showing is scheduled in Ashiya Tower, drawing the attention of many of the townspeople. However, during the exhibit, the tower is flooded with smoke, activating emergency shutters that trap eight people inside. With twelve hours until their release, they must grapple with an increasingly complex series of unnatural events.
Plot
to be added
Characters
Crew
Main staff
- Adri - Director, producer, scenario
- Arsym - Assistant producer, programming
- godotwashere - Assistant director, editor
Art
- Resuta - Character design and sprites
- Foxeleos - Background art
- Anastasia Ermakova - Extra background art
- TEKILAO - Extra background art
- KU - CGs, cover artist
- Kurigura - CGs
- SthreeP - CGs
- White charisma - Trailer
- Re.Alice - UI, logo
- ChinYan Lim - Internal title screen
Special thanks
- Hunter O'Connell - Supporter
- XxX LORD ULTRA SHADOW DEATH XxX - Supporter
- Jake H. - Scripting, interpreter, testing
- Aexis - Initial testing
- Ren'Py - engine
Worldbuilding
to be added
Notes
- The visual novel was developed over a five year period,[2] being funded by a successful Kickstarter campaign that raised €10,407 of a €3,000 goal.[3]
Continuity
to be added